Navigation

    Rockman EXE: Rogue Network
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Kemix1006
    3. Posts
    • Profile
    • More
      • Continue chat with Kemix1006
      • Flag Profile
      • block_user
      • Following
      • Followers
      • Topics
      • Posts
      • Groups

    Posts made by Kemix1006

    RE: Coastal Paths
    As she moved without a lost beat from the flick she took, the creature continued to move slowly as it attempted to try and keep up, her hand grasping firmly against a fiarly simple blade handle, a small crossguard to help balance the blade that curved downwards to act like a proper handguard. (Equipped LongSwordDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C
    , full uses)

    The creature's eyes glowing ominously in turn as a blast of energy was shot towards the sides, both beams honing in on Lyntael's signature, as she continued around, both managing to miss her as she weaved through them without a missed beat, though the two lasers seemed to be making 90-degree turns and such, attempting to come back around for Lyntael sooner rather than later.

    All the while as she reformed her barrier and mud slicked down her new suit, another layer to prevent damage, but as she did and let loose another attack upon the beast, another blast of wind and energy flooding forth to blast the beast's core with as much force as she could muster, even if the hands tried to block the attack yet again, it was unfortunately in vain as it cut through the last of one of the digits and past it's palm into the core. A frustrated roar from the monstrosity would all but confirm to Lyntael that it had connected (50) as one hand fell to the ground with a twitch, it's connection severed for the moment, as the orb did all in it's power to try and stay connected.

    Unfortunately for Lyntael, the beast's head had enough and rammed itself at her. Sending the navi flying back a bit, taking a bite out of her barrier's strength (50) as her shot would go slightly wide in turn, missing the orb, but catching the other hand, and causing it's digitless form to go to the ground for the moment, tendril snapping in turn. The face would flash anger at the dancer in turn, leading to it letting out another roar as it tried to move against the dancing navi.

    But, with sword in hand, she would rush forward as she recovered from trhe knockback, barely avoiding a second hit from the head and, with a little luck, managing to clip the core with another hit, leading to the creature's core quivering in pain (100) and with her last attack managing to chip a small chunk of the core off (50), causing the core to let loose a blast of compressed air, sending the navi back quite a ways to keep the navi at bay for the moment.

    Of course, this was when tendrils began to slither back to the palms, reconnecting and, with it, the crteature beginning to swing back around entirely...sans it's "head", which seemed a bit stuck in the mud at the moment. Either way, the new tendrils looked just a smidge weaker than before, leading to the beast to...well...sweat a little as a new digit for each hand to reform...almost as if giving Lyntael the finger. Suffice it to say if the beast was intelligent or not, it sure had some sass to it.

    -- Viruses --
    Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
    Head: ??? HP (Middle of the creature's form, between the two arms...or would be if it wasn't stuck in the mud for an action)
    Left Arm: ??? HP (1 digit remain) (Detatched once)
    Right Arm: ??? HP (1 digit remain) (Detatched once)
    Core: 670 HP (Pulsating brightly, behind it's arms)

    -- Navis --
    Lyntael.EXE: 335 HP (Mud) (ElecBarrier30)(Casing20) (Equipped: LongSwordDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C
    , 2 uses left) (Slow2)(Off-Target) (Homing: Eye Lasers, due to attack again next turn)

    -- Terrain --
    Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    60%
    Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    20% (Strewn about, mixed in with the mud, but still usable to Wind types)
    Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    20% (Small puddles that are being absorbed by the mud)

    Observations

    -No new chips observed to be unearthed this turn
    -The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
    -The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
    -Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
    -Has it's own attacks, some effects are random
    -Various chip data on the ground include the following list
    3 Hi-Cannons scattered about in the west, each seemingly fully intact
    WideSword behind the beast, a little chipped on the handle and blade
    There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
    All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
    -The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
    -Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
    -The head itself lacks any defense breaking properties if it hits, but will knockback it's target.
    -the creature itself lacks any elemental alignment, if it has a secondary alignment, it's still up in the air.
    -If the hands run out of digits, they will go inert for the turn, their future connections to the core will be weakened subsequently, leading to Slowed actions, if they can repair connections it's unsure to remove the aforementioned Slow
    -The Core RESISTS Knockback/Microburst, but does not Nullify it. Multiple Knockbacks or Microbursts will very likely cause it to go flying, and therein, lose connection with it's parts. Weather there are any defenses or changes thereafter is still up in the air.
    -When in Melee range, the core can let loose a blast of air to push back attackers, somewhere between a powered up knockback and a weak microburst, pushing enemies out to about mid-range.
    posted in Beach Rogue Net •
    RE: Coastal Paths
    No response escaped the Legion as she prepared herself for the fight to come, the creature's face turning to a neutral expression before long. The fingers "flexing" for lack of a better word as the cubed bricks of slime would begin moving towards the navi, giant digits contorting and moving unnaturally as it attempted to flick at the dancer, kicking up mud and connecting as her barrier went up, shattering it into pieces and sending her skidding back slightly as her counter lit up in turn, leading the creature's other arm to cover the core with it's massive palm and take the hit as a singular digit swiftly disentigrated upon the hit, along on the other arm. The head seemingly unaffected by the shock, but it had connected all the same, an eye drooping slightly at the damage sustained.

    The creature almost seemed amused at this, as if it was getting an actual fight for once. The creature was slow, but it sped up as it reached it's target, attempting to slam it's palm down upon the navi, but the dancer managed to speed out from underneath the shadow, sending another round of electric shocks, nailing both the core and arms, another digit falling away from each, but the core pulsing a brighter purple in turn at the damage dealt to it and a grumble from the creature itself. It's face contorting a little in pain as she continued to move, the head running straight down towards her in an attempt to crush her again, displacing mud in the area again before pulling back, having missed as the dancer sped along the outside of it, the creature attempting to keep up with her speed as another irritating shock hit it, missing one of the arms this time as it couldn't keep up on Lyn's movements all around it.

    All the while, there were several weapons that Lyn spotted in all the chaos, including a few big old blue cannons, a longsword that somehow was standing upright in all the muck surrounding it and, as she was moving, a chipped widesword was coming up in her path she could easily grab on the way. All the while, the creature's "body" was fairly cut and dry, three tendrils connected to the limbs, though maybe with enough effort she could disrupt them and cut them away. But it was hard to get a proper idea of what all they could do should she touch them in turn should her efforts against them prove fruitless or outright miss them.

    -- Viruses --
    Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
    Head: ??? HP (Middle of the creature's form, between the two arms)
    Left Arm: ??? HP (1 digit remain)
    Right Arm: ??? HP (2 digits remain)
    Core: 870 HP (Pulsating brightly, behind it's arms)

    -- Navis --
    Lyntael.EXE: 335 HP (Mud) (Casing20) (Slow)(Off-Target)

    -- Terrain --
    Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    60%
    Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    20% (Strewn about, mixed in with the mud, but still usable to Wind types)
    Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    20% (Small puddles that are being absorbed by the mud)

    Observations

    -The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
    -The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
    -Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
    -Has it's own attacks, some effects are random
    -Various chip data on the ground include the following list
    3 Hi-Cannons scattered about in the west, each seemingly fully intact
    WideSword near Lyntael, a little chipped on the handle and blade
    Longsword in the north, behind the core and standing straight up
    There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
    All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
    -The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
    -Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Sometime after the two's chat and Lyntael continued onwards, several loud screams would sound out over the quiet waves of the sea waves rolling in and out. Moving forward towards the screams, a swamp at best with various bits and dealings from the sea strewn about in semi-dried up mud on the surface, clear signs of sand having mixed in throughout to create more "stable" footing, there were various HighCannons, WideSwords and other such weapons strewn about the area...and nobody around to wield them...a few steps more and the perpetrator would rise out of the swamp slowly. A fuzzy grey-purple skull caked in mud, rivulets of the thick brown substance sliding down as a pair of crimson red dots came to life like flickering lights.

    Rising out of the mud after was a pair of towering above Lyntael's body, the same thick mud sliding down, grey-purple bones visibly flickering behind thin parts of the sludge that clung to it, a trio of rectangular fingers filling out the bottoms of each like giant hands as the head began to rise up even further above the dancer. Whilst this happened, a grey and purple core would float up between the two towering arms. flickering malevolently despite the light above, the creature letting out what sounded like a deep, unnerving chuckle as it's face curved upwards in a grin, muddy broken teeth in it's maw, as strands of energy would connect to the three parts to it like a puppeteer's core and strings.

    Weather it was mimicry that brought Lyntael here or the beast devouring other navis in the area was unsure, and it was likely she'd not get an answer from the beast itself...but, despite all that, Rogan's PET flashed a name on the screen...ABOMINAVI: LEGION. Hidden identifiers for each of it's separate parts, but the core's integrity, the pulsating evil thing, was visible on Rogan's screen. All while the weaponry began to sink down into the mud like rocks.

    -- Viruses --
    Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee)
    Head: ??? HP (Middle of the creature's form, between the two arms)
    Left Arm: ??? HP (On Lyn's Left)
    Right Arm: ??? HP
    Core: 900 HP

    -- Navis --
    Lyntael.EXE: 350 HP (Mud)

    -- Terrain --
    Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    60%
    Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    20% (Strewn about, mixed in with the mud, but still usable to Wind types)
    Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    20% (Small puddles that are being absorbed by the mud)

    BATTLE 15!

    BATTLE ROUTINE. SET. EXECUTE.
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Quickening pulse and instinctually bringing her defenses up to protect against the massive bird before her, the navi was beset upon without a second to think, the Swirly moving in without a second thought and attempting to catch her up in it's vortex of a body, the navi stepping just back enough to avoid it's boomerang path. Whilst the virus had missed, the Tinhawk would take it's chance to strike, bringing it's massive wings back and with a few mighty flaps would create a sharp tonado, feathers caught in the vortex as it sent it down at the navi, only for her own blustery winds to manage to buffet it's own winds back to sender, if off-course just enough to miss the bird entirely.

    This would cause ire in the eyes of the bird above her, but with her sparks, a small shock would begin to crawl up the feathered fiend's leg, causing a small amount of discomfort in the creature, as well as the Swirly that had nearly hit her a moment ago (10, 20!) leading towards her sending another out, managing to hit the two again as she continued to gather charge inside her (10, 20!). The Shellnerd continued to hold steady in it's shell as the Genin looked onwards, it's moveset entirely set to counter attacks against it, not others, since it was unable to find any sort of terrain to hide behind. But that didn't stop the Tinhawk from attacking again, talons quick to smash against the soft mud underfoot, and getting a bunch of it on Lyntael's borrowed suit, whilst it struk furiously against the navi, she was more than ready to avoid, bobbing and weaving through the attacks like droplets of rain in a thunderstorm. As, again, she shocked the bird whilst the Swirly would lunge in again like a boomerang, only to both get a nasty shock twice over and, additionally, missing it's attack entirely from the shock of it all (20, 40!/10, 20!).

    All this time having been spent preparing her attack, her body was ready to unleash it's attack and, with it, the Tinhawk would immediately swoop down obliviously against the navi, talons outstretched, but while it had been unnoticed, the Shellnerd made a gambit with it's attack as Lyntael moved to strike in turn finally, the shelled virus would shoot out a star of energy and aimed it right at the massive virus in front of it as it moved in for attack...despite the travel time, it was all but sure to hit the tinhawk at the end of it...if Lyntael had been slower on the draw that is. She had calculated it right. She hit the Tinhawk square on the chest with her built up power. Thunder roared out, and with it, the Hawk would be little more than dispersed data when vision returned. Nothing left of the Tinhawk...and scared faces on the trio of remaining viruses. The Genin would quickly pick up the Shellnerd without a second thought...and all three would flee the battle...and upon a cursory glance...a single talon would survive the Tinhawk's vaporization...

    -- Viruses --
    SwirlySwirly (Whirly)

    Area: Yoka, Beach, Sharo

    HP: 140
    Attack Damage/Effect: 40 Aqua x 3 targets
    Attack Accuracy: C
    Attack Description: Tries to spin into you along a boomerang shaped path.
    Element: Aqua
    Possible Rewards (Per Virus): AquaWhirl2, Zenny
    Special: Omnishoes. Cannot fly into high altitude.
    : 40 HP (Sea) (Behind the shadow of the TinHawk)
    TinHawk V4TinHawk V4 (TinHawk)

    TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...

    Area: All

    HP: 580
    Element: Null

    Primary Attack Damage/Effect: 60 Null + Impact + Piercing + Line Attack(5)
    Primary Attack Accuracy: C
    Primary Attack Description: Swoops down and through a straight path.

    Secondary Attack Damage/Effect: (25 Null x 3 Hits) + Homing + NorthWind + Wind Type
    Secondary Attack Accuracy: C
    Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.

    Tertiary Attack Damage/Effect: 10 Null x 9 hits + Slashing
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.

    Special: OmniShoes
    Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
    Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.

    Possible Rewards (Per Virus): DashAttack2, Kunai2, Hurricane, HawkCut2, NorthWind, Zenny
    : DELETED
    Genin2Genin2 (Genin)

    Area: Beach, Yumland, Netfrica

    HP: 140
    Attack: 70 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 7 Attacks x 2 Targets (Kunai)
    Attack Accuracy: B / B
    Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
    Element: Null
    Possible Rewards (Per Virus): Kunai2, MoonBlade2, Zenny
    Special: This virus does not initiate attacks on it's own.
    - Seeks cover behind objects when not attacking.
    - If no objects are present, this viruses evasion is enhanced.
    - Counters Battlechip use with Kunai once per turn.
    - Counters Buster use with MoonBlade once per turn.
    - Counters Sig Attack use with either Kunai, or Moonblade once per turn.
    : 140 HP (Mud) (To the North-West, roughly within a movement's worth of distance)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Mud) (Towards the Eastern area of the field, but still within feint distance)

    -- Navis --
    Lyntael.EXE: 350 HP (Mud) (Roughly in the center of the area, more towards the south) (Casing20)(Barrier40)(Counter:20Elec Nova2 knockback) (off-target2)(Self-slow2)

    -- Terrain --
    45% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Smaller patches scattered about, with a much larger area in the North)
    55% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Roughly the rest of the area, bleeding into the sea)

    BATTLE VICTORY
    14,400z, 15bugfrags, HawkCut2Damage: 40 + Consecutive Strike + Slashing x 3 hits
    Accuracy: B
    Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
    Duration: Once
    Element: Null
    Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
    Trader Rank: C
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Continuing on through the area towards her fated meeting among the waves, her blustery wind and rainstorm seemed to have some longer reaching consequences than just in that last fight (for the viruses). Everything was a mess, from the deep patches of sea water scattered about in various formations, be it small pools to the much larger "sea" of panels towards the back of the area from her perspective in the north. Though a piercing screech could be heard in the distance, before a large bird of prey could come zooming down towards Lyntael's level, the navi ducking out of the way just in time to avoid the razor sharp claws that nearly grabbed the electrifying dancer.

    Though she didn't get much of a reprieve as the bird came back around at lightning speeds, settling in front of her as it flapped it's giant wings, gusts of wind nearly knocking Lyn back from their slow, but powerful beats. The razor sharp claws flexing in front of her at eye level, their tips serrated like knives...and spots of leftover data clinging to them. With another screech, the bird summoned up a trio of viruses to fight alongside it. Emerging to the east and shaking off the mud that clung to it, another of her bounty, the Shellnerd would make itself known, whilst to the North-East, a similar appearance of a virus with a ninja motif would come crawling out of the mud, a small creature on two legs, a headband adorning it's head and in place of hands, two large knives known as Kunai would cling to either side of it. But behind the giant bird virus, known as the TinHawk, a crab-like virus bubbled up from a nearby body of sea water, tiny with two disproportionately sized claws, the crab would summon a cyclone of water beneath it and carrying it up to eye level with Lyntael.

    Flashing on the PET, Rogan would see the TinHawk would be identified as a Metavirus. Battle Routines setting in, it was up to Lyntael to execute.

    -- Viruses --
    SwirlySwirly (Whirly)

    Area: Yoka, Beach, Sharo

    HP: 140
    Attack Damage/Effect: 40 Aqua x 3 targets
    Attack Accuracy: C
    Attack Description: Tries to spin into you along a boomerang shaped path.
    Element: Aqua
    Possible Rewards (Per Virus): AquaWhirl2, Zenny
    Special: Omnishoes. Cannot fly into high altitude.
    : 140 HP (Sea) (Behind the shadow of the TinHawk)
    TinHawk V4TinHawk V4 (TinHawk)

    TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...

    Area: All

    HP: 580
    Element: Null

    Primary Attack Damage/Effect: 60 Null + Impact + Piercing + Line Attack(5)
    Primary Attack Accuracy: C
    Primary Attack Description: Swoops down and through a straight path.

    Secondary Attack Damage/Effect: (25 Null x 3 Hits) + Homing + NorthWind + Wind Type
    Secondary Attack Accuracy: C
    Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.

    Tertiary Attack Damage/Effect: 10 Null x 9 hits + Slashing
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.

    Special: OmniShoes
    Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
    Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.

    Possible Rewards (Per Virus): DashAttack2, Kunai2, Hurricane, HawkCut2, NorthWind, Zenny
    : 580 HP (Omnishoes) (Near-ish to Lyntael, on her left)
    Genin2Genin2 (Genin)

    Area: Beach, Yumland, Netfrica

    HP: 140
    Attack: 70 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 7 Attacks x 2 Targets (Kunai)
    Attack Accuracy: B / B
    Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
    Element: Null
    Possible Rewards (Per Virus): Kunai2, MoonBlade2, Zenny
    Special: This virus does not initiate attacks on it's own.
    - Seeks cover behind objects when not attacking.
    - If no objects are present, this viruses evasion is enhanced.
    - Counters Battlechip use with Kunai once per turn.
    - Counters Buster use with MoonBlade once per turn.
    - Counters Sig Attack use with either Kunai, or Moonblade once per turn.
    : 140 HP (Mud) (To the North-West, roughly within a movement's worth of distance)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Mud) (Towards the Eastern area of the field, but still within feint distance)

    -- Navis --
    Lyntael.EXE: 340 HP (Mud) (Roughly in the center of the area, more towards the south)

    -- Terrain --
    45% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Smaller patches scattered about, with a much larger area in the North)
    55% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Roughly the rest of the area, bleeding into the sea)

    -- Rogue Battle 14 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Moving towards her target, Lyntael would let out a devistating flashkick that would tear through the Shellnerd with little effort, a sicking crack would cry out between the thundering sounds across the field, deleting the Shellnerd within it's own shell, whilst the disentigrating force would fly out towards other directions, just barely missing the Aquagear as it moved just in time and clipping the Tubby as it continued to prepare to blast it's musics, whilst the Fishy was busying itself with escaping the mud, popping out just in time to watch the instrument get blasted, this did not stop it from beginning to sing however, an annoyingly off-pitched tune escaping from the living instrument, grating HEAVILY on Lyn's mental stability, if not stopped before long she'd likely go insane!...or the closest analgue for her at the very least.

    Her movement back towards the center of the area would be met with the Aquiagear unloading a torrential blast of water again in turn right under her feet, managing to finally strip away the barrier (60) from her form, but causing a ripple effect that would damage the two she was between with a dual blast of electiricity, sending the Tubby head over ass into the mud, head first, causing it to stand perfectly upright whilst the Fishy was pushed back into the mud, but it would get back up almost immediately this time. All the while the met that could would FINALLY manage to right itself...and watching as Lyn would begin moving against the Aquagear in that moment...it decided immediately to peace the hell out, running from the battle as fast as it's stubby legs could allow.

    With her movement against the Aquagear, it tried in vein to avoid her attacks, the first striking clear as day, both typing and it's own conductive lake would GREATLY do it's job, it's internal structure flashing for a brief moment upon it's strike and, moreso there, enough of her strikes landing true to finally remove the annoyance, it's metal body crumpling beneath her strikes before the body sunk beneath the waves, never to be seen again. All the while, her core would bring forth the stormclouds above, rain coming quick and hard, every muddy patch and even the grassy ones, would begin to disappear beneath the waves, as lightning flickered between Fishy and Tuby, the latter disageed with this however...before turning to a blackened ash, dead in a moment. Her words came as the Fishy looked about...and took it's immediate leave, flying off into the distance, knowing full well only an idiot wouldn't take this.

    Data scoured the now water logged battlefield and, with it, data Rogan would be happy to take along most likely.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : DEAD
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : TOASTY
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : RUNNING VERY FAST (Ran)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : PEACE OUT BABY! (Ran)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : DELETED

    -- Navis --
    Lyntael.EXE: 340 HP (Sea) (Self-Slow1) (Off-Target1) (Charge2) (Casing20) (ElecBarrier30)

    -- Terrain --
    100% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Waterlogged and rainy field anyone?)

    Battle 13 Victory!
    13,500z, 25 Bugfrags
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Adopting her defensive stance, barrier coming alive as she spoke towards the viruses, the viruses somewhat confusedly looking at one another as those words came forth. Though it wouldn't stand for long as the Fishy would fly towards her for a head-on collision with her, just missing as she moved out of it's path, whilst the Met would move just a bit forward and strike at her with it's pickaxe, but just barely missing it's tip on her flesh.

    Her flesh rippling with electrical charge, the Shellnerd would make its attempt to attack, coming out of it's shell to spit a pair of spears right at the navi and unfortunately for her, one spear would find purchase in her barrier (50) whilst the other would be deflected by her turbulant currents...right into the eye of the Metool (50) whilst her currents would immediately shock and send it flying to her left, as well as catching the Tuby in it's radius, making it's landing with a resounding SPLAT in the mud (10)...upside down on it's helmet, wriggling it's little feet in defiance of this fact. Whilst the Tuby would be sent off towards her east, with another resounding splat of mud.

    The viruses, despite her cries to stop this fight, were entirely ready to fight to the death despite the unintentional friendly fire. The Aquagear opening up wide with a growl and sending a massive blast of water into the area, a loud rumble followed by a massive geyser of water...where Lyntael WAS at. The Shellnerd immediately shuttering itself partly out of it's defensive nature and it's blunder against the Met. The Fishy would immediately divebomb her again as she moved, but before it could finish its divebomb, the navi would manage to shock it mid-flight as it got into her area, just barely knocked off course in it's attack and sending itself face first into the muddy landscape (50).

    Whilst the Tuby would also suffer from the electrical blast, though it was certainly not being blasted off again being more than a little stuck in the mud as it began to clear itself of it's muddy tomb (50). The Aquagear would take another jab at attacking Lyntael, another Geyser of water exploding out from beneath the paneling...and STILL somehow missing being a good several feet away from her. Though at the end of the day, this wouldn't help much for Lyntael as she patched herself up (+80)...the Tuby would finally get a chance to start inhaling deeply, Rogan's PET pinpointing it as a troublesome target as "Confusion Risk" would flash in a corner of the screen.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : 200 HP (Threatening Lyntael in the North-East, about a movement away) (Sea)
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : 90 HP (Sent into the mud from her knockback, still on her right) (Mud) (Singing next turn)
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 100 HP (Crash-landed into the Mud, just behind and to Lyntael's left) (Omnishoes)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : 40 HP (On Lyntael's left, faaaaaaar off towards the edge of the field and roughly a movement away) (Mud) (Attempting to guard, it's kinda on it's helmet and wriggling it's feet in defiance) (Eye gouged by a Shellnerd spear)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Off towards the far North-East of the area, roughly a movement away) (Mud) (Guarding)

    -- Navis --
    Lyntael.EXE: 350 HP (Mud) (Self-Slow1) (Off-Target1) (Charge2) (Casing20) (ElecBarrier30)

    -- Terrain --
    65% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Majority of the area, mostly in the area near/around Lyntael)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Scattered about in small 1x1 panel layouts, mostly all are a movement away from each other)
    10% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (One pool of salty water near the edge of the field opposite Lyntael, roughly wide enough for a trio or quartet to fit on)
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Continuing through the area, Lyntael would hear the waves moving slowly, calmly, despite her proximity from the main beachline the sea was as clear as ever if a bit quieter. The winds comfortably blowing into her face as her travels continued, a mountainous rocky outcropping in the sea coming more and more into view with every step, a likely repository for the viral outbreak.

    Unfortunately, she'd be forced to stop dead in her tracks as something swooped by, nearly clipping the dancer's nose in the process. Though seeing the overbearing shadow nearby, a simple tilt of her head would find the culprit, a Fishy virus. Immediately, however, she could tell this one was hostile as it began to move about a marshy area, mud just about everywhere as pockets of grass poked up around in small areas of relative stability, with a pooling of water in the back of the area, likely the remnants of a high wave or even a tsunami from before.

    Dropping about the area from the virus' back, a Metool to her side, a Tubby on the other as both were trying to get used to the slippery mud. And in the back, splashing into the pool of water, an Aquagear with a deeper blue paint job than the others she's likely seen. Oh, and a Shellnerd would hop in near the far corner of the area. All together, a Quintet of viruses, and more than likely, this was their attempt to jump the electric dancer. Battle routines flared up, Rogan's PET scanned the quintet and at the end of it all, it was another battle for Lyn to face...and none of the targets looked all too happy to see her in what she could only assume to be their territory.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : 200 HP (Threatening Lyntael in the North-East, about a movement away) (Sea)
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : 150 HP (Hopping about to Lyntael's right, not far from her starting position) (Mud)
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 150 HP (Flying above Lyntael's head, roughly North-West) (Omnishoes) (Airborne, can use a movement to get near, jump and Melee it)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : 100 HP (On Lyntael's left, easily within reach) (Grass)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Off towards the far North-East of the area, roughly a movement away) (Mud)

    -- Navis --
    Lyntael.EXE: 290 HP (Mud)

    -- Terrain --
    65% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Majority of the area, mostly in the area near/around Lyntael)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Scattered about in small 1x1 panel layouts, mostly all are a movement away from each other)
    10% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (One pool of salty water near the edge of the field opposite Lyntael, roughly wide enough for a trio or quartet to fit on)

    -- Rogue Battle 13 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Touching the PMD in front of her, the crystalized data would begin to unfurl and open up widely for her, a massive amount of workable data flooding out of the top towards her feet, quickly covering her ankles in usable zenny.

    PMD reward: 18,000z
    posted in Beach Rogue Net •
    RE: Coastal Paths
    As Lyntael began to make her move, the two viruses on the edge of the field opened up from listening to her footsteps, the Bark looking slightly shocked at her sudden movements away into the center of the field. Her steps over the sand brushing the grains aside as she continued towards her target, whilst the Shellnerd would open up for an attack upon the encroaching navi, one spear off to the side, whist the other would be brushed aside from her torrential winds.

    The metool would open up in turn as well, sending out a blast of energy at the encroaching navi as she made it to her target, the barrier absorbing the shot and brushing aside the damage entirely, as she unloaded upon the metavirus, pushing it back into the sand almost immediately after starting her assault and, while a couple attacks would go wide, she would find purchase with the others...but underneath the attacks, the final one would seal the deal, sending half it's body flying off into the distance...while the other half, drained of integrity, would indeed fall over into the twisting sands, dead. The trio of viruses remaining would watch in horror as the big virus they followed fell over dead, the lark immediately floating over to the Shellnerd and grasping it firmly in it's mouth, as the Met would waddle over and jump onto it's back, before the three would leave without further confrontation. Battle Routines faltered and ended immediately afterwards. Little remained of the virus in front of her, but...at least it's remains would make for good chip data at least.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : RUNNING
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : RUNNING
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : FINISHED IT
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : RUNNING

    -- Navis --
    Lyntael.EXE: 290 HP (Behind the Metal Pillar, from the perspective of the Rapidfire) (Grass) (Charge1)(20HP Casing)(20HP ElecBarrier)(OffTarget1 next turn)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    5% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Where the Rapidfire attacked at, in a straight line from it's position)
    25% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    5% Glass
    • Slip Effect: -10% Accuracy, -10% Evasion to all.
    • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
    • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
    • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
    • PanelShot: Spread1.
    (Where the Rapidfire attacked in a straight line leading from it)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the RapidFire and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 39 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)

    BATTLE 12 WIN
    12,600z, 30 bugfrags, FireAura2Protection: Any Non-Aqua attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B
    posted in Beach Rogue Net •
    RE: Coastal Paths
    As the viruses stared at Lyntael as she began her usual preperations, a soft breeze surrounding her, a casing wrapping around her body in preperation for attacks that the viruses could barely see...her words...falling on deaf ears as the Bark began to move inwards, slowly floating over the terrain as it got closer to the dancer, closer and closer it floated, slowly making it's way onto the grassy areas on the outer field and roughly a few meters away as it had circled around to her right.

    The barrier went up and the Rapidfire, however, would immediately open up and send one of it's orbitals down the line, attempting to scorch Lyntael as the dancer darted behind the nearby metallic pillar, barely avoiding being scorched as her new suit warmed up almost immediately, not unpleasant, but would have been worse had she not moved as grass withered and burned away leaving the fertile soil unerneath and sand superheated into a rough glassy terrain, a little uneaven, but still unmistakably fragile, while it's Option unit would return with an audiable click. At that point the Bark would then open fire on the moving navi attempting to use the pillar as cover, while it would hit the pillar and the navi next to it, while her barrier stood against the threatening high pressure water wave, it was barely holding on as rivulets of water fell from her body.

    Wet but undeterred, Lyntael would make her chance to heal up with a nice, deep breath...even if it took a bit of energy for a net positive. The NeoMet would take this lull in combat to hide away inside it's helmet and, with it, potential invincibility. The Shellnerd would stay clasped up in the same vein as it couldn't hit Lyn from where it was at just yet, her cover too much to pierce through with a couple needles.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Shielded) (In the west, about a movement away) (Grass) (2 Actions)
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : 250 HP (Floating within a couple arms lengths away from Lyntael on the right of her) (Grass) (0 Actions)
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal) (2 Actions)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (About mid-field, towards the western part of the sands) (Guarding) (Normal) (1 action)

    -- Navis --
    Lyntael.EXE: 290 HP (Behind the Metal Pillar, from the perspective of the Rapidfire) (Grass) (Charge1)(20HP Casing)(20HP ElecBarrier)(OffTarget1 next turn)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    5% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Where the Rapidfire attacked at, in a straight line from it's position)
    25% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    5% Glass
    • Slip Effect: -10% Accuracy, -10% Evasion to all.
    • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
    • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
    • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
    • PanelShot: Spread1.
    (Where the Rapidfire attacked in a straight line leading from it)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the RapidFire and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 39 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Continuing through the area, past the forest and moving more into a small desert-y area, grass underfoot as a small circular desert was in front of her, a quartet of pillars within including a massive metal pillar near her, the other three being made of a smooth (if weathered) marble-like texture in a dull eggshell white after what looked to be years of exposure to the beach winds and sands. Unfortunately, a loud explosion came out from the west from another forested area, breaking the calm that Lyntael had been enjoying for the moment.

    A large bright red Cirkill virus was thrown from the wooded area into where Lyntael had been standing, shaking it's head as it picked itself up from being thrown so far away. It wasn't long before Lyntael was spotted, the virus rearing up and pointing it's two large cannons at her, a quartet of flaming "option" units flaring up and unloading into the area with a viral screech, taking two pillars down in the hail of gunfire and explosions, causing rubble to fall and send debree all about, creating more sturdy platforms for others to stand on as, amazingly, Lyntael was completely untouched in the hail of explosions and bullets. The terrain, and two of the pillars however, were not nearly as lucky as cracks where sand had been opened up and drained away some of the sandy terrain into the network below.

    This, of course, prompted a trio of viruses to come in after the commotion, a Shellnerd EX jumping down from a floating Bark EX onto a grassy area in the west of Lyn, while a NeoMet2 would jump down in the sandy area, landing on pieces of the destroyed pillars while it had haulled in a purple data cashe behind it. All while the Bark took a position to Lyn's east. Battle Routines set in for Lyn, and for Rogan, the blips on his PET all showed hostile viral entities hellbent on making Lyntael into a statistic.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Shielded) (In the west, about a movement away) (Grass)
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : 250 HP (Floating about a fient away from Lyntael, in the north-east) (Sand)
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (About mid-field, towards the western part of the sands) (Normal)

    -- Navis --
    Lyntael.EXE: 225 HP (On the outer ring of the field, in the south, perspectively) (Grass)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    30% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    30% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the Sledge and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 40 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)

    Battle mode: Elite! Kill the metavirus to win! Killing the other viruses adds to the reward pool!

    -- Rogue Battle 12 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Learning as a gradual process
    CHARACTER EVOLUTION, HO! Approved, looks good, looks fine
    posted in Signature Attack Registration •
    RE: Coastal Paths
    As a pregnant pause hung in the air, Lyntael could feel electricity crackling around the Fishy. It seemed to be chargung up for another attack against the electric dancer, despite the Metool at her leg looking at it with a bit of a glare, as wqell as the Shellnerd doing much the same in turn.

    But, before it dashed, it took another moment to think on her words...and, with a viral sigh and dipping motion towards the ground, the Fishy would relent, the hostile signature on Rogan's screem turning to that of a neutral party and would glide over to Lyntael and gently pick up the Metool, before moving it and itself towards the Skeeto swarm, shaking its head back and forth as if to say "live and let live".

    It would take another moment as the swarm would "converse" amongst itself before finally, on Rogan's screen, the insectoid horde would become neutral in turn. The battle would conclude without bloodshed, thanks to some "reinforcement" on the viruses side. Rogan would find a small bounty of rewards being downloaded to his PET and, more importantly, a "by" through the battle. The Metool would give Lyntael a happy wave as it was carried off by the Fishy, the swarm slowly picking up the Shellnerd in turn as the Feesh would begin flopping towards the others, leaving a wake of mud behind it. The quintet soon disappearing into the distance.

    -- Viruses --
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
    Fishy2 EXFishy2 EX (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 180
    Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
    Skeeto EXSkeeto EX (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 120
    Primary Attack Damage/Effect: 120 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain2, Zenny
    Special: Omnishoes
    : 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
    MuckfeeshMuckfeesh (Mudfeesh)

    This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

    Area: Yoka, Okuden Valley, Beach, Yumland

    HP: 100
    Attack Damage/Effect: 45 Wood + Impact + Blind
    Attack Accuracy: B
    Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
    Element: Wood
    Possible Rewards (Per Virus): MudFlop2, Zenny
    Special: One passive dodge per turn.
    -Creates mud terrain where it moves.
    : 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

    -- Navis --
    Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

    -- Terrain --
    35% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Scattered about, by the edge of the field on the east and near Lyntael)
    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Majority of the area)
    5% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (About the middle-ish)

    -- Objects --
    Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
    Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the

    BATTLE 11 VICTORY!
    11,700z. HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    posted in Beach Rogue Net •
    RE: Coastal Paths
    The quintet of viruses watched the navi making her movements, watching her intently, the Muckfeesh would slowly bound to and fro, curious of the navi in her skintight attire. But kept a healthy distance all the same as the Met would curiously peer out from underneath it's helmet, gently shaking, but otherwise curious as well. A pregnant pause in the air as little more than the buzzing of the Skeeto swarm and the waves crashing in the distance could be heard whilst she prepared her defenses in the chance of an attack.

    Unfortunately, the Fishy wasn't having it. The creature would make an attempt on Lyntael as it flew by like a rocket and a crackle could be heard, as Lyntrael just barely evaded it's strike, static crackling and dancing across her skin as it turned around mid-flight and screeched to a halt and turned to her with murderious intent. The Metool would turn to it, discarding it's defenses and began to walk up towards Lyntael, the Skeeto swarm immediately buzzing louder before trhe Shellnerd opened up it's shell, spitting a spear that barely missed it in turn.

    Lyntael could see a disapproving glare on the virus' face, albeit barely before it turned back to her and the Met, giving a nod at the two. It clearly had no intentions of fighting, likely having heard through the grapevine about a navi with her build. The Fishy expressing annoyance at it's own ally being trusting of Lyntael, but would only be further annoyed as the Metool had waddled up to Lyn, staring up at the petite navi and, shockingly enough, reaching around her ankle with black blobby hands and giving her a little hug of appreciation, likely a "family member" from the Met she had encountered earlier. She could feel a glare from the Fishy and the Skeeto, Rogan could see three of the viruses no longer being "tagged" as dangerous entities, but it was clear the other two needed some more convincing...and were definitely at odds with the other three right now.

    -- Viruses --
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
    Fishy2 EXFishy2 EX (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 180
    Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
    Skeeto EXSkeeto EX (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 120
    Primary Attack Damage/Effect: 120 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain2, Zenny
    Special: Omnishoes
    : 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
    MuckfeeshMuckfeesh (Mudfeesh)

    This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

    Area: Yoka, Okuden Valley, Beach, Yumland

    HP: 100
    Attack Damage/Effect: 45 Wood + Impact + Blind
    Attack Accuracy: B
    Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
    Element: Wood
    Possible Rewards (Per Virus): MudFlop2, Zenny
    Special: One passive dodge per turn.
    -Creates mud terrain where it moves.
    : 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

    -- Navis --
    Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

    -- Terrain --
    35% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Scattered about, by the edge of the field on the east and near Lyntael)
    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Majority of the area)
    5% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (About the middle-ish)

    -- Objects --
    Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
    Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the
    posted in Beach Rogue Net •
    RE: Coastal Paths
    (12 FXP with BeastKnight)

    Continuing along the coastline, on the cliffside as the ocean continued to slowly splash out in the distance, rolling in and out, the sandy beachline below her. Though, of course, mud and grass were the normal where she was, a good deal of sand had been blown up here in one way or another as the wind slowly blew into the navi's body. Though the suit was fairly...well..."thin", she could feel little from the breeze caressing her body, though the suit was certainly "caressing" quite firmly in certain areas.

    But those passing thoughts could be put on the back burner at that point, Rogan's PET would pick up a small grouping of viruses towards the north-west, and not before too long, Lyntael would come across a quintet of viruses. A slightly-off color Fishy, the usual hues a little darker than before. A swarm of Skeeto viruses swarming across the top of a small mudhole, as a Muckfeesh would flop out of it happily, and a Fishy2 (in alightly more darker shades of coloring) would be gliding around the eastern area, just above where the cliffside could be seen and the stretch of blue seas off into the horrizon, as a weather damaged rockcube lay near her and a pillar of heavy rock jutted out in the distance in a pool of sand.

    Though unfortunately, a NeoMetool would be roaming just out of sight, it's back turned to her and unfortunately, it turned around just in time to catch her gaze, letting out a scared little MEEP, hiding beneath it's helm almost immediately, catching the attention of the other quartet who would, on Rogan's screen, begin battle routines just as Lyntael could see the quartet (and the NeoMet) giving her their full, undevided attention.

    -- Viruses --
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Guarding) (Grass) (Ahead and to the left of Lyntael, a few feet ahead)
    Fishy2 EXFishy2 EX (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 180
    Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 180 HP (Above Sand) (Flying by the cliffside, on the east)
    Skeeto EXSkeeto EX (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 120
    Primary Attack Damage/Effect: 120 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain2, Zenny
    Special: Omnishoes
    : 120 HP (Above Grass) (Near the mudhole)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Guarding) (Grass) (Off to the west)
    MuckfeeshMuckfeesh (Mudfeesh)

    This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

    Area: Yoka, Okuden Valley, Beach, Yumland

    HP: 100
    Attack Damage/Effect: 45 Wood + Impact + Blind
    Attack Accuracy: B
    Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
    Element: Wood
    Possible Rewards (Per Virus): MudFlop2, Zenny
    Special: One passive dodge per turn.
    -Creates mud terrain where it moves.
    : 100 HP (Mud) (Rolling and flopping around the small mudhole)

    -- Navis --
    Lyntael.EXE: 225 HP (Grass) (Around the South-East of the area)

    -- Terrain --
    35% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Scattered about, by the edge of the field on the east and near Lyntael)
    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Majority of the area)
    5% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (About the middle-ish)

    -- Objects --
    Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
    Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the

    -- Rogue Battle 11 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Coastal Paths
    As lyntael and Rogan went over the suit (and removing the various programs meant to service and keep an eye on vitals and the like) the suit would indeed fit as snugly as it could without being distracting, neither navi, nor op, would say a word about what was happening, though the latter did keep an eye on things that didn't specifically monitor things on the network itself. While his implements were impeded, he was fine with this, it was sort of to be expected. Privacy concerns and all that.

    But when Lyn gave the all clear, BK would give her a proper smile behind his half-destroyed helm and beam with pride at Lyntael. "My lady, you look quite good in that. I honestly feel like you should model for it on the side once it reaches market!" He exclaimed with a clap of his hands, slowly getting up to his feet well above Lyntael. "Honestly? I quite concour. You'd make a nice little role model for petite girls such as yourself." His op would chime in audiably, the operator would hit a few more buttons before leaving a small data packet near Lyntael, though Rogan would probably be able to download it before long. "Here. Once you're done doing what you're doing out here, not my place to pry, we could meet up again. I don't expect "face to face" in the real world. But the navi caffee would be a good place to send us any details or complaints you may have, as well as a place to give back once you're proper and had a chance to rest." He continued. "Just send me an email to that address and we can coordinate a time to meet up. I'm not TOO overly busy at the moment, we're just...testing the suits and working the kinks out of them. The one you have is a mostly finished product so to speak."

    "Don't ya worry, it's not gonna open up or anything. Rodger and me work well with the material you're wearing, I guarentee nothing is gonna tear it...short of a cybeast. There...have been a lot of rumors going around lately, but, I don't see a problem on your end Lyn." BeastKnight would chime in shortly thereafter. "Alright Beast. Suppose you should come back for now, we'll see to fixing you up...again...gods you're lucky you're good with your hands." "HAHAHAHA!"

    The navi would give a simple thumbs up to Lyn before jacking out, the field's walls slowly disappearing and a stairwell leading back to the main beachline would appear, two ways to go now at least, above the sealine and on the cliffside, or back down to the sands where her skills would most likely be at their best.

    Lyntael/Rogan get: Customizable Navisuit and Rodger's Email (Rodger@Cybertailoring.net)
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Beastknight couldn't let out a chuckle followed by a cough and a low groan after. "Hahaha. I'll be fine Lyn. Not the first time a sparring session got too heated." He would simply say, the navi shaking his head, while he could feel the stare of his op on the back of his head regardless. He continued on, making sure to keep his eyes closed for Lyntael's modesty. "Ah, the bounty board I assume?" He asked bluntly, raising his hand up and rolling his wrist a little. "Been a lot of virus uprisings lately, heard it was something about population control. The specifics are a bit over my head, but seems viruses have been "overproducing" lately, so all in all it's a fair deal provided you can handle the work on your usual routes. Which, lets face it, you're in a good spot for that sort of thing, combat oriented or not!" He finished with a hearty laugh and another cough. "Besides, like I said, that was a good fight. I wouldn't mind sitting down sometime and talking some more when you're not busy, think my op wouldn't mind too much...provided it's on a day off of his." He would give her a friendly smile in turn as he finished, rubbing one of those fresh wounds on his chest. "And don't worry. I was looking for an excuse to get a fresh look for battle, saved me the trouble. Hahah!" He would say in addition before giving Lyn a warm, gentle, handshake despite his size and strength.

    "You really just invite anyone don't you?" The cool voice came from behind BK and loud enough for Lyntael and Rogan to hear, no face cam, but the op was there at least. "I'm sorry for your garments...Lyntael, was it? I really am, this meat-head here can be a bit overboard with his playing when he likes someone." The voice kept his cool temprement, if not a hint of...annoyance. "Here, let me send you something. You could try it on and see if it fits if nothing else, I assure you, Beast here is not looking...and neither am I." Another sentence came out as the audiable tapping of keys could be heard for a moment, before a garment would materialize next to Lyntael on a maniquin, black in color with some buttons and dials on the sides. "I work with a couple companies and we were looking for a little trial with this new material. It's a type of cyber-rubber for body suits that's rated for military and combat use, there are a number of navis who deal with such "issues" you do. Clothing ripping and being destroyed or being worn down over use. Think of it as an apology for what Beast did. It fits most body types and will stretch and contract based on body type. It may feel as if you're wearing (almost) nothing, but, I assure you it will hold up to even potential cybeast level attacks and damage therein."

    The suit was maybe a bit bigger than her, holes for one's head, hands and feet to push through, though despite that it would feel slippery and, more importantly, looked fairly snug. A zipper on the back could be seen, simple, but effective for getting into something like what she was presented even if it could "catch" potentially. Seemed almost like a wetsuit more than anything, but some poking and prodding would give off a proper "rubbery" feel, a stretch here and a snap there. "Oh, and the buttons and dials on the sides there will disappear once you properly wear it, they'll tune to the RGB spectrum to color it as you see fit, though we haven't figured out how to make designs and paterns natively on it. So it's just solid colors you can make." Roger would pipe up for a moment. "But please, take your time adjusting it to your "prefered" colors."
    posted in Beach Rogue Net •
    RE: Coastal Paths
    A long, loud sigh would ring out as Lyntael had finished apologizing to the barely conscious navi. "Again, Beast?" The voice sounded, short and little aggravated. Clearly was the navi's operator. "Well, good thing I invested in subchips..." He continued, slotting in one almost immediately after, Rogan could see BeastKnight's HP values recovering at a rapid rate. The navi letting out a grunt as he could feel his wounds stitching together rapidly, though that didn't take away from the lack of energy he had after such a shocking encounter.

    Slowly he would, ever so carefully, get himself sitting up with his back against the wall, his front scarred and burnt from countless battles...including the fresh electrical burns. Breathing slowly and deeply with his eyes closed, he turned towards Lyn. "Heh. Sorry about that...didn't know your clothing wasn't protected by those defenses of yours." He said simply, before flashing her a playful smile. "Should have gone with the blunt weaponry instead, huh?" He joked, stifling a laugh.

    "You know, only you could joke about this sort of thing after nearly getting zapped out of existence." His op interjected with even more exasperation in his voice before letting out another sigh. "Wouldn't be the first time, Roger. Wouldn't be the first time." Beastknight replied in turn. "Anyways, Lyn, that was a great fight all things considered...despite the end there. Again, sorry about that, I didn't mean to send you to such a dark place."
    posted in Beach Rogue Net •
    RE: Coastal Paths
    To say BeastKnight had fucked up would be an understatement, the second he realized the damage he had done to her, mentally and physically, there wasn't much more he could do as the scream came out. To Lyntael, it was a flash of emotions, barely a speck of time...to BK however, his eyes had gone wide as plates behind that helm. The grin had faded into...well...a grimace. He hadn't realized the extent of the damage he had done until it was far too late. It was hard to know if his words had even reached her.

    But her anger, her trauma, it was evident as she crushed through his armor with precision and strength that had been unseen towards him till now. It had caused the air to escape his lungs (600!) between her ferocity and scared mental state, the knight practically unable to stop her from preparing, he couldn't speak even if he wanted to, he was still reeling from the precise blow against him, practically jumping away, getting distance, he could feel her strikes against his body as he did (30x3) but avoided a potential killing blow...then the followup...the follow up is what brought him low, the back of his armor blown away from the scared, scarred, woman he had been having a friendly fight with up til now (600!). Scars seared across his now bared back...wound after wound scattered across his skin beneath. The searing pain, the broken armor, he couldn't get up from being face down in front of her, the young fighter's strikes having finally forced the battle routines to end. "Nnnnnnn...got...my wish...I suppose..." He groaned out, limbs slack and body sprawled across the arena floor, the walls falling almost unceremoniously as he tried to catch his breath, try in vain to get his words out. Regardless of how the results came about, the battle ended in Lyntael's favor. Data flowing into Rogan's PET, zenny and a chip for a "job well done". Though if they wanted to leave before he could get back up, there was nothing stopping Lyntael from doing so. BeastKnight seemed to be stable...if unable to defend himself.

    -- Challenger --
    BeastKnight.EXE: 1 HP (In front of Lyntael) (Strengthen30)
    Claymore: DESTROYED

    -- Navis --
    Lyntael.EXE: 225 HP (Straight ahead from BK) (Casing10) (Slow1) (Off-target2)

    -- Terrain --
    100% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Walls have formed on the edges of the field to prevent falling off, considered Sea due to rainfall and pooling water on the field)

    BATTLE 10 WIN
    10,800z, BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C
    posted in Beach Rogue Net •