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Rockman EXE: Rogue Network
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Rogan

Rogan

@Rogan

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Joined 13 years ago Last Online about 5 hours ago
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Rogan and Lyntael.exe (Zenny: 32835, BugFrags: 941, Active Bounty: Shellnerd (Rogue)(6))
Operator: Rogan O'Conaill
Rogan O'Conaill
Rogan's Email
Subchip List
2 x MiniEnergy
Physical Key Items
Rogan's PET
PET Upgrades
Hp memories: 0
Process upgrades: 38
Buster upgrades: 12 (5/5/5), Disarm Shot
NaviCust Expansions: 25
Spare Chips (34)
All Chips for Sale At Discount Prices!
Current Inventory:
ElecAura2Protection: Any Non-Wood attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 80HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B

FireAura2Protection: Any Non-Aqua attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 80HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B

CyberRoarEffect: Fear + ConeAttack
Accuracy: S
Description: Instill fear with a savage roar.
Duration: Once
Element: Null
Special: Fear: Targets affected by this suffer from Freeze and gain Haste1.
Trader Rank: C

Drain2Damage: Drain 70
Accuracy: C
Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: C

StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C

ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
Accuracy: B
Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
Duration: Once
Element: Wood
Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: C

BlackCapsuleEffect: Add Blind
Accuracy: S
Description: Grants one damaging chip attack the ability to blind on-hit. Rare
Duration: Once
Element: Null
Trader Rank: C

WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C

FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C

IceSlasher1Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C

IceWave1Damage: 80 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

SummonBlack2Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: C

Shake2Damage: 110 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Trader Rank: C

Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: D

InterruptEffect: Add Silence 1
Accuracy: S
Description: Grants one damaging chip attack the ability to silence on-hit.
Duration: Once
Element: Null
Trader Rank: C

HoleMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
Accuracy: C
Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

MachineGun2Damage: (50 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: C

Attack+20Status: Attack UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Null
Trader Rank: C

CoalZoneEffect: Large Coal Terrain Change
Accuracy: S
Description: Creates a large zone of Coal Terrain, centered on you.
Duration: Once
Element: Fire
Trader Rank: D

MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
Trader Rank: D

3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C

MoonBlade3Damage: 150 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: B

MoonBlade2Damage: 120 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: C

MoonRay2Damage: 110 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: C

EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C

HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C

BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C

BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C

AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

TrainArrow2Effect: Adds +40 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C

MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
Navigator: Lyntael.exe
Lyntael.exe
Lyntael's Home Page
Stats
Level: 38
Element: Electric
Subtype: Wind (Gust: Knockback and Pull are strengthened, attacks containing Knockback, Pull, Micro or Gravity gain Wind type)(Turbulence: Layer 5 hands-free defence, deflect Shot and Lobbed)
HP: 350
Buster: (5/5/5) (30 x5 Hit/300/600) (Disarm Shot) (Overcharge +8 for Full-Charge, +4 for Half-Charge)
NaviCust Points: 110/165 Used
Signature Pool: 1580/1600 Used
Navi Customiser
Points: 110/165
Undershirt (10)
HP +50 (10)
HP +200 (20)
First Armour x2 (10)
Fast Armour (15)
SetSea (15)
Millions (10)
BugStopper (20)
Lyntael's Folder (0/30)
Rogan does not give Lyntael Chips
Digital Key Items and Keepsakes
Bandcoon's Gift
Vaccine Antiviral business card
Dragonier's Messenger Bag
Custom Navisuit Beta Protoype
Signature Abilities
Pool Total: 1580/1600 Used
My Pain is Real; it lingers after
Counter (On Hit): (10Elec Nova2, Knockback, Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback)), 15Hp Sacrifice, 2CD (Overcharge +1 per Counter Triggered)
My Fear Swells, but I hold tight
Dodge, 20Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +1)
My Vision Alters, yet I see through
Buster Charge, Dodge, Invisibility (1 Target, 1 Round), Off-Target (1 Rank, 1 Round), 3CD (Overcharge -2)
My Soul Screams, and yet I fight
ShotBase(50)Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +2)
My Faith Can Heal, with time for laughter
Buster Charge, Feint, Movement, 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 round), 3CD (Overcharge -2)
My Torment Rebels; I will not break
ShotBase(50)Elec, Break, Impact, Slashing, Knockback, Charge-Burner, 3CD (Overcharge +3)
My Heart Falters, yet beats anew
Buster Charge, 80Hp Elec Barrier, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -3)
I Slip to Dreams, until I wake
Shadow (1 Target, 1 Round), 10Elec Nova4, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +3)

My Fear Rejected, with hopeful stride
Take Aim, ShotBase(50)Elec Spread2, Break, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
My Thoughts Collected, no more to hide
Take Aim, ShotBase(50)Elec Spread2, Impact, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
My Anger Directed, 'gainst violent threat
ShotBase(50)Elec Break, Impact, Slashing, Knockback, Buster Shot (30null, Disarm x 5 hits) , Off-Target (1 Rank, 1 Round), 3CD (Overcharge +6)
As I Look to the Sky, and my wounds bleed wet
Stage Chance (Sea; as torrential rain), 10Elec Nova4, Knockback, 15Hp Sacrifice, Recovery Time (1 Action), 4CD (Overcharge -4)

A Manifest Spirit, and eyes that dance
10Elec Nova2, Take Aim, Dodge, Movement, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -1)
A Loving Heart, and a second chance
SupportBase(20) x4 Instances, 15Hp Sacrifice, 2CD (Overcharge -1 per instance effectively used)
A Scarred Soul, with love to give
Damage Reduction (10, 1 Round), 40Hp Casing, Stun (1 Action), Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -2)
A Fresh Start, and the will to live
Status Cure, SupportBase(20), Feint, 15Hp Sacrifice, 2CD (Overcharge -2)

A Burning Ache, for the laughter recalled
Buster Charge, 40Hp Barrier, SupportBase(20), Counter(On Hit): (20Elec Nova2, Knockback), 15Hp Sacrifice, Off-Target (1 Rank, 1 Round), 4CD (Overcharge -1)
A Single Ember, for the life once stalled
Buster Charge, Status Cure, SupportBase(20), 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -1)
My Heart May Break, but I live on yet
40Hp Barrier, SupportBase(20), Time Delay (Per Turn, 2 Turns): (40Hp Barrier, SupportBase(20)), Charge-Burner (1 charge), Charge Time (1 Action), 5CD (Overcharge -1 initially, -1 per pulse)
it hurts to remember, But I Will Not Forget
Half-Charge Shot, (Buster Charge + Half-Charge Shot) x 2 Instances, Half-Charge Shot, Folder Lock, 6CD (Overcharge +16)
GMO Data
Snowy Weather Outfit
Summer Dress
Night Clothes
Neo-Shogunate Uniform
FXP
Faction: Neo Shogunate (20FP)
Faction FXP: (25/60/120/210/320)
DragonierMan - 103 FXP
Nightshade - 14
Yasu - 2 FXP

Other FXP: (30/70/150/250/400)
Eternalis - 444 Fxp
Martia - 93 Fxp
DiDiver - 32 Fxp
Bombie - 19 Fxp
Holly - 13 Fxp
BeastKnight - 12 Fxp
Power - 10 Fxp
Cutlass - 10 Fxp
Tango - 15 Fxp
ConMan - 8 Fxp
ChronicleMan - 8 FXP
Sign - 8 FXP
Twin - 6 Fxp
Chef - 6 Fxp
MiracleMan - 5 Fxp
MerchMan - 4 FXP
Raptor - 4 FXP
Memora - 4 FXP
Jolly - 2 Fxp
Bomba - 2 Fxp
Crosses
DragonierCross (Lvl 2): Normal/Wind
Cross Description
+20Hp, +1 Speed (Cap 6)
Rp Overcharge Effect: Overcharge Dampener:
- Charge Buster no longer adds Expend
- All Elemental Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Overcharge Cools-off passively -1 per turn
- Active Overcharge is treated as Overcharge – Cross Level

Signatures:
A Knight's Ward: 40Hp Casing, 2-Hit Shield, 2CD
A Knight's Valour: Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), 2CD (Overcharge +1)
MartiaCross (Lvl 2): Normal/Melee
Cross Description
+20Hp, +1 Speed (Cap 6)
Rp Overcharge Effect: Overcharge Dampener:
- Charge Buster no longer adds Expend
- All Elemental Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Overcharge Cools-off passively -1 per turn
- Active Overcharge is treated as Overcharge – Cross Level

Signatures:
A Determined Flurry: Dodge, Take Aim, Buster Strike (30null, Disarm x5 hits), 2CD
A Solid Strike: ShotBase x2 (100)Null, Break, Impact, Self-Slow1, 3CD (Overcharge +1)
EternalAuroraCross (Lvl 3): Aqua/Recovery
Cross Description
+40Hp, +1 Speed (Cap 7)
Rp Overcharge Effect: Overcharge Shift:
- Aqua attacks (including Charge Buster) add Expend
- Non-Aqua Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Healing creates Cool-off

Signatures:
A Steady Support (2 Instances): Multi-Stage: First (8(9) Healing), Then (Time Delayed: (5(6)Healing, Per Action, for 20 additional actions))) 3CD (Overcharge -1 per 7 pulses)
DiverCross (Lvl 1): Aqua/Variable
Cross Description
+10 to Aqua Chips
Rp Overcharge Effect: Overcharge Shift:
- Aqua attacks (including Charge Buster) add Expend
- Non-Aqua Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Standard Actions have a 50% chance of creating Cool-off

Signatures:
A Crash of Waves: Multi-Target, (20Aqua, Blast2) x2 Targets, 2CD (Overcharge +2)
Mikhail and Pirouette.exe (Zenny: 160, BugFrags: 202)
Operator: Mikhail Norano
Mikhail Norano
Subchip List
2 x MiniEnergy
Physical Key Items
Mikhail's PET
PET Upgrades
Hp memories: 0
Process upgrades: 11
Buster upgrades: 0
NaviCust Expansions: 10
Navigator: Pirouette.exe
Pirouette.exe
Pirouette's Home Page
Stats
Level: 12
Element: Normal
Subtype: Recovery (Medical Mastery: Healing +20%)(Panacea: Status Cure)
HP: 100
Buster: (1/1/1)
NaviCust Points: 90/90 Used
Signature Pool: 520/520 Used
Navi Customiser
Points: 90/90
Undershirt (10)
SetGlass (15)
ShadowShoes (5)
FloatShoes (30)
AirShoes (30)
Active Custom Advance: Omnishoes (AirShoes + FloatShoes)
Basic Graces (14/30)
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

ColorPointStatus: Attack +10 / Enemy Accuracy +1 (Max 3)
Accuracy: S / S
Description: Adds 10 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack.
Duration: Once
Element: Null
Trader Rank: D

HolyPanelEffect: Small Holy Terrain Change
Accuracy: S
Description: Creates a small area of Holy Terrain beneath you.
Duration: Once
Element: Null
Trader Rank: C

GutPunchDamage: 70 + Impact + Knockback
Accuracy: A
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

RedFruit1Recovery: 80 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
Duration: Once
Element: Null
Trader Rank: D

Hi-CannonDamage: 120 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: C

MoonBlade1Damage: 90 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

GigasArm1Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
Trader Rank: C

Signature Abilities
Pool Total: 520/520 Used
The First Spring
Dodge, 20 Nova2, 2TCD
Deep Breath
Dodge, Strengthen 40, 2TCD
Measured Pace (2 Instances)
(Multi-Stage: First (45Hp Sacrifice, 10(12)Healing), Then (Time Delayed (10(12)Healing, Per Action, for 11 additional actions)
Summer Night
(Multi-Stage: First (Sleep), Then (Time Delayed(Stun1, 1 Turn Delay), 2TCD
GMO Data
PoliceGirl.GMO
Yokai.GMO
FXP
Faction: NetPolice (32FP)
Faction FXP: (25/60/120/210/320)
Bayonet: 25 FXP
Late: 19 FXP
HoundMan: 14 FXP
GangsaMan: 13 FXP
Cabal: 6 FXP
Garde: 5 FXP
TrailingMan: 3 FXP
Syne: 2 FXP
WedgeMan: 2 FXP

Other FXP: (30/70/150/250/400)
Divina: 36 FXP
Kabuki 30 FXP
Phero 8 FXP
Glow 12 FXP
Crosses
KabukiCross (Lvl 1): Fire/Wind
Cross Description
+10 to Fire Chips
Pool: 80/80
Signatures:
Seigi no Sutansu: Movement, Medium Area Coal, 40Hp Planar Casing, 2TCD
DivinaCross (Lvl 1): Null/Recover
Cross Description
+10 to Null Chips
Pool: 80/80
Signatures:
White-light Warding: 2-Hit Shield, x2, 2TCD
BayonetCross (Lvl 1): Null/Cursor
Cross Description
+10 to Null Chips
Pool: 80/80
Signatures:
Cease and Desist: Freeze, Stun, Shot-Type, 2TCD
Jenny and Courseman.exe (Zenny: 3670, BugFrags: 170, Active Bounty: Buffy (Rogue)(5))
Operator: Jenny Sutherland
Jenny Sutherland
Jenny's Home
Subchip List
1x MiniEnergy
Physical Key Items
Jenny's PET
PET Upgrades
Hp memories: 0
Process upgrades: 25 (of 25 available)
Buster upgrades: 0, Nullify Shot
NaviCust Expansions: 24
Spare Chips (15)
FireAura1Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

FireAura1Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

ElecAura1Protection: Any Non-Wood attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 40HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D

WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: D

HeatSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D

Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

HawkCut1Damage: 30 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
Trader Rank: D

Kunai1Damage: 30 + Slashing x 3 Kunai + Variable Targeting
Accuracy: B
Description: Summons 3 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D

TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

CatcherEffect: Catcher
Accuracy: B
Description: Against navis: Sends a UFO to steal the first chip the enemy would use this round. Against viruses: Sends a UFO to copy the enemys attack for this round, and allows you to use it once next turn. The UFO remains in the air until it is given the opportunity to steal data from the enemy, or until the end of the turn it was summoned, whichever comes first.
Duration: Once
Element: Null
Trader Rank: C

StoneBodyEffect: StoneBody
Accuracy: S
Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
Duration: 2 turns
Element: Null
Trader Rank: B

Navigator: CourseMan.exe
CourseMan.exe
Stats
Level: 25
Element: Aqua
Subtype: Shadow (Trap Master, Free Self-Decoy)
HP: 100
Buster: (1/1/1)(ElementShot(Aqua))(Nullify Shot)
NaviCust Points: 125/130 Used
Signature Pool: 1080/1080 Used
Navi Customiser
Points: 125/130
Undershirt (10)
Shield x3 (45)
First Barrier x4 (20)
Fast Barrier (15)
First Armour x4 (20)
Fast Armour (15)

Uninstalled:
I'm Fish! (20)
Digital Key Items
Digital Key to Hevari's Lab (Rogue and Normal Net Valid)
Digital Link to Penelope/ElDorado/BabaYaga's Unoperated Navi Sanctuary
Courser's Default (30/30)
BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C

Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C

TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D

Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

HeatSpreader2Damage: 60 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: C

FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D

PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Trader Rank: D

ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D

Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C

RemotePlug2Damage: 110 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
Trader Rank: C

GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D

WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C

SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Special: Creates Onsen terrain instead of Sea if used in YokaNet.
Trader Rank: E

Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

Totem3HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 180 Fire + Line Attack (3) / Healing 90
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: B

Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

Recover50Recovery: 50 HP
Accuracy: S
Description: Heals 50 HP.
Duration: Once
Element: Null
Trader Rank: D

Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C

Signature Abilities
Pool Total: 1080/1080 Used
Forked Streams
Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits). 2TCD
Mist and Shadow
Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow). 3TCD
Solo Teamwork
(15Aqua, x 4 Hits, x 4 Targets, Shot-Type). 6TCD
No Peeking!
Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)). 3TCD
Murky Deception
(Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
River's Silver
(Steelbody, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
Wave Refresh
(30 Healing). 1TCD
Delta Flood
(90 Healing). 3TCD
Ebb and Flow
(First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions). 2TCD
GMO Data
Cassonova.GMO, Joke Gift from Mime
FXP
Faction: NetMafia (20FP)
Faction FXP: (25/60/120/210/320)
35 JailBird FXP
24 TaxidermyMan FXP
16 Kismet FXP
12 TriangleMan FXP
10 Gala FXP

Other FXP: (30/70/150/250/400)
57 Mime FXP
47 MeleeMan FXP
41 Wand FXP
37 Twig FXP
30 Hevari FXP
27 Trace FXP
10 Jury FXP
10 Penelope FXP
10 BabaYaga FXP
10 ElDorado FXP
8 Shok FXP
1 BlessMan FXP
Crosses
MeleeCross (Lvl 1): Fire/Melee
Cross Description
+10 to Fire Chips
Pool: 80/80
Signatures:
Burning Reaver: Multi-Stage, First (Feint, Take Aim), Then (Multi-Strike(10Fire, Nova2) x2 Hits), 2TCD
MimeCross (Lvl 1): Null/Shield
Cross Description
+10 to Null Chips
Pool: 80/80
Signatures:
What's That!?: Microburst, 1TCD
No Sale!: Trap (An Attack Hits Courser): (3-Hit Shield, RecoveryTime1 (Contributing only 20 points)), 2TCD
JailbirdCross (Lvl 1): Null/Melee
Cross Description
+10 to Null Chips
Pool: 80/80
Signatures:
Prison Shiv: (20 x2Hits, Break, Nullify, Melee-Type), 2TCD
WandCross (Lvl 1): Fire/Shadow
Cross Description
+10 to Fire Chips
Pool: 80/80
Signatures:
Star Field: (20Fire, Nova4), 2TCD
TwigCross (Lvl 1): Wood/Shadow
Cross Description
+10 to Wood Chips
Pool: 80/80
Signatures:
Leaf Ward: (80Hp Barrier), 2TCD
SquallOUT (BeastOUT): Aqua
BeastOUT Description
Engage with 260 BSP
Signatures:
Raging Torrent: (Element Boost 20) (200BSP)
Swelling Tide: (Random BusterBoost x2) (200BSP)
Ocean Grave: (Sea Stage, Planar Body (1 round), 60Hp Planar Casing) (200BSP)

Posts made by Rogan

RE: Suburban Surfing
Upon opening the map, Seafoam found that it wasn't simply a site-map of the local ACDC area, but rather a catalogue of the peculiar and strange adventure that the group of metools had been on, the many distant places they had wandered, and the frightening and sometimes baffling trials they had overcome on their trek. Each little mark on the map seemed to contain the idea of a place, and a log of script beside, though it was all in unintelligible viral garble, to Seafoam. Even so, it seemed as though the little trio of mets had been wandering for a long time before they had happened upon Seafoam on their way back home. It felt almost like... if she tried, she might be able to experience some of the other legs of their journey, if she connected with the code of the map itself...

Before she could reach any kind of decision on this score, the navi was forced to tuck the thought away for later as a crackling electric ring sizzled across the space of her peripheral and gave her just enough time to jump back from the stunning blast before it hit her. The trio of metools were beginning to wander away with enthusiastic waves and happy 'meeps', now that they were in their home territory – though she could probably still catch up with them if she wanted to say more... but first, Seafoam would have to deal with some far less friendly viral entities in the small stretch of wooded greenery she'd wandered into while glancing at the map. Not far from her, a wide-eyed bunny virus hopped back and forth, trying to line up another shot while the metal prongs of its ears crackled with fresh sparks. The surrounding space had a few trees, and a number of low bushes making cover for one... no two shrubby viruses that peeked out from the ground cover with similarly aggressive intent.

-=Woodland Critters =-
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Normal][About a movement ahead of Seafoam and to her right]
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
A: 50Hp [Grass][Behind Shrub A, Ahead and left of Seafoam by a short distance]
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
B: 50Hp [Grass][Behind Shrub B, Behind and left of Seafoam by a short distance]

-=ACDC Ranger =-
Seafoam.Exe: 110Hp [Normal]

-=Wooded Outskirts =-
60% Normal
  • No effects.
Most of the area
40% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
Much to the side to Seafoam's Left

-=Objects=-
Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
Shrub A: 20Hp [WoodBody] Ahead and left of Seafoam by a short distance
Shrub B: 20Hp [WoodBody] Behind and left of Seafoam by a short distance
GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]

-=Battle 2, Start!=-
posted in ACDC Net • about 5 hours ago
RE: Suburban Surfing
Emerging from the dark cave and into the broad, clear sunlight of the well-kept ACDC network, Seafoam and her troupe were greeted with a setting that seemed calm and safe by comparison to their other encounters so far today. The cave itself was tucked away by a blind rocky outcrop on the shaded side of a low hill, one of several small rises dotted about a space that looked like mostly flat parkland. The ground had the look and feel of short, soft grass, though a quick inspection showed that this was purely cosmetic; the panels underneath remained a stable, neutral 'normal'. Trees poked up from the landscape here and there, most of them in small ringed beds as though they'd been placed deliberately as part of some wider beautification project. In the distance to one side, a narrow river seemed to run between well-formed banks.

Here and there were signs of the network's welcoming and quaint design - a bench by the river, a walking trail between the trees, and far off in the distance from where she emerged, Seafoam could make out the signs of more structured civilisation beginning to take shape in the form of more regimented paths and lots. One way or another, they had definitely made it safely to the ACDC network - not too close to established network paths, so her entourage was probably safe for now.

Behind her, there was a small scattering of excited 'Meep's as the met trio edged out into the light and looked around, clearly relieved to see a network they recognised. The group seemed like they were about to wander off, now that they were as close to 'home' as a metool virus could get, but the map-wielding met stepped up close to Seafoam and she felt a small tug to get her attention. It held its map up towards her in a neatly rolled bundle and gave a bright 'Meep!' as it tried to give the rolled map to her, its eyes making small happy arches as it did.
posted in ACDC Net • 3 days ago
The WineGlass Private Beach Resort
The WineGlass private beach resort stretched along a gently arcing curve of beach that made a sheltered bay in a secluded area of the beach net. Sparkling blue waters met glittering white sands that in turn transitioned into shady tropical trees that gave the hinted suggestion of hidden lagoons and beautiful natural walking trails.

The resort itself nestled in the central section of the bay's curve, a scattering of various amenities, cafes, restaurants, shops and other beach-side comforts, while it rose to luxurious private accommodations amidst the trees further inland. Between the main resort buildings and the beach itself, a sheltered area also housed several pools and spas set up to give good view of the beach and the bay without the worry of sand or tides.

Out on the bay, a number of small pleasure-craft drifted or sailed back and forth, chartered by vacationing navis while the beach itself was strewn with beach umbrellas, lounges, volleyball nets and marked areas for other beach games. There was a partition part way down the beach, with some signage on it that seemed to divide one area of relaxation from another, though one would need to get closer to read what the division was all about.

The resort was modestly busy with various navis enjoying the space, and the sun was out and shining bright on the mid-morning setting while a gentle breeze drifted from one end of the cove to another, just enough to refresh and rustle the leaves on the trees.

Delta would arrive at the designated co-ordinates on the southern end of the beach just at the edge of the resort grounds, directly by the entrance to one of the open-air cafes that the complex housed - the cafe looked to be unstaffed – likely menu purchases were delivered automatically and charged to resort customer accounts. This one appeared to be empty of morning guests, save for a single other navi quietly sipping a fruity-coloured drink as she looked out at the shoreline with her back to where Delta would arrive.

At first it might be easy to mistake her for a child navi – her form was slight and small, and her feet clearly didn't reach anywhere close to the ground from the high stool she was perched on; if she were standing, she'd be maybe three feet tall at best, barely reaching Delta's hip. Long rabbit-like ears that lay back in a relaxed state gave her a few more inches, if one were feeling generous. Height aside, she was covered in a very short, soft coat of pure white fur and a glance at her profile showed her face to bear other similarly lapin features. She was wearing a dark red swim-suit made of a side-hitch bikini bottom with a tailored back clasp for what looked very much like a small tufted rabbit tail, and a narrow chest band up top that, given her build, didn't have much it needed to support and was just there for modesty. A small pair of stylised wings were picked out in silver thread against the red fabric on either side of the back-hitch.

Given that the navi seemed to be the only person present at this particular cafe, and the likelihood that her small frame might match the voice he'd heard in the mission brief, it seemed reasonable to guess that this navi was probably Delta's client, though she didn't seem to have noticed him yet if he wanted to slip away and do any other recon before engaging with her.
posted in Beach Net • 4 days ago
RE: Suburban Surfing
With just one foe remaining for now, Seafoam launched an attack that took advantage of her target's heightened elevation, striking it from above with a barrage of aqua needles while its attention was still focused downwards. With less time to react to the unexpected attack, the bat was pummelled into submission before it could drop back down, leaving Seafoam and her charges free to continue their exit from the cave.

Beside her the formerly-fearful metool seemed to let out a breath and relax again before wandering back to convene with the other two. The map-wielding met took the lead once more, falling in line behind Seafoam while the sculptor gave a few more careful chisels on his its project – a stalagmite now artfully turned into what looked like a metool wearing a pointed safety cone instead of its normal helmet – and trailed along behind the others.

-=Cavern Cravens=-
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
A: DELETED
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
B: DELETED
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
C: DELETED

-=Hopefully Home=-
Map-Wielding Metool: 40Hp [Normal] [Behind Seafoam]
Sculptor Metool: 40Hp [Normal] [Behind Seafoam]
Substantially-Less-Nervous Metool: 40Hp [Behind Seafoam]

-=Met Protector=-
Seafoam.Exe: 80Hp [Normal][RageClaw: 5/6]

-=Are we back in Kansas now? =-
100% Normal
  • No effects.


-=Battle 1, Victory!=-
Spoils: 450z
posted in ACDC Net • 6 days ago
RE: Network Hike
All around him, the incessant buzzing of the hives grated as the two on the ground gave rise to fresh swarms of bugs, but Delta was ready to be done with this encounter and focused his attention solely on the shadow-cloaked tree. North of him, the tree seemed to loom tall and foreboding, despite its torn and rent trunk, sinking into the depths of the gloom once more, but Delta was ready for its trickery this time. His first lunging slash cleaved through to shadows of the corrupted entity, revealing yet another inert tree in its place, but Delta was already moving with his follow up. He turned and struck a second time, this time connecting with the tree itself before it could strike at him.

His blade dug into the already damaged trunk of the tree and cleaved the wood apart, drawing a last howling shriek of tearing timer from the virus, caught out at last and its tricks spent. It seemed to rear up, only tenuously connected to the baste of its trunk, then fell towards Delta in its death throes in a last attempt to crush the navi with its final fall. Even this Delta was prepared for, however - his freshly reformed shield caught the weight of the dying virus and let him shove its bulk to the side even as the force of its fall shattered his shield again.

With the tree fallen, a quick salvo of shots swiftly deleted the loose hives as well, and the still-forming swarms of skeeters above them dissipated into the surrounding forest, fleeing the scene. With a last pulse of glowing energy, his candle healed its last and faded away, leaving Delta standing in the dark again, but the victor of the clearing all the same.

-=Hive-Hoarder=-
GloomScythe.Tree: DELETED

SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A2: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B2: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
C: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B3: ESCAPED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
C2: ESCAPED

-=Bee-Seeker=-
Delta.EXE: 155Hp [In the middle of the clearing][Grass]
Candle: EXPIRED

-=Terrain=-
(Terrain is mostly grass in the middle of the clearing, with soil around the edges)
40% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.

60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-=Objects=-
Twisted Tree North: SLICED
Twisted Tree North-East: DELETED
Twisted Tree East: DELETED
Twisted Tree South-East: 60Hp [Woodbody][Soil]
Twisted Tree South: IMMOLATED
Twisted Tree West: DESTROYED
Twisted Tree North-West: 60Hp [Woodbody][Soil]

Ancient Beehive A: DELETED
Ancient Beehive B: DELETED
Ancient Beehive C: DELETED

-=Battle 5, Victory!=-
Spoils: 1100z, 15 BugFrags, Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D
, Skeeter Bounty +5

((As an aside, for clarity - Many viruses do have a behaviour pattern that involves putting up an iron- or metal- body defence and not attacking, but it's not a feature of the defence, just the pattern for those viruses. If there was anything on the site that led you, as a player, to believing that the defence worked that way, let me know, and I can check it out and see if we need to clarify something))
posted in Okuden Net • 6 days ago
RE: Network Hike
With the dark tree no longer clinging to the shadows, Delta was increasingly hemmed in by foes – though it seemed as though the collection of ancient beehives remained inert for now, each with a swarm of skeeters already buzzing above them. The tree itself rattled its branches and the moaning wind through the wood became a roaring wail of sound amidst the rustle of boughs and the fiercely whipping winds. Exposed to it a second time, Delta might notice that the blast of air that rushed through the clearing crackled with viral code, enough to interfere with any fields or barriers he might be using – fortunate for Delta then, that he wasn't in the habit of utilising that sort of defence.

He struck out with his blade, removing another of the dark tree's possible duplicates then turned his attention on the skeeters and their hives... but a grave miscalculation of past experiences seemed to have led the navi astray at a tactical moment. Even as he began making his flurry of swift buster shots at the smaller targets the tree's long scything branches continued to lash out at him, largely unhindered by its iron-bark defence. The tree certainly seemed to be rooted to the spot and immobile, but perhaps this wasn't a condition too unfamiliar to trees in general. It definitely didn't seem to be inhibiting it from attacking him and its branches had Delta well within reach. A storm of rapid shots and swings ensued from both sides of the battle as each tried to assail the other.

Delta's first two shots swiftly eliminated one of the skeeter swarms before it could react, but in turn GloomScythe swung two strikes in his direction, landing one scoring blow on the navi in the process. Amidst the rapid movements the long shadows played in the candle's flickering light and the dark tree seemed to take note of the way the flame was healing its prey and its attention began to split between delta and his summon. It aimed one scythe at each the navi and the candle, but was clearly becoming more focused on the troublesome light – the scythe aimed at Delta missed, while the other bit into the wax and made the flame waver for a moment.

Delta, meanwhile took another pair of shots at one of the hives, destroying it and preventing any further summons from that particular source, while the second swarm of skeeters rushed him, missing by a hair. Not far away, the third skeeter swarm followed suit, this group succeeding at finding exposed points on Delta's body and hungrily draining data from him. Fully distracted for the moment, the tree continued to slash at the cursed light, sending globs of wax flying left and right across the clearing and making the shadows warp and twist while Delta handily eliminated another swarm of insects with another pair of quick shots. If nothing else he was getting good bounty credit here...

The light from the candle continued to flow, healing both Delta and the candle itself, and as the navi continued to destroy bugs and hives, the tree's attention seemed to begin turning back towards the more obvious threat. It struck the candle one more time, but still failed to destroy it, before sweeping its scythes back in Delta's direction – another half-distracted miss, fortunately.

Harried by the attacks, Delta's next target only received one of his buster shots, the other going slightly wide, and so the second beehive remained; damaged and dripping from its ancient combs, but still intact. A final pair of strikes from both the navi and the tree saw Delta take a last pair of slicing blade strikes even as he successfully destroyed the third skeeter swarm.

The deluge of rapid assaults seemed to let up for a moment as the tree's hardened defence faded and the darkness drew in around it again. It was still looking worse for wear and that aggressive assault seemed to have taken some energy for the twisted entity to exert in is damaged condition. Maybe now Delta would have an opportunity to finish it off.

-=Hive-Hoarder=-
GloomScythe.Tree: 80Hp [Directly North of Delta, at the edge of the clearing][Soil]

SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A2: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B2: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
C: DELETED

-=Bee-Seeker=-
Delta.EXE: 125Hp [In the middle of the clearing][Grass][Regen: 5Hp per action while Candle lasts][Sword: 2/6]

Candle: 60Hp [Behind Delta][Grass][Regen: 5Hp per action (it counts as taking a single action each round, refreshing the regen)][1 Round]

-=Terrain=-
(Terrain is mostly grass in the middle of the clearing, with soil around the edges)
40% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.

60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-=Objects=-
Twisted Tree North-East: DELETED
Twisted Tree East: DELETED
Twisted Tree South-East: 60Hp [Woodbody][Soil]
Twisted Tree South: IMMOLATED
Twisted Tree South-West: 60Hp [Woodbody][Soil]
Twisted Tree West: DESTROYED
Twisted Tree North-West: 60Hp [Woodbody][Soil]

Ancient Beehive A: DELETED
Ancient Beehive B: 10Hp [Woodbody][Grass]
Ancient Beehive C: 30Hp [Woodbody][Grass]
posted in Okuden Net • 10 days ago
RE: Suburban Surfing
Capitalising on the momentary hesitation of her foes, Seafoam manoeuvred swiftly to line up the two remaining bats as they each swooped upward to take cover amongst the hanging stalactites. Her shotgun rang out, buckshot scattering across the jagged rock of the ceiling as the main burst of the shot eliminated one of the two bats before it could get out of the way. The piercing round blasted through more of the stalactites but amongst them the second bat wove away from the blast, avoiding it.

With the remaining bat lurking up high, Seafoam attempted to reach it with a swing from her newly formed claws, but her opponent was just too high to reach for now. Two more pickaxes flew up towards the target from her allies, followed by annoyed 'Meep's as they deflected off the hanging stalactites. No luck for now, but as the PulseBat emerged from the higher sections of the cave and prepared to swoop down again it seemed that Seafoam would get another chance to nail the irksome virus.

-=Cavern Cravens=-
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
A: DELETED
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
B: DELETED
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
C: 70Hp [High Altitude]

-=Hopefully Home=-
Map-Wielding Metool: 40Hp [Normal] [Cover behind a stalagmite, checking his map]
Sculptor Metool: 40Hp [Normal] [Cover behind a stalagmite, mining gently at it]
Substantially-Less-Nervous Metool: 40Hp [Guarding] [Beside Seafoam, on her right]

-=Met Protector=-
Seafoam.Exe: 80Hp [Normal][RageClaw: 5/6]

-=Are we back in Kansas now? =-
100% Normal
  • No effects.
posted in ACDC Net • 10 days ago
RE: [QUESTION] -- Sig Concepts
The main reasoning that I've always been given (it's no oversight - I've campaigned for it multiple times and been shot down by other mod staff) is that chips are meant to have things you can't access any other way and are meant to be better. These reasons never felt very satisfying to me, personally, but it is what it is... Like you say, there are ways around it that come at the sacrifice of other things.

Although, considering it... Our signature system used to have the option of passives, wherein you could pay 4x the signature cost, and (provided it was still under your individual sig limit), have the effect as a passive constantly. It eventually got a bit out of hand, because it threw the action economy out of balance and there was no way to rein it in outside of changing a lot of other things that didn't otherwise need changing... Now, at the value point the statusguard effect would have been, it would have been possible to make it a passive to any navis over level 20-ish... But, passives aren't a thing any more, so that 'risk' isn't really a danger now, so perhaps it might be worth looking into again, who knows ^.^
posted in Suggestions and Questions • 11 days ago
RE: [QUESTION] -- Sig Concepts
There are a lot of ways in which the Signature system has gotten the raw end of the stick compared to the Chip system; the system was designed after the games and focused heavily around the assumption that using battlechips would be your bread and butter the vast majority of the time... My Lyntael is actually a very extreme outlier in her non-use of chips at all. (My biggest gripe with it is that ALL chip defences have StatusGuard baked in... and we have NO way at all to get StatusGuard with signatures)

You're not incorrect that attributing a signature as Melee, and then giving it Slashing gives you a default accuracy as C... but if you're a navi that specialises in neither Melee nor Swords, then it kind of makes a certain amount of sense that they might not be as proficient as they'd like with that combination... or at least you could look at it that way.

Here's what I can say: You don't, technically, have to attribute your signature to Melee if you don't want to; by default signatures are treated as having A rank accuracy in lieu of having a nominated range attribution, and you can stick with that, play the signature as you describe and register it, and no-one will complain. You won't get the perks of having it attributed to melee (such as getting effectively a free movement to target), that's all.
posted in Suggestions and Questions • 11 days ago
RE: [QUESTION] -- Sig Concepts
Remember also that what actual effects the illusion ha is ultimately up to moderator discretion - you can make an illusion with the intent and hope that it might make things harder for your foes, but you can't say that it gives an accuracy penalty because that's up to moderation. As a general rule, if you sell it well and don't try to over-reach, you're more likely to get what you're trying for.

Most sword chips are B accuracy, while basic buster work is A. Buster chips that make your buster into a slashing sword (not to be confused with Sword battlechips...) enforce that accuracy drop as well, if I recall correctly. Sword subtype navis can negate this with their passive that grants an additional accuracy rank to all sword chips they use, and lets that accuracy surpass A rank if appropriate.

(Edit: compare your Shotgun, Cannon and FireHit with your RageClaw and Sword chips - the adjustment is built in.)
posted in Suggestions and Questions • 11 days ago