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    Delta.exe

    @Delta.exe

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    Delta.exe Follow
    Henry & Delta.exe - 4950 Zenny - 198 BugFrags - Bounty: Starfish (0 deleted)
    NetOp: Henry Chronosky
    Key Items: PET.
    Profile
    Email
    NetNavi: Delta.exe
    MaxHP: 180
    Element: Null
    Type: Variable
    Level:13
    Attack:3 Rapid:2 Charge:2
    Custom Weapon: Just a Regular buster.
    Abilities:
    Buff (Active): Level+10 extra damage to one attack once per turn.
    Debuff (Passive): Turn strengthen, buff, and atk+ chips into attack reduction for an enemy.
    Profile
    Signature Attacks

    Rocket Launcher: 100 Null + Break (Acc A) - 3 TCD, 120 pts
    Combat Medikit: 60 Heal - 2 TCD, 80 pts
    200/200 Points Used
    Battle Chips
    Folder(28/30):
    3x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    2x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    2x ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x Recover10Recovery: 10 HP
    Accuracy: S
    Description: Heals 10 HP.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D

    1x BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    1x WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    1x TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    1x Plasma1Effect: Adds +20 Elec and Impacting to Buster Shot Attack
    Accuracy: Buster Accuracy = B
    Description: Allows the user to strike with electrically charged punches from buster.
    Duration: 6 Uses.
    Element: Elec
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    1x Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D

    1x SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    1x WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    1x Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    1x Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1x MagBomb1Damage: 30 + Blast 2 + Stun
    Accuracy: C
    Description: Magnetic bomb pins target
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D

    1x MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    1x WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    1x Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D

    1x Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D

    1x Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D

    Storage: No Chips
    Subchips (Cap 4):
    4x MiniEnergyPack
    1x Untrap
    Navicust & Upgrades
    Navicust points available: 0/40
    Navicust Contents:
    Undershirt (10:Lethal hits only reduce to 1HP)
    2x Shield (15x2:Form a 2-hit shield once per turn)
    Unused Parts:
    None
    Upgrades:
    Buster PowerUP x4 (+2Atk, +1Rpd, +1Chrg)
    HPMemory x4
    Process Upgrade x3
    FXP and SoulCrosses
    Musou: 10
    Riderman: 6
    Honoo: 4
    Coral & Seafoam.exe - 2670 Zenny - 26 Bugfrags
    Coral Bowgren
    Key Items: PET
    Profile
    Seafoam.exe
    MaxHP: 100 (+50 from NC)
    Aqua/Ground
    Level 1
    Attack 1/Rapid 1/Charge 1
    +5 to Aqua battlechips
    Pathfinder (Passive): All Ground attacks gain an additional Accuracy rank. Accuracy with Ground attribute attacks cannot surpass A rank.
    Geomancer (Active): As a free action, imbue to a non-elemental chip attack to have it take on the element of the terrain you are standing on. Converts 10% of the used terrain to Normal per target of the attack. This ability fails and converts all applicable terrain if there is not enough convertable terrain for the imbued attack. (Once Per Turn)
    Profile
    Key Items: Statuette of the Metool Protector
    Signature Attacks
    Wave Strike: 40 Aqua, Ground (Acc B/D) - 1 TCD, 40 points
    High Tide: Large Sea Terrain Change - 1 TCD, 40 points
    Battlechips
    Folder (7/30):
    1x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1x ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    1x GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    Subchips (Cap 4):
    2x MiniEnergy
    NaviCust & Upgrades
    NaviCust
    20/40 Remaining Capacity
    Undershirt (10:Lethal hits only reduce to 1 HP)
    HP+50 (10:Maximum HP up by 50)
    Unused Parts: None
    Upgrades: None

    Posts made by Delta.exe

    RE: Delta.exe Bounties
    ((2950z -> 4950z))
    (( Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    GET!))
    ((New bounty: Starfish))
    Delta couldn't help but be curious about the prog's situation as he collected the reward, "What happened to your lasso?"
    posted in Bounty Shop •
    RE: A use for BugFrags? (SP Mission Request)
    This is acceptable. Thank you for the assistance.
    -Delta.exe
    posted in Mission BBS •
    RE: Delta.exe Bounties
    "I should have specified...but you would be correct. I'll take the chip data for the reward, and as for the new bounty..." Delta trailed off, examining the list of targets.

    After a few moments, Delta came to a conclusion, "I'll take on the Starfish, then."
    ((2000z + Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    : Drain 50 (Acc: C) reward, Starfish bounty))
    posted in Bounty Shop •
    RE: Delta.exe Bounties
    ((From: Network Hike via Internet City))

    Delta returned to the stall, "Turning in the bounty for ten Skeeters. Can I also get another bounty while I'm here?"
    posted in Bounty Shop •
    A use for BugFrags? (SP Mission Request)
    Delta.exe here. I was told that this was the place to request a Support Program core?

    -Delta.exe
    posted in Mission BBS •
    RE: Network Hike
    ((Not gonna lie, I tried double-checking in the Rules Section, but I was mostly going with my experience with IronBody viruses in the games. And yeah, this was as much a gamble that I lost as anything else. So no, nothing on the site specifically. In any case, I'm going to say that Delta made a similar mistake - one that won't be made again.))

    Looking around in the silence of the forest after the battle, Delta took a moment to stretch, before collecting the spoils of war from where they lay.

    ((1850z -> 2950z))
    ((183BF -> 198BF))
    (( Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D
    : Shadow + 1-Turn (Acc: S) GET!))
    ((Skeeter Bounty: 5 -> 10))

    As he was examining the bounty of data that he had collected, Henry spoke up, "Delta, do you mind cutting this short?"

    "You should be able to see that I'm still good to go Henry."

    "It's not that. I was doing some research into the bugfrags that you've been collecting, and there's actually something that we can do with them. We'll need to take on a mission from GNA first though."

    Delta pondered his netop's words before replying, "Alright...why don't you explain while I'm running around for these errands?"

    "I'll do you one better: we have enough zenny that we could grab an upgrade or chip before setting out."

    Delta nodded, turning to head toward the Okuden net's exit to NetFrica, then he paused. "Actually, we should probably detour through internet city. If it involves a mission, we can post the request on the BBS, THEN visit the various shops, and any response should be waiting when we get back." With that said, the navi instead set off for the connection to Internet City.

    ((Leaving Okuden for Internet City, then heading to the Bounty Shop: Delta.exe Bounties))
    ((Yeah, I've decided to grab a support program on this character.))
    posted in Okuden Net •
    RE: Suburban Surfing
    Seafoam collected the reward data, examing it, "Just Zenny this time..." she said. A moment later, the netnavi turned and started towards the exit from the cave, aiming to see what ACDC network looked like outside.

    ((2220z -> 2670z))
    ((Exit the cave))
    posted in ACDC Net •
    RE: Suburban Surfing
    Seafoam glared up at the pulsebat, "Carol, send me the AquaNeedle chip that we have?"

    "AquaNeedle in."

    The netnavi raised her arm, hand glowing blue. Above the Pulsebat, needles appeared, falling straight at the evasive virus. Seafoam dropped her arm with a satisfied look on her face.

    She didn't leave it at that though. Should the bat have survived her strike, Seafoam stepped in and too the side as it descended to unleash its sonic attack, pivoting to strike it with her claw.

    And once more, turning her hand to slash back in the reverse of her previous strike.

    And a final strike for good measure, bringing her hand around to realign the claws and slashing horizontally at the virus. A moment later, Seafoam stepped back from the virus (or what was left of it).

    Turn Summary
    1) AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    : 20 x 3 Needles + Variable Targeting + Drop Attack (Acc: B) @ PulseBatC
    [i]*) Same Element Bonux: +5 Aqua to each hit of AquaNeedle1, for a total of 15 extra damage.
    2) Dodge
    3-5) RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ PulseBatC
    6) Dodge
    Status:
    80/150 HP (Left Arm: RageClaw {%%____})
    Wave Strike Ready
    High Tide Ready
    Chips used: Cannon, Shotgun, RageClaw1, AquaNeedle1
    posted in ACDC Net •
    RE: Network Hike
    "Oof...okay, note to self: IronBody does NOT prevent one from attacking." Still, despite the miscalculation, Delta's barrage had mostly had the intended effect, deleting the mosquitoes and damaging the hives. Now though? It was time to see if the netnavi could end this fight. He gauged the distance to his foe, carefully planning his next strike.

    Then, he charged. Delta swung as he approached, aiming to cut down the tree. However...just in case the tree were to switch itself with one of the remaining inanimate trees, Delta prepared himself to charge in with his blade a second time. Bringing the shield navicust back into operation as his sword vanished, spent, against the possibility of the tree having survived.

    Finally, Delta raised his buster and fired twice at each of the remaining hives. More Skeeters might mean more of a bounty, but the navi wanted to be done with this fight.

    Turn Summary
    1)Take Aim @ GloomScythe.Tree
    2) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    3) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    4) 2-hit Shield
    5) Buster Shot: 20 Null x 2 hits @ Ancient Beehive B
    6) Buster Shot: 20 Null x 2 hits @ Ancient Beehive C
    Status:
    155/180 HP (Right Arm: Shield [%%])
    {30 Heal from Candle}
    Rocket Launcher [##>]
    Combat Medkit [Ready]
    Objects: Candle {5 heal/action, 60 HP} [<__]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: [QUESTION] -- Sig Concepts
    Okay, yeah, the potential of having passive status guard would definitely be a reason to NOT have status guard be an option for signatures. I saw a similar argument about a Necromancy sig effect, and they specifically said that they didn't want to have some effects barred from being part of passive sigs. And yeah, passives apparently badly messed up the action economy.
    posted in Suggestions and Questions •