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    Al the Killer

    @Al the Killer

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    Al the Killer Follow
    Net-OP: Raymond Hammett
    Net-NAVI: Maltese.EXE
    Zenny: 0
    HP: 150 (50 NC)
    Level: 0
    Battlechips:
    1x Cannon
    1x Rageclaw
    1x Shotgun
    Crosses:
    Key items: Raymond's PET
    Navi Customizer contents: Undershirt, HP+50
    Navicust points available: 20/40
    Signature Attacks:
    Detective's Eye 1 turn cooldown
    Shrug one off 1 turn cooldown

    Posts made by Al the Killer

    Maltese Fixes
    Appearance fixes time.

    Appearance: Maltese is approximately six feet tall, with fairy average limbs, lending to a very masculine appearance. He was designed within Vitruvian proportions, to create a more "masculine" appearance. Upon his head rests a brown fedora. His eyes are covered in shadows. Across the back of his head lays armor, connected to the expected large circles over his ears. It's from these circles that his mask emerges for combat. He has purple-black hair spiking out under the armor, ducking into the collar protecting his neck. This collar is brown, and blends down into a mantle over Maltese' shoulder blades and upper arms. The mantle itself curves around the chest emblem, the silver silhouette of a falcon on a black background. The arms have very short "gloves", reaching just past the wrists, in black, with the same chest emblem on the back of each. The boots are also very simple, reaching just below the knee. The mainstay of his body's armor is brown, a shade or two darker than the mantle, collar and fedora. His sides are a lighter, contrasting tan, with two wedges at the waist converging at the center.
    posted in Profile Edits/Appearance Changes •
    Fountain Comp
    [[[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=6952&st=0&#last]Concurrant real-world thread.[/url]]]

    The fountain comp was an aspect of the ACDC Network. It controlled the pressure of the water fountain in the park. Maltese appeared with no flourish, and stood. He looked around, and found that the place was a closed-off sub-network, and saw a portal tile on the far side of the room. He didn't sprint or dash or anything of the sort, he just walked calmly. His right hand stayed close to the 19XX buster. He was ready for a fight, if one came to him.

    "So this is the net, huh? Quiet." Maltese was a bit nervous. He wouldn't call it agoraphobia, but it was his first time out of the PET.

    "Don't worry so much, I'm here. I've got your back." Raymond replied, standing at the fountain with his PET in hand. He wouldn't leave Maltese alone. He couldn't bring himself to do so.

    "Thanks, boss." Maltese replied. It was a relief that he wasn't alone, though he felt eyes on his back. He kept walking to the portal to the main net, though. It was close, but the eyes felt closer. He turned, and caught eye of a scattering of virii at his back. He settled in to battle.

    [[brown is Raymond in the reaaaaaaaaaaaaaal world, obviously.]]
    posted in ACDC Net •
    RE: A new navi
    Twenty minutes later, Raymond sighed heavily. No one seemed to be around. He looked around the swing set a bit, and stood up. He walked a lap around the park. It wasn't like he had anything better to do. He inevitably found himself standing in front of a water fountain with a port for jacking in.

    It wasn't like there seemed to be much choice, you know? Nobody was around, this had a port. He went ahead and did it, risk was inevitable. He blinked, pointing the laser-dot from his PET at it. He pushed the button, and the transfer was set. It only took an instant after that.

    "Maltese.EXE, Linked, Transfer."

    [[Transferring Maltese.EXE to Fountaincomp, offshoot of ACDC Network]]
    posted in ACDC Town •
    A new navi
    The metroline stopped with an electric "deceleration". The sound wasn't unusual, nor was it special. Raymond had opted to stand, and emerged from the car first. No one seemed to be getting on, which probably made some sense. He didn't know this town, but had heard it had the least dangerous viruses he'd be able to find. Considering how recently he'd obtained Maltese.EXE, he knew he needed to start with something easy. They'd need to get familiar with each other, and that'd take time. He adjusted the earpiece, and spoke softly to Maltese.

    "Alright, we're in ACDC. Now to figure out how to get to the actual network."

    He climbed the stairs to street level, and was assaulted by the scent of fresh air. He took a deep breath, but didn't react otherwise. He looked around for passers-by, locals, who he could talk to for information. He was, after all, a Netopian. He didn't exactly blend in, either. It wasn't like he looked evil. He wouldn't get anywhere at this rate.

    There seemed to be very few people in town. Not entirely unheard of, but unusual, he assumed. OR maybe entirely usual, it might just be one of those towns. He gave the one-eighty view in front of him the once over. Park, chip shop, some houses beyond those. He walked over to the park, and found himself staring at a squirrel statue. He looked it over, and there was, in fact, a port for jacking in. He contemplated the act, then wondered if it would actually connect him to ACDCnet at all. He opted not to fight out, at this moment. Later, maybe, if he didn't forget. He walked over to the swing, and sat down, pulling out the PET, and addressing Maltese.

    "So, Malt. What do you think we should try?"

    "Not really my choice. You're the net-op."

    "Fat lot of help you are. Maybe a local will show up, tell me what's hooked up to the main network and what isn't."

    He certainly could only hope so. Otherwise he'd be sitting on this swing until he had to head back to that seedy motel he'd gotten a room in at the last minute. It was cheap, and they didn't rent hourly, so he figured it was okay, overall. He was here on business. Or, properly, to find some business. Netopia seemed to have no use for such a dedicated detective. At least he was sort of normal when he wasn't working.
    posted in ACDC Town •
    Maltese.EXE
    NetNavi

    Name: Maltese.EXE

    Gender: M

    Element: Normal

    Subtype: Cursor

    Appearance: Maltese is approximately six feet tall, with fairy average limbs, lending to a very masculine appearance. Upon his head rests a brown fedora, which blends down into armor along the back of his head, with the expected large circles over his ears. It's from these circles that his mask emerges for combat. He has raven black hair spiking out under the armor, ducking into the collar protecting his neck. This collar is brown, and blends down into a mantle over Maltese' shoulder blades and upper arms. The mantle itself curves around the chest emblem, the silver silhouette of a falcon on a black background. The arms have very short "gloves", reaching just past the wrists, in black, with the same chest emblem on the back of each. The boots are also very simple, reaching just below the knee. The mainstay of his body's armor is brown, a shade or two darker than the mantle, collar and fedora.

    Personality: Maltese knows what he's getting in to, being Raymond's partner. Maltese is a very stable, accepting NetNavi, and will go along with most of Raymond's plans. He is also capable of calming Raymond down when he himself is on the edge of control, but once that path is taken, physical restraint is beyond Maltese' ability. (Obviously)

    Custom Weapon: 19XX Buster; Rests hanging on the hip, and when it leaves the hand of a navi, it respawns in this position. Resembles a handgun with a sliding frame, about six inches long from muzzle to hammer.


    Signature Attack: (60/60)

    Detective's Eye (Shot type, 10x2 damage) Seeking, Multi-hit One TCD
    -Using the Detective programming installed by Raymond, Maltese will seek out and shoot a target with unnatural accuracy, firing a burst from his 19XX buster. This ability also allows him to see through invisibility and those who think they're hidden just by being incredibly high.

    Shrug One Off (1 hit shield) One TCD
    -Every once and a while, just to throw some salt around, Maltese will decide to shrug an attack off. Doesn't work on particularly heavy blows, but it'll stop most strikes in their tracks.
    posted in Navi Profiles •
    Raymond Hammett
    Operator

    Name: Raymond Hammett

    Age: 28

    Gender: Male

    Appearance: Raymond has Caucasian skin, fair blond hair and dark green eyes. He shaves once every three days if he's feeling motivated, but rarely past every five, and he rarely brushes or combs his hair. This leads to a scruffy appearance, even though he keeps clean. He wears decent non-designer white button-down shirts, with ties, slacks and vests in a variety of colors. He carries his PET in a holster under his shoulder, with a cordless headset that his navi and all phone calls transfer to. He holds himself well, proud but not to the point of standing out excessively. He's not particularly tall, but being blond doesn't help him hide very much in Electopia.

    Personality: Raymond himself is an incredibly calm, collected person. He is unsympathetic to criminals, and will condemn the crime even if the criminal has a good reason. He does not allow his emotions to sway his decisions, instead letting logic and justice decide his path. He will fight to within an inch of his own life, but will not put others' in unnecessary danger. He truly is hard boiled.

    PET Modifications: Raymond's PET itself is fairly basic, colored brown and silver. It has two significant attachments. One, is the cordless headset mentioned above, which is fairly standard, with a microphone and earphone. The other is the Detective's eye, which is both a small screen, and a camera, that attach to the brim of Raymond's hat. This allow Maltese to see, in real time, what Raymond does, and point out clues. This also allows Maltese to take pictures and edit them into useful evidence. This device is worn on the right eye, and can provide a small heads-up display. This display can also show the same information as the screen on the PET, including Maltese, in the net, though this is impractical for a number of reasons.
    posted in Operator Profiles •
    I've arrived!
    :ph43r: Actually, that's a bit bold even for me. Anyway, yeah. I am new here.

    Things you shouldn't mention around me: God of War. Politics. Religion. Religious history.

    I don't care how much you hate:
    Jesus Christ Superstar. It's amazing, hate it all you want.
    Monster Hunter/Freedom. It's the best series Capcom has right now.
    Reading novels. I pity the fool.

    I really like...
    Katawa Shoujo.
    The Dresden Files.
    Progressive music.

    I'm Male. And 19.
    posted in Welcome Center •
    RE: Raymond and Maltese.EXE
    One-hit shield get.

    And anyway, if it multiplies the cost of the damage, it should probably mention that, otherwise the free is entirely misleading.
    posted in New Users/Rebirths •
    RE: Raymond and Maltese.EXE
    Someone should definitely reword that Multi-hit. Really nonspecific as to how it effects cost.

    I'll register the .GMO later.

    Fixed it, by the way.
    posted in New Users/Rebirths •
    Raymond and Maltese.EXE
    Operator
    Name: Raymond Hammett
    Age: 28
    Gender: Male
    Appearance: Raymond has Caucasian skin, fair blond hair and dark green eyes. He shaves once every three days if he's feeling motivated, but rarely past every five, and he rarely brushes or combs his hair. This leads to a scruffy appearance, even though he keeps clean. He wears decent non-designer white button-down shirts, with ties, slacks and vests in a variety of colors. He carries his PET in a holster under his shoulder, with a cordless headset that his navi and all phone calls transfer to. He holds himself well, proud but not to the point of standing out excessively. He's not particularly tall, but being blond doesn't help him hide very much in Electopia.
    Personality: Raymond himself is an incredibly calm, collected person. He is unsympathetic to criminals, and will condemn the crime even if the criminal has a good reason. He does not allow his emotions to sway his decisions, instead letting logic and justice decide his path. He will fight to within an inch of his own life, but will not put others' in unnecessary danger. He truly is hard boiled.
    PET Modifications: Raymond's PET itself is fairly basic, colored brown and silver. It has two significant attachments. One, is the cordless headset mentioned above, which is fairly standard, with a microphone and earphone. The other is the Detective's eye, which is both a small screen, and a camera, that attach to the brim of Raymond's hat. This allow Maltese to see, in real time, what Raymond does, and point out clues. This also allows Maltese to take pictures and edit them into useful evidence. This device is worn on the right eye, and can provide a small heads-up display. This display can also show the same information as the screen on the PET, including Maltese, in the net, though this is impractical for a number of reasons.


    NetNavi
    Name: Maltese.EXE
    Gender: M
    Element: Normal
    Subtype: Cursor
    Appearance: Maltese is approximately six feet tall, with fairy average limbs, lending to a very masculine appearance. Upon his head rests a brown fedora, which blends down into armor along the back of his head, with the expected large circles over his ears. It's from these circles that his mask emerges for combat. He has raven black hair spiking out under the armor, ducking into the collar protecting his neck. This collar is brown, and blends down into a mantle over Maltese' shoulder blades and upper arms. The mantle itself curves around the chest emblem, the silver silhouette of a falcon on a black background. The arms have very short "gloves", reaching just past the wrists, in black, with the same chest emblem on the back of each. The boots are also very simple, reaching just below the knee. The mainstay of his body's armor is brown, a shade or two darker than the mantle, collar and fedora.
    Personality: Maltese knows what he's getting in to, being Raymond's partner. Maltese is a very stable, accepting NetNavi, and will go along with most of Raymond's plans. He is also capable of calming Raymond down when he himself is on the edge of control, but once that path is taken, physical restraint is beyond Maltese' ability. (Obviously)
    Custom Weapon: 19XX Buster; Rests hanging on the hip, and when it leaves the hand of a navi, it respawns in this position. Resembles a handgun with a sliding frame, about six inches long from muzzle to hammer.
    Signature Attack: (60/60)

    Detective's Eye (Shot type, 10x2 damage) Seeking, Multi-hit One TCD
    -Using the Detective programming installed by Raymond, Maltese will seek out and shoot a target with unnatural accuracy, firing a burst from his 19XX buster. This ability also allows him to see through invisibility and those who think they're hidden just by being incredibly high.

    Shrug One Off (1 hit shield) One TCD
    -Every once and a while, just to throw some salt around, Maltese will decide to shrug an attack off. Doesn't work on particularly heavy blows, but it'll stop most strikes in their tracks.

    Zenny: 0
    HP: 150 (50 NC)
    Level: 0
    Battlechips:
    1x Cannon
    1x Rageclaw
    1x Shotgun
    Crosses:
    Key items: Raymond's PET
    Navi Customizer contents: Undershirt, HP+50
    Navicust points available: 20/40
    Signature Attacks:
    Detective's Eye 1 turn cooldown
    Shrug one off 1 turn cooldown

    This should theoretically be correct, right? Did I miss anything major?

    And I've been lead to believe I get a free .GMO?
    posted in New Users/Rebirths •