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    daemonzozo

    @daemonzozo

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    daemonzozo Follow
    HP 110/150 style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/nametag_zps4387146c.png);"
    Element: Null
    Subtype: Bug style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    Passive: Contagious: Targets afflicted with Glitch by the user can afflict other targets with a new instance of Glitch upon physical contact. Contagious targets can't transmit to the same other target more than once, and the user can not transmit or be afflicted with any instances of Glitch via this effect.
    Ability: Hack: As a free action, you gain one instance of Glitch. This can be added to an attack, or used freely on it's own. (Once Per Turn)
    History and Stuff:
    Navi Emblem And Facebook photo style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    Custom Weapon : RIP Scythe style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    (R.I.P. = Reprocesed Information Program) A Trojan Hourse Virus that has the ability to enhance its hosts physical abilities by overidding the Power Limiting fuctions surrounding the navis core. Takes the physical form of a scythe to be used in battle. The Tungsten Carbide is an even deep grey almost black color along the entire scythe along the cutting edge of the scythe the blade turns a lighter shade of silver/grey. Only the host of this virus can understand the Radio Static form of language that it speaks. For the Super technical people: RIP is a Sentient (Symbiotic/Parasitic) Tungsten Carbide based Modular self-reconfiguring robotic system (That wasnt so complex now was it?). It is possible for RIP to leave the navi and choose a new host if the current one is found to be too weak or dies. though RIP isnt correctly suited for long periods outside of a host and is nearly deffenceless without one. although it has a mind of its own and a voice to speak it is quite recluse only showing itself when called apon or when it feels that its own or the survival of its host is being treatened. where upon it lashes out like a rabid animal only controled by its most basic fight or flight insticts.
    Level: 2
    Atk : 1/5
    Rapd: 1/5
    Chrg: 1/5
    Spd: 3/6
    Upgrades style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    (1) Process Upgrades
    NaviCust: (20/40) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    (10)undershirt, (10)Hp+50
    Bag-O'-Tricks: 100/100SP style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    FragPulse | 0*/2TCD | 60SP style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    30Dmg + knockback + glitch : B : Melee(ish) Attack : description: A short pulse of consentrated bugfrag energy ejected from the palm. Best used in close combat situations
    RIP://_IntegrateData.string | 0*/1TCD | 40SP style="color:#000000;width:380; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    15Hp Healing + 20HP Casting : (R.I.P. = Recycled Information Program) Reuses junk data from surrounding Net or deleted enemies to repair the target.
    10/30 style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/ChipTag_zps0df2f880.png);"
    DoubleJump(x1): style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    Duration: 6 Uses or until end of battle. | Element: Null | Accuracy: S
    Description: Grants the user the ability to perform a mid-air jump as a free action after making an initial jump. Making an initial jump is required to activate the effect, and the effect can only trigger once at a time while in the air. The user must land and make another jump in order to use the effect again. A double jump counts as a Movement and a Dodge at the same time.
    Note: The user may change direction when making the second jump. This includes towards the ground. This chip also works in conjunction with Airstep, taking off with OmniShoes, or usage of the DropDown battlechip. The user may also use the double jump effect after being sent flying by an attack, be it from the enemy, an ally, or themselves.
    Machinegun1 (x1): style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    (30Dmg x 9shots) + spray fire : Acc D: description: single target attack which has the possibility of hitting other targets.
    DashAttack1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    90Dmg + impact + line attack(5) + movement : C
    HP+50 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    +50HP : S
    Shotgun (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    50 Dmg + Spread 1 : A
    RageClaw1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    / [40 Dmg + Slashing (Attack)] OR [20 Dmg + Impacting (Throw)] : B /B : 6 actions
    MaruBlaster (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    / 60dmg. + Glitch : B : use of a Melee/Sword chip one action prior to MaruBlaster, causes the accuracy to become A.
    Skully1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    100dmg + Homing + Confusion : C : Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
    Wrecker (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    / 80dmg + Break + Panel Break : C : A bomb that breaks the ground it lands on.
    GoingRoad (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    | Medium terrain change. | Duration: Once | Accuracy: S
    Description: Creates a line of special panels from the user forward that cause all who step on them to move uncontrollably backward until they either step off or reach the end.
    N/A style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/CrossesTag_zps1467b949.png);"
    Rudy.exe: (18/30 FXP) Lv: (N/A)
    Daemon Zozo | Zenny : 60 Ƶ style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/blanktag_zps0911be94.png);"
    Age: 21
    Homepage
    Email
    History and more:
    Key Items style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    PET expandable screen prototype
    Clothing style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"


    Hoodie : Soot/Grey : navi emblem on back
    undershirt: red
    steelchain bacelets: x3 : left arm : max 10 battlechips per chain
    Blue jeans
    black sneakers
    Subchips style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
    Minienergy x1
    Character Color Codes: style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/blanktag_zps0911be94.png);"
    JesterGeist.exe = Purple
    R.I.P. SCYTHE = RED
    Deamon Zozo = GREY

    Posts made by daemonzozo

    RE: New and improved JesterGeist
    Jestergiest's body is covered by large patches of dark purplish blue, red, and grey, which are held together by thick strands of bugfrags. the patches divide jests face into two half's the left half is mostly normal the ear gently curves back and hangs loosely, the fact that the eye on that side isn't ever open doesn't bother him (as he never mentions it. like he doesn't know.) but doesn't seem to impair his depth perception either. on the contrast the right half has one piercing green eye which gazes wildly. almost in defiance of the left ears laziness the right ear has a sharp angular protrusion which makes itself stand out, almost to one up his other half.
    Jest charges into battle with only a sparse amount of armor made of a strange bio-metal which shifts and bends to its users movements yet when it senses the users tensing muscles it reacts and can hold true against bone shattering impacts. bands of this metal are wrapped around his neck and waist, though the largest are wound around his forearms and shins. spikes reach upward out of the shoulder guards (on occasion daemon has seen enemy blades get caught in the gaps between these spikes as if the armor itself had tightened its grip and pinched the blade. thought that's just coincidence... right?).
    posted in Profile Edits/Appearance Changes •
    RE: Round 2, Ready... Fight!
    Ducking and rolling ("Do a Barrel Roll!!!") between both of the storm clouds raining down upon the field, jest was doing fairly well avoiding them but just wasn't quite fast enough. as a result his left arm was caught and pelted by the death shower tattering the uniform. putting a bit of distance between himself and the viruses. "Noooo!! not a shower, please! anything but that!" "Oh, hush up. a little rain isn't going to kill you! i'm sending another chip, just try to finish these guys so we can move on to the bigger game."

    turning back towards his fluffy pursuers Jest extracted his utility scythe and launched himself at the viri.



    1)movement
    2)Dash Attack | 90Dmg + impact + line attack(5) + movement | C | Cloudy B, Cloudy C
    3)Dodge
    posted in Netopia Net •
    New and improved JesterGeist
    hello, I've just returned from a minor absent period and came back with a slightly more evolved design for my navi so here is the old look

    and here is the new look



    basically the same principle but i removed the chains because it became more and more apparent just how hard they were to get correct when drawing. also made the ears longer and altered the face. to be a smother transition from face to ears. among other minor alterations.

    so are we good?

    also if anybody wants to give tips on design aspects id be open to testing it out.
    posted in Profile Edits/Appearance Changes •
    RE: Round 2, Ready... Fight!
    Sighting the puffy white rain clouds off to his left jest got into his battle stance. "We've got bogies at 10:00, requesting munition for suppressant fire." Flipping through their mildly diverse chip desk Daemon picked a few to get the battle started and slotted them into the computer. "Slot-in, Proceed with Field Testing."
    Charging the little cloud viri, Jest Leapt once into the air then, as if pushing off of thin air made a second Leap gaining extra height. Jest Shoved both hands into his pockets and Dug around. pulling out an iron ball and a comically over-sized bone which he chucked like a boomerang at the Furthest cloudy. losing altitude Jest chose to target the closest of the other two cloudy viruses. Bring the metal ball behind his back Jest Gave a twist and flung the expanding ball at the Cloudy below.
    being his first time using the double jump Jest made a fairly clumsy landing more or less stumbling, momentarily using his left arm to steady his balance, and then bouncing forward on the toes of feet to counter his downward momentum.

    1) Double Jump (Movement & dodge : Remaining uses 5/6 : S)
    2) Skully1 (100dmg + Homing + Confusion : C) CloudyC
    3) Wrecker (80dmg + Break + Panel Break : C) CloudyA
    posted in Netopia Net •
    Round 2, Ready... Fight!
    A green light appeared in the netopian cyberspace, from which Jest materialized and stepped out of. "Alright the waters boiling, time to get this lobster in the pot! Do we have any takers?" Looking left and right he scanned the area for enemies or something to direct his attention towards.


    [Awaiting battle 1]
    posted in Netopia Net •
    RE: Daemon daily
    Linking directly to the home page Jest was ecstatic about getting his new chips. "Whoo! That Navi just got Powned! Forget facepalm, more like face sidewalk! Am I right, Up High!" Daemon met this display of arrogance with a grimace. Jest was left hanging with both hands in the air. "You mad bro?" As if he had rehearsed the retort prior to jests arrival "You deleted a Net police navi! so, no i'm not exactly pleased about that. what if you had been caught or they had put up a jack out barrier?" letting his hands fall slowly back to his sides Jest let out a *whistle, splat* mimicking the sound of the falling NP navi. a smirk flashed momentarily across daemons face. Changing the subject, "Hmm... I would say we should go buy some upgrades because of your level up, but I sorta spent most of our zenny on chips so... I'm thinking we make a busting run to test out these chips." Before daemon even finished the sentence Jest was revved up and on his way. "Oh yea! I knew you couldn't really be mad at me Oppy. Alright, its my turn to pick the place this time!" Then in a flash of green Jest left for the next location leaving his operator to follow his hyperlink.

    [To Netopia]
    posted in Dentech University •
    RE: Mission for chip(s)
    "Jester, Reporting all mission goals completed. Awaiting rewards from employer."

    -Jestergiest.exe
    posted in Mission BBS •
    RE: Rudy's Meetup Point
    Jest had survived the drop and was sprinting down a narrow alley on his way to meet up with Rudy when she made more informative noises over the comm. apparently she didn't need help, nor did she want it. Daemon had already loaded a chip into the slot. "And here I was just about to do more than I signed up for. If you think you've got this under control, then I've got no qualms with splitting." Jest loaded the wrecking ball and tossed it over his shoulder where it became larger and heavier "There that should be a bit of an obstacle for the dirt bags." dissolving into a bright green light as he came to the end of the alley "you've got my number. Ciao!"


    1) drop wrecking ball obstacle in narrow alleyway to slow down bikers.

    [Jack-Out to Den Tech]
    posted in NetSquare •
    RE: Rudy's Meetup Point
    bump
    posted in NetSquare •
    RE: Rudy's Meetup Point
    The NP Sniper squeezed off her shot which was echoed in his ear piece from Rudy's end of the comm. link. Thankful he had just adjusted the volume or else it might have broken his concentration... Jest turned his end of Rudy's comm. link off for a second and said "Nice Shot." before jabbing and branding her right between the shoulder blades. She whipped around quickly to get a full view her attacker. instead the Blue eyed NP had a perfect view down the shiny metal end of a lot of hurt. Rethinking his actions momentarily as he clicked his comm. back on. Jest showed some sympathy for the NP navi, pausing in dramatic suspense for just a moment "Nothing personal about the branding. Its in my contract... But this isn't!" he deactivated the Machine gun and instead football tackled her out of the window. With both of them plummeting to what would seem to be a very messy end. Daemon had been wincing and had shut his eyes expecting a large mess instead he opened them to see two navis and the outside of the skyscraper moving with increasing speed.
    "Have you lost your Mind?!!!" "Oh, hello Oppy perfect timing as usual." Jest reached out and took a grasp of the floating Screen with both hands. "Here's your heads up. I'm going to need the Dash Attack Again." With that said he attempted beating the NP navi with the Operator screen. the screen dissipated after a few swings (as this was not its originally intended purpose) just as daemon was seen loading the chip. Jest then tried to plant his foot squarely in the center of her face or chest in an attempt to push off and throw her downwards and him slightly upwards (though after a few moments they would be falling at terminal velocity again). "Don't worry she'll be fine, Cats always land on their feet.". With the Chip Data now loaded Jest used the NP Navi as his living jump timer the second she hit the ground he would use the dash attack to leap mid-air upwards and towards the Alleyway so as to counteract the speed at which he was currently falling. "Wait for it... wait for it... *Crash! Shatter!* Now!!"

    1) Movement: Tackle / Falling
    2) Movement: Falling / Tustle
    3) Dash Attack : Used for its dirrectional movement ability to counteract the falling and possibly dying part.
    posted in NetSquare •