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    Delta.exe

    @Delta.exe

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    Delta.exe Follow
    Henry & Delta.exe - 750 Zenny - 198 BugFrags - Bounty: Starfish (0 deleted)
    NetOp: Henry Chronosky
    Key Items: PET.
    Profile
    Email
    NetNavi: Delta.exe
    MaxHP: 200
    Element: Null
    Type: Variable
    Level:14
    Attack:3 Rapid:2 Charge:2
    Custom Weapon: Just a Regular buster.
    Abilities:
    Buff (Active): Level+10 extra damage to one attack once per turn.
    Debuff (Passive): Turn strengthen, buff, and atk+ chips into attack reduction for an enemy.
    Profile
    Signature Attacks

    Rocket Launcher: 100 Null + Break (Acc A) - 3 TCD, 120 pts
    Combat Medikit: 60 Heal - 2 TCD, 80 pts
    Wave Bolt: 60 Null + Phasing (Acc A) - 2 TCD, 80 pts
    280/360 Points Used
    Battle Chips
    Folder(28/30):
    3x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    2x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    2x ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x Recover10Recovery: 10 HP
    Accuracy: S
    Description: Heals 10 HP.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D

    1x BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    1x WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    1x TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    1x Plasma1Effect: Adds +20 Elec and Impacting to Buster Shot Attack
    Accuracy: Buster Accuracy = B
    Description: Allows the user to strike with electrically charged punches from buster.
    Duration: 6 Uses.
    Element: Elec
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    1x Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D

    1x SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    1x WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    1x Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    1x Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1x MagBomb1Damage: 30 + Blast 2 + Stun
    Accuracy: C
    Description: Magnetic bomb pins target
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D

    1x MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    1x WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    1x Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D

    1x Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D

    1x Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D

    Storage: No Chips
    Subchips (Cap 4):
    4x MiniEnergyPack
    1x Untrap
    Navicust & Upgrades
    Navicust points available: 0/40
    Navicust Contents:
    Undershirt (10:Lethal hits only reduce to 1HP)
    2x Shield (15x2:Form a 2-hit shield once per turn)
    Unused Parts:
    None
    Upgrades:
    Buster PowerUP x4 (+2Atk, +1Rpd, +1Chrg)
    HPMemory x5
    Process Upgrade x7
    FXP and SoulCrosses
    Musou: 10
    Riderman: 6
    Honoo: 4
    Coral & Seafoam.exe - 3270 Zenny - 26 Bugfrags
    Coral Bowgren
    Key Items: PET
    Profile
    Seafoam.exe
    MaxHP: 100 (+50 from NC)
    Aqua/Ground
    Level 1
    Attack 1/Rapid 1/Charge 1
    +5 to Aqua battlechips
    Pathfinder (Passive): All Ground attacks gain an additional Accuracy rank. Accuracy with Ground attribute attacks cannot surpass A rank.
    Geomancer (Active): As a free action, imbue to a non-elemental chip attack to have it take on the element of the terrain you are standing on. Converts 10% of the used terrain to Normal per target of the attack. This ability fails and converts all applicable terrain if there is not enough convertable terrain for the imbued attack. (Once Per Turn)
    Profile
    Key Items: Statuette of the Metool Protector, Map of the Metools' Journey
    Signature Attacks
    Wave Strike: 40 Aqua, Ground (Acc B/D) - 1 TCD, 40 points
    High Tide: Large Sea Terrain Change - 1 TCD, 40 points
    Battlechips
    Folder (9/30):
    1x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1x ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    1x GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    1x RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D

    1x FanHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Fan Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a VacuumFan to pull enemies closer and reduce their evasion.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Subchips (Cap 4):
    2x MiniEnergy
    NaviCust & Upgrades
    NaviCust
    20/40 Remaining Capacity
    Undershirt (10:Lethal hits only reduce to 1 HP)
    HP+50 (10:Maximum HP up by 50)
    Unused Parts: None
    Upgrades: None

    Posts made by Delta.exe

    RE: The WineGlass Private Beach Resort
    It was hard enough to spot that Delta actually missed it the first time that his gaze swept over that spot on the seabed. A mass the same color as the sand beneath it (or perhaps it was simply transparent?), he only paid attention to it because it seemed out of place.

    A chill ran up Delta's spine as he finally saw the far finer appendages reaching towards a group of navis. I'd hoped that nothing got into the swimming area, but it looks like something did, the navi thought, And I didn't ask Prose anything about raising an alert...

    Forming his buster, Delta addressed his netop, "Henry, I just spotted a potential hostile reaching towards some resort guests." Even as he stepped towards the water, Delta checked his badge to see if it had come with any options for communicating with resort staff.

    Meanwhile Henry had jotted down a note that something had been spotted in the water at the resort beach, before responding, "Okay, given that you have a staff badge, you should be able to order an evacuation."

    Delta hit the water at a full run, kicking up water as he moved. However, it didn't take long for him to hit the point where the water was deep enough to slow him down, dragging at his shins as he pushed forward. This didn't stop him from taking his netop's advice, shouting, "Resort security! Virus in the water! Everybody out!" It remained to be seen how the beachgoers would respond.

    ((Okay, so there are a couple notes that I want to make out of character:
    • There was no mention of lifeguards in the previous post.

    • The forums rule for terrain don't cover the case of falling into liquid terrain such as Sea and Onsen. (And lava, but at least some lava IRL is viscous enough that most animals wouldn't sink into it.) There are rules for submerging, but nothing in the stats for liquid panels says that you can fall in, and if you're submerged in liquid you can return to the surface with an action.

    • Result: it's not actually clear that a cyberworld swimming area would have or need lifeguards, because the board rules leave it ambigous as to whether navi's ever struggle to keep their heads above water. The battle network series supports this hypothesis; Megaman.exe never submerges in sea panels as far as I know.
    ))
    ((TLDR; Are there lifeguards? They're not mentioned, and while they would need to be present on a resort beach in the real world, the cyberworld has rules that make it far harder to drown.))
    posted in Beach Net •
    RE: Suburban Surfing
    Seafoam grabbed the chip without comment, already pulling the map back out for another look. While the text was unreadable, that shouldn't stop her from at least trying to analyze the data contained within. The new chip was quietly uploaded back to her PET unexamined, this map was much more interesting.

    Holding the map in both hands, Seafoam...wasn't sure where to start. She hadn't exactly tried analyzing anything before, leaving her with little idea of how one actually analyzed objects...now that she thought of it, it couldn't be that different from examining a battlechip, could it?

    So that was where she started, closing her eyes and focusing on the sense that took in information about new battlechips that had been left behind by defeated viruses or extracted from mystery data.

    ((GET: FanHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Fan Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a VacuumFan to pull enemies closer and reduce their evasion.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    , Folder Chips 8 -> 9))
    ((Attempt to connect to the map.))
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    Objectives:
    • Beach

    • Main Lodge

    • Restaurants & Salons

    • Pool & Spa

    • Restricted Beach

    • Employee Area


    -----

    With Prose having headed for the lower levels, Delta took the time to make a list of the various areas in the resort. It was a good way to keep track of which areas had already been swept, and he needed to decide what order he was going to sweep the areas in anyways. That said...he turned, taking long strides towards...

    "The beach? That doesn't seem like a likely place to have any viruses that haven't already been spotted." Henry seemed to have his own thoughts on the matter.

    "All the more reason to start there then. Besides, if there are viruses there, it's the area that has the least cover for anyone who can't fight back. I also want to check the area that's blocked off on the map." Even as he explained, Delta kept moving, alert for any sign that something was wrong.

    ((Head to the beach))
    posted in Beach Net •
    RE: The WineGlass Private Beach Resort
    After listening to the situation, Delta felt like this was a simple enough mission...except for the added wrinkle of potential rogue net viruses. "I don't believe that I have any further questions. Sweep the resort, prevent viruses that slipped past the defenses from attacking the guests, and note what we encounter and where." The resort itself shouldn't be too difficult to navigate, especially given that such a public location should have maps readily available in some form. "I can get started as soon as I have that direct link." Having said his piece, Delta took a moment to look around, scanning the pair's surroundings for any viruses.
    posted in Beach Net •
    RE: Suburban Surfing
    "...Huh." Seafoam had to admit that she hadn't expected that last volley to end the fighting.

    Ducking back under the water, the netnavi swam over to the logs, resurfacing to collect the data from the battle. Climbing to sit on the panel with her lower legs immersed, she examined the duo's rewards.

    ((2670z -> 3270z))
    (( RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D
    GET))

    Tucking the zenny and chip into storage, Seafoam pulled her feet out of the water and stood up. Looking around, she spotted the mystery data and jogged toward it, climbing the tree up until she reached the Octahedron.

    She didn't hesitate, poking at the data with her index finger to decode it into an extra reward.
    ((Open GMD))
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    ((Bump))
    posted in Beach Net •
    RE: Suburban Surfing
    ((Bump))
    posted in ACDC Net •
    RE: Suburban Surfing
    Seafoam ignored the Shrub in favor of the irritatingly evasive electrical virus. Fortunately, her netop wasn't sitting idle, having picked a chip to follow up with, "Cannon, battlechip in."

    "Thanks Carol." Even as she responded, the netnavi was raising the cannon to point at the dangerously high voltage rabbit. Leaping sideways to throw off any more incoming projectiles and dropping to one knee, Seafoam pressed her thumb to the touchhole. The roar of gunpowder as the cannon went off in a cloud of smoke was invigorating, but Seafoam was already moving again.

    Circling the remaining Shrubby and its cover so that she had a clear shot at it, Seafoam threw a harpoon at the cowering virus.

    The netnavi wasn't finished. A stomp sent a wave of blue outward from her foot as the terrain was converted to water. A moment passed, and the aqua-element navi disappeared beneath the water.

    Turn Summary
    1) Dodge
    2) CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 60 + Knockback (Acc: A) @ Bunny
    3) Feint: Maneuver around Shrubby to get a clear shot
    4) Buster Shot: 10 Null @ Shrubby A
    5) High Tide: Large Sea Terrain Change
    6) Dive
    Status:
    110/150 HP
    Wave Strike on Cooldown 0/1
    High Tide on Cooldown 1/1
    Chips used: Shockwave, Shotgun, Cannon
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    ((I think that I'll go more for combat than roleplay here.))

    "...The profile brief mentioned scouting and viral containment. I should be able to handle myself well enough for either task, but containment sounds more interesting at the moment." Delta chose to remain standing; after all, it seemed that he was about to have work to do.

    Continuing on the subject of containment, "Any sign that the viruses are part of a coordinated effort?" Delta doubted that this was the case if the containment work was centered on an operating resort, but it was possible. Either way, Delta had no problems helping to get and keep the situation under control.

    ((Mods call on whether this is coordinated, whether Prose thinks that this is coordinated, and what exactly attackers would be trying to do.))
    posted in Beach Net •
    RE: Suburban Surfing
    Seafoam turned, tucking away the map into storage as she did so. Almost lazily, she swung one of her arms, forward, sending a wave rushing across the panels towards the virus that had fired at her. "Carol, send me a ShockWave and a Shotgun." Though Seafoam was speaking calmly, it was clear that Bunny's attack had put a rest to any attempts at resolving things peacefully.

    "Chips sent."

    Readjusting her aim, Seafoam thrust out her other hand in a palm strike towards the panel in front of her. The results were immediate, a shockwave appearing on the panel and blasting forward towards one of the viruses taking cover behind a shrub. The other such virus was no luckier: the blunderbuss that had appeared in Seafoam's hands after she unleashed the shockwave was discharged towards it.

    For the moment, Seafoam focused on moving to avoid any retaliatory attacks. Mostly, this consisted of being ready to sidestep incoming projectiles before they reached her.

    Turn Summary
    1) Wave Strike: 40 Aqua, Ground (Acc B/D) @ Bunny
    *) Passive: Pathfinder; Additional rank of Accuracy to Ground attacks.
    2) ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 40 + Line Attack + Ground Attack (Acc: C) @ ShrubbyA
    *) Passive: Pathfinder; Additional rank of Accuracy to Ground attacks.
    3) ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A) @ ShrubbyB
    4-6) Dodge.
    Status:
    110/150 HP
    Wave Strike on Cooldown 1/1
    High Tide Ready
    Chips used: Shockwave, Shotgun
    posted in ACDC Net •