Upon opening the map, Seafoam found that it wasn't simply a site-map of the local ACDC area, but rather a catalogue of the peculiar and strange adventure that the group of metools had been on, the many distant places they had wandered, and the frightening and sometimes baffling trials they had overcome on their trek. Each little mark on the map seemed to contain the idea of a place, and a log of script beside, though it was all in unintelligible viral garble, to Seafoam. Even so, it seemed as though the little trio of mets had been wandering for a long time before they had happened upon Seafoam on their way back home. It felt almost like... if she tried, she might be able to experience some of the other legs of their journey, if she connected with the code of the map itself...
Before she could reach any kind of decision on this score, the navi was forced to tuck the thought away for later as a crackling electric ring sizzled across the space of her peripheral and gave her just enough time to jump back from the stunning blast before it hit her. The trio of metools were beginning to wander away with enthusiastic waves and happy 'meeps', now that they were in their home territory – though she could probably still catch up with them if she wanted to say more... but first, Seafoam would have to deal with some far less friendly viral entities in the small stretch of wooded greenery she'd wandered into while glancing at the map. Not far from her, a wide-eyed bunny virus hopped back and forth, trying to line up another shot while the metal prongs of its ears crackled with fresh sparks. The surrounding space had a few trees, and a number of low bushes making cover for one... no two shrubby viruses that peeked out from the ground cover with similarly aggressive intent.
-=Woodland Critters =-
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Normal][About a movement ahead of Seafoam and to her right]
ShrubbyShrubby (Shrubby)
Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Area: ACDC, Okuden Valley, Dentech
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame. A: 50Hp [Grass][Behind Shrub A, Ahead and left of Seafoam by a short distance]
ShrubbyShrubby (Shrubby)
Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Area: ACDC, Okuden Valley, Dentech
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame. B: 50Hp [Grass][Behind Shrub B, Behind and left of Seafoam by a short distance]
-=ACDC Ranger =-
Seafoam.Exe: 110Hp [Normal]
-=Wooded Outskirts =-
60% Normal
40% Grass
-=Objects=-
Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
Shrub A: 20Hp [WoodBody] Ahead and left of Seafoam by a short distance
Shrub B: 20Hp [WoodBody] Behind and left of Seafoam by a short distance
GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]
-=Battle 2, Start!=-
posted in ACDC Net • about 5 hours ago
Before she could reach any kind of decision on this score, the navi was forced to tuck the thought away for later as a crackling electric ring sizzled across the space of her peripheral and gave her just enough time to jump back from the stunning blast before it hit her. The trio of metools were beginning to wander away with enthusiastic waves and happy 'meeps', now that they were in their home territory – though she could probably still catch up with them if she wanted to say more... but first, Seafoam would have to deal with some far less friendly viral entities in the small stretch of wooded greenery she'd wandered into while glancing at the map. Not far from her, a wide-eyed bunny virus hopped back and forth, trying to line up another shot while the metal prongs of its ears crackled with fresh sparks. The surrounding space had a few trees, and a number of low bushes making cover for one... no two shrubby viruses that peeked out from the ground cover with similarly aggressive intent.
-=Woodland Critters =-
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Normal][About a movement ahead of Seafoam and to her right]
ShrubbyShrubby (Shrubby)
Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Area: ACDC, Okuden Valley, Dentech
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame. A: 50Hp [Grass][Behind Shrub A, Ahead and left of Seafoam by a short distance]
ShrubbyShrubby (Shrubby)
Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Area: ACDC, Okuden Valley, Dentech
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame. B: 50Hp [Grass][Behind Shrub B, Behind and left of Seafoam by a short distance]
-=ACDC Ranger =-
Seafoam.Exe: 110Hp [Normal]
-=Wooded Outskirts =-
60% Normal
- No effects.
40% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Objects=-
Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
Shrub A: 20Hp [WoodBody] Ahead and left of Seafoam by a short distance
Shrub B: 20Hp [WoodBody] Behind and left of Seafoam by a short distance
GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]
-=Battle 2, Start!=-