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    Rogan

    Rogan

    @Rogan

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    Rogan Follow
    Rogan and Lyntael.exe (Zenny: 60735, BugFrags: 981, Active Bounty: Shellnerd (Rogue)(7))
    Operator: Rogan O'Conaill
    Rogan O'Conaill
    Rogan's Email
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Rogan's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 38
    Buster upgrades: 12 (5/5/5), Disarm Shot
    NaviCust Expansions: 25
    Spare Chips (35)
    All Chips for Sale At Discount Prices!
    Current Inventory:
    ElecAura2Protection: Any Non-Wood attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    FireAura2Protection: Any Non-Aqua attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    CyberRoarEffect: Fear + ConeAttack
    Accuracy: S
    Description: Instill fear with a savage roar.
    Duration: Once
    Element: Null
    Special: Fear: Targets affected by this suffer from Freeze and gain Haste1.
    Trader Rank: C

    Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C

    StarArrow2Damage: 100 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: C

    ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
    Duration: Once
    Element: Wood
    Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: C

    BlackCapsuleEffect: Add Blind
    Accuracy: S
    Description: Grants one damaging chip attack the ability to blind on-hit. Rare
    Duration: Once
    Element: Null
    Trader Rank: C

    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C

    FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C

    IceSlasher1Damage: 100 + Slashing
    Accuracy: B
    Description: Shoots a short ranged ice blade at an enemy.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaLineDamage: 180 + Knockback
    Accuracy: B
    Description: Creates a swift current that strikes a single enemy. Rare
    Duration: Once
    Element: Aqua
    Trader Rank: C

    IceWave1Damage: 80 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C

    Shake2Damage: 110 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: C

    Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
    Accuracy: D
    Description: The user selects a target, then flaming meteors crash down onto and around them.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
    Trader Rank: D

    InterruptEffect: Add Silence 1
    Accuracy: S
    Description: Grants one damaging chip attack the ability to silence on-hit.
    Duration: Once
    Element: Null
    Trader Rank: C

    HoleMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
    Accuracy: C
    Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MachineGun2Damage: (50 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: C

    Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C

    CoalZoneEffect: Large Coal Terrain Change
    Accuracy: S
    Description: Creates a large zone of Coal Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    3-WayEffect: Splits buster shot in 3
    Accuracy: S
    Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
    Duration: 6 uses
    Element: Null
    Special: Overrides buster. Disables Charged Shot.
    Trader Rank: C

    MoonBlade3Damage: 150 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: B

    MoonBlade2Damage: 120 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: C

    MoonRay2Damage: 110 + Lunar Drain
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy.
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: C

    EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
    Accuracy: B
    Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
    Duration: Once
    Element: Null
    Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    TrainArrow2Effect: Adds +40 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: C

    MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    HawkCut2Damage: 40 + Consecutive Strike + Slashing x 3 hits
    Accuracy: B
    Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
    Duration: Once
    Element: Null
    Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
    Trader Rank: C
    Navigator: Lyntael.exe
    Lyntael.exe
    Lyntael's Home Page
    Stats
    Level: 38
    Element: Electric
    Subtype: Wind (Gust: Knockback and Pull are strengthened, attacks containing Knockback, Pull, Micro or Gravity gain Wind type)(Turbulence: Layer 5 hands-free defence, deflect Shot and Lobbed)
    HP: 350
    Buster: (5/5/5) (30 x5 Hit/300/600) (Disarm Shot) (Overcharge +8 for Full-Charge, +4 for Half-Charge)
    NaviCust Points: 110/165 Used
    Signature Pool: 1580/1600 Used
    Navi Customiser
    Points: 110/165
    Undershirt (10)
    HP +50 (10)
    HP +200 (20)
    First Armour x2 (10)
    Fast Armour (15)
    SetSea (15)
    Millions (10)
    BugStopper (20)
    Lyntael's Folder (0/30)
    Rogan does not give Lyntael Chips
    Digital Key Items and Keepsakes
    Bandcoon's Gift
    Vaccine Antiviral business card
    Dragonier's Messenger Bag
    Custom Navisuit Beta Protoype
    Signature Abilities
    Pool Total: 1580/1600 Used
    My Pain is Real; it lingers after
    Counter (On Hit): (10Elec Nova2, Knockback, Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback)), 15Hp Sacrifice, 2CD (Overcharge +1 per Counter Triggered)
    My Fear Swells, but I hold tight
    Dodge, 20Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +1)
    My Vision Alters, yet I see through
    Buster Charge, Dodge, Invisibility (1 Target, 1 Round), Off-Target (1 Rank, 1 Round), 3CD (Overcharge -2)
    My Soul Screams, and yet I fight
    ShotBase(50)Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +2)
    My Faith Can Heal, with time for laughter
    Buster Charge, Feint, Movement, 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 round), 3CD (Overcharge -2)
    My Torment Rebels; I will not break
    ShotBase(50)Elec, Break, Impact, Slashing, Knockback, Charge-Burner, 3CD (Overcharge +3)
    My Heart Falters, yet beats anew
    Buster Charge, 80Hp Elec Barrier, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -3)
    I Slip to Dreams, until I wake
    Shadow (1 Target, 1 Round), 10Elec Nova4, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +3)

    My Fear Rejected, with hopeful stride
    Take Aim, ShotBase(50)Elec Spread2, Break, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Thoughts Collected, no more to hide
    Take Aim, ShotBase(50)Elec Spread2, Impact, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Anger Directed, 'gainst violent threat
    ShotBase(50)Elec Break, Impact, Slashing, Knockback, Buster Shot (30null, Disarm x 5 hits) , Off-Target (1 Rank, 1 Round), 3CD (Overcharge +6)
    As I Look to the Sky, and my wounds bleed wet
    Stage Chance (Sea; as torrential rain), 10Elec Nova4, Knockback, 15Hp Sacrifice, Recovery Time (1 Action), 4CD (Overcharge -4)

    A Manifest Spirit, and eyes that dance
    10Elec Nova2, Take Aim, Dodge, Movement, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -1)
    A Loving Heart, and a second chance
    SupportBase(20) x4 Instances, 15Hp Sacrifice, 2CD (Overcharge -1 per instance effectively used)
    A Scarred Soul, with love to give
    Damage Reduction (10, 1 Round), 40Hp Casing, Stun (1 Action), Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -2)
    A Fresh Start, and the will to live
    Status Cure, SupportBase(20), Feint, 15Hp Sacrifice, 2CD (Overcharge -2)

    A Burning Ache, for the laughter recalled
    Buster Charge, 40Hp Barrier, SupportBase(20), Counter(On Hit): (20Elec Nova2, Knockback), 15Hp Sacrifice, Off-Target (1 Rank, 1 Round), 4CD (Overcharge -1)
    A Single Ember, for the life once stalled
    Buster Charge, Status Cure, SupportBase(20), 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -1)
    My Heart May Break, but I live on yet
    40Hp Barrier, SupportBase(20), Time Delay (Per Turn, 2 Turns): (40Hp Barrier, SupportBase(20)), Charge-Burner (1 charge), Charge Time (1 Action), 5CD (Overcharge -1 initially, -1 per pulse)
    it hurts to remember, But I Will Not Forget
    Half-Charge Shot, (Buster Charge + Half-Charge Shot) x 2 Instances, Half-Charge Shot, Folder Lock, 6CD (Overcharge +16)
    GMO Data
    Snowy Weather Outfit
    Summer Dress
    Night Clothes
    Neo-Shogunate Uniform
    FXP
    Faction: Neo Shogunate (20FP)
    Faction FXP: (25/60/120/210/320)
    DragonierMan - 103 FXP
    Nightshade - 14
    Yasu - 2 FXP

    Other FXP: (30/70/150/250/400)
    Eternalis - 444 Fxp
    Martia - 93 Fxp
    DiDiver - 32 Fxp
    Bombie - 19 Fxp
    Holly - 13 Fxp
    BeastKnight - 12 Fxp
    Power - 10 Fxp
    Cutlass - 10 Fxp
    Tango - 15 Fxp
    ConMan - 8 Fxp
    ChronicleMan - 8 FXP
    Sign - 8 FXP
    Twin - 6 Fxp
    Chef - 6 Fxp
    MiracleMan - 5 Fxp
    MerchMan - 4 FXP
    Raptor - 4 FXP
    Memora - 4 FXP
    Jolly - 2 Fxp
    Bomba - 2 Fxp
    Crosses
    DragonierCross (Lvl 2): Normal/Wind
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Knight's Ward: 40Hp Casing, 2-Hit Shield, 2CD
    A Knight's Valour: Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), 2CD (Overcharge +1)
    MartiaCross (Lvl 2): Normal/Melee
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Determined Flurry: Dodge, Take Aim, Buster Strike (30null, Disarm x5 hits), 2CD
    A Solid Strike: ShotBase x2 (100)Null, Break, Impact, Self-Slow1, 3CD (Overcharge +1)
    EternalAuroraCross (Lvl 3): Aqua/Recovery
    Cross Description
    +40Hp, +1 Speed (Cap 7)
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Healing creates Cool-off

    Signatures:
    A Steady Support (2 Instances): Multi-Stage: First (8(9) Healing), Then (Time Delayed: (5(6)Healing, Per Action, for 20 additional actions))) 3CD (Overcharge -1 per 7 pulses)
    DiverCross (Lvl 1): Aqua/Variable
    Cross Description
    +10 to Aqua Chips
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Standard Actions have a 50% chance of creating Cool-off

    Signatures:
    A Crash of Waves: Multi-Target, (20Aqua, Blast2) x2 Targets, 2CD (Overcharge +2)
    Mikhail and Pirouette.exe (Zenny: 160, BugFrags: 202)
    Operator: Mikhail Norano
    Mikhail Norano
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Mikhail's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 11
    Buster upgrades: 0
    NaviCust Expansions: 10
    Navigator: Pirouette.exe
    Pirouette.exe
    Pirouette's Home Page
    Stats
    Level: 12
    Element: Normal
    Subtype: Recovery (Medical Mastery: Healing +20%)(Panacea: Status Cure)
    HP: 100
    Buster: (1/1/1)
    NaviCust Points: 90/90 Used
    Signature Pool: 520/520 Used
    Navi Customiser
    Points: 90/90
    Undershirt (10)
    SetGlass (15)
    ShadowShoes (5)
    FloatShoes (30)
    AirShoes (30)
    Active Custom Advance: Omnishoes (AirShoes + FloatShoes)
    Basic Graces (14/30)
    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    ColorPointStatus: Attack +10 / Enemy Accuracy +1 (Max 3)
    Accuracy: S / S
    Description: Adds 10 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack.
    Duration: Once
    Element: Null
    Trader Rank: D

    HolyPanelEffect: Small Holy Terrain Change
    Accuracy: S
    Description: Creates a small area of Holy Terrain beneath you.
    Duration: Once
    Element: Null
    Trader Rank: C

    GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    RedFruit1Recovery: 80 HP
    Accuracy: S
    Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Hi-CannonDamage: 120 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: C

    MoonBlade1Damage: 90 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D

    GigasArm1Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: C

    Signature Abilities
    Pool Total: 520/520 Used
    The First Spring
    Dodge, 20 Nova2, 2TCD
    Deep Breath
    Dodge, Strengthen 40, 2TCD
    Measured Pace (2 Instances)
    (Multi-Stage: First (45Hp Sacrifice, 10(12)Healing), Then (Time Delayed (10(12)Healing, Per Action, for 11 additional actions)
    Summer Night
    (Multi-Stage: First (Sleep), Then (Time Delayed(Stun1, 1 Turn Delay), 2TCD
    GMO Data
    PoliceGirl.GMO
    Yokai.GMO
    FXP
    Faction: NetPolice (32FP)
    Faction FXP: (25/60/120/210/320)
    Bayonet: 25 FXP
    Late: 19 FXP
    HoundMan: 14 FXP
    GangsaMan: 13 FXP
    Cabal: 6 FXP
    Garde: 5 FXP
    TrailingMan: 3 FXP
    Syne: 2 FXP
    WedgeMan: 2 FXP

    Other FXP: (30/70/150/250/400)
    Divina: 36 FXP
    Kabuki 30 FXP
    Phero 8 FXP
    Glow 12 FXP
    Crosses
    KabukiCross (Lvl 1): Fire/Wind
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Seigi no Sutansu: Movement, Medium Area Coal, 40Hp Planar Casing, 2TCD
    DivinaCross (Lvl 1): Null/Recover
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    White-light Warding: 2-Hit Shield, x2, 2TCD
    BayonetCross (Lvl 1): Null/Cursor
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Cease and Desist: Freeze, Stun, Shot-Type, 2TCD
    Jenny and Courseman.exe (Zenny: 3670, BugFrags: 170, Active Bounty: Buffy (Rogue)(5))
    Operator: Jenny Sutherland
    Jenny Sutherland
    Jenny's Home
    Subchip List
    1x MiniEnergy
    Physical Key Items
    Jenny's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 25 (of 25 available)
    Buster upgrades: 0, Nullify Shot
    NaviCust Expansions: 24
    Spare Chips (15)
    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    ElecAura1Protection: Any Non-Wood attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
    Duration: Once
    Element: Aqua.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: D

    WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
    Duration: Once
    Element: Wood
    Trader Rank: D

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    HawkCut1Damage: 30 + Consecutive Strike + Slashing x 3 hits
    Accuracy: B
    Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
    Duration: Once
    Element: Null
    Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
    Trader Rank: D

    Kunai1Damage: 30 + Slashing x 3 Kunai + Variable Targeting
    Accuracy: B
    Description: Summons 3 Kunai to throw at selected targets.
    Duration: Once.
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    CatcherEffect: Catcher
    Accuracy: B
    Description: Against navis: Sends a UFO to steal the first chip the enemy would use this round. Against viruses: Sends a UFO to copy the enemys attack for this round, and allows you to use it once next turn. The UFO remains in the air until it is given the opportunity to steal data from the enemy, or until the end of the turn it was summoned, whichever comes first.
    Duration: Once
    Element: Null
    Trader Rank: C

    StoneBodyEffect: StoneBody
    Accuracy: S
    Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    Navigator: CourseMan.exe
    CourseMan.exe
    Stats
    Level: 25
    Element: Aqua
    Subtype: Shadow (Trap Master, Free Self-Decoy)
    HP: 100
    Buster: (1/1/1)(ElementShot(Aqua))(Nullify Shot)
    NaviCust Points: 125/130 Used
    Signature Pool: 1080/1080 Used
    Navi Customiser
    Points: 125/130
    Undershirt (10)
    Shield x3 (45)
    First Barrier x4 (20)
    Fast Barrier (15)
    First Armour x4 (20)
    Fast Armour (15)

    Uninstalled:
    I'm Fish! (20)
    Digital Key Items
    Digital Key to Hevari's Lab (Rogue and Normal Net Valid)
    Digital Link to Penelope/ElDorado/BabaYaga's Unoperated Navi Sanctuary
    Courser's Default (30/30)
    BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D

    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    IceWave2Damage: 100 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    HeatSpreader2Damage: 60 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: C

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    LightningDamage: 180 + Seeking + Drop Attack
    Accuracy: B
    Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
    Duration: Once
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D

    PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
    Accuracy: B
    Description: Rips up 1 panel and sends it flying at the designated target.
    Duration: Once
    Element: Depends on Terrain
    Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
    Trader Rank: D

    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D

    Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
    Accuracy: B
    Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
    Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
    Element: Null
    Trader Rank: C

    RemotePlug2Damage: 110 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: C

    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: C

    SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Aqua
    Special: Creates Onsen terrain instead of Sea if used in YokaNet.
    Trader Rank: E

    Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
    Accuracy: S Block, A Return
    Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
    Duration: Once
    Element: Null
    Special: I-Field is pierced by Impact, Counter is negated by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Totem3HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 180 Fire + Line Attack (3) / Healing 90
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: B

    Needler2HP: 80
    Properties: Normal, Mobile
    Object Damage: 80 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 40 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: C

    MomograHP: 60
    Damage: 15 + Backstab
    Accuracy: B
    Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
    Element: Null
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C

    Recover50Recovery: 50 HP
    Accuracy: S
    Description: Heals 50 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    Signature Abilities
    Pool Total: 1080/1080 Used
    Forked Streams
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits). 2TCD
    Mist and Shadow
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow). 3TCD
    Solo Teamwork
    (15Aqua, x 4 Hits, x 4 Targets, Shot-Type). 6TCD
    No Peeking!
    Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)). 3TCD
    Murky Deception
    (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    River's Silver
    (Steelbody, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    Wave Refresh
    (30 Healing). 1TCD
    Delta Flood
    (90 Healing). 3TCD
    Ebb and Flow
    (First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions). 2TCD
    GMO Data
    Cassonova.GMO, Joke Gift from Mime
    FXP
    Faction: NetMafia (20FP)
    Faction FXP: (25/60/120/210/320)
    35 JailBird FXP
    24 TaxidermyMan FXP
    16 Kismet FXP
    12 TriangleMan FXP
    10 Gala FXP

    Other FXP: (30/70/150/250/400)
    57 Mime FXP
    47 MeleeMan FXP
    41 Wand FXP
    37 Twig FXP
    30 Hevari FXP
    27 Trace FXP
    10 Jury FXP
    10 Penelope FXP
    10 BabaYaga FXP
    10 ElDorado FXP
    8 Shok FXP
    1 BlessMan FXP
    Crosses
    MeleeCross (Lvl 1): Fire/Melee
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Burning Reaver: Multi-Stage, First (Feint, Take Aim), Then (Multi-Strike(10Fire, Nova2) x2 Hits), 2TCD
    MimeCross (Lvl 1): Null/Shield
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    What's That!?: Microburst, 1TCD
    No Sale!: Trap (An Attack Hits Courser): (3-Hit Shield, RecoveryTime1 (Contributing only 20 points)), 2TCD
    JailbirdCross (Lvl 1): Null/Melee
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Prison Shiv: (20 x2Hits, Break, Nullify, Melee-Type), 2TCD
    WandCross (Lvl 1): Fire/Shadow
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Star Field: (20Fire, Nova4), 2TCD
    TwigCross (Lvl 1): Wood/Shadow
    Cross Description
    +10 to Wood Chips
    Pool: 80/80
    Signatures:
    Leaf Ward: (80Hp Barrier), 2TCD
    SquallOUT (BeastOUT): Aqua
    BeastOUT Description
    Engage with 260 BSP
    Signatures:
    Raging Torrent: (Element Boost 20) (200BSP)
    Swelling Tide: (Random BusterBoost x2) (200BSP)
    Ocean Grave: (Sea Stage, Planar Body (1 round), 60Hp Planar Casing) (200BSP)

    Posts made by Rogan

    RE: Coastal Paths
    As she caught her breath, Lyntael wobbled slightly, steadying her footing on the unstable ground and panting hard. The rushing swell of her charge replenishing itself made her wince and grit her teeth but she held it back and began forcing herself to cool down again, gradual small pulses of sparks crackling and rolling from her skin as the bursting need to expend again gradually calmed. Around her, the remaining other viruses had indeed decided to leave her alone, with the defeat of the violent bird of prey and Lyntael swallowed, watching its metallic parts breaking down rapidly. She probably could have run, instead of destroying it... probably, though it had been fast... but who else wold it have preyed on if she hadn't stood her ground? It didn't feel good, but... maybe that was how it should be. She didn't want it to feel good.

    “You know, Lyntael...” A dry and wryly amused Rogan spoke up, his voice emanating from just behind her as it usually did. “I suspect you'd have a very hard time convincing anyone that you 'weren't made for fighting' these days.” She heard him give a soft laugh at the comment, but there was a weigh behind it that he was hiding as well, and she nodded slowly. With one hand she reached out ,gathering the fragmented data and letting it coalesce into faint green strings that curled around her wrist and arm before trailing away.

    “Maybe... But I wasn't, Rogan. You know that. I wasn't made for this, but I've learned, and I've grown...” She drew a deeper breath, letting the last of her sparks scatter and fade as her heart rate returned to a resting pace. “No matter what else has happened, I've always wanted to be what you... Hm...” She paused, drifting to silence for a moment as her thoughts corrected themselves and her footsteps began to gradually push her forward again, across the mud and muck and towards her destination. “Not... Not to be what you want, Rogan... we've argued enough about that... but to be able to do what you need me to do. There's a difference there that I think I didn't quite understand, in the early days.” She glanced out towards the sea, then forward again as she heard Rogan sigh.

    “If I may confess, Lyntael... I suspect that what I thought I wanted of you, and what you wanted to be, were very distinctly different things.” He was quiet for another moment, but Lyntael let the silence hold until he continued. “They might still be, now, if I'm honest...” She heard him draw a breath, hesitating across the connection. “Lyntael, I...” He breathed out again with a short sigh. “Later. You should be almost there...”

    As she pushed forward, looking around for further signs of whatever it was that Eurayle had pointed them towards, Lyntael didn't press Rogan to continue. There were plenty of things they probably needed to talk about before it was time for the next mission, and several things besides that she... wasn't really letting herself process with until after she was back home and could unpack it more. Her body was aching by this point, and as much as Rogan had reported that her vitals were stable, according to the PET and its readings of her, she felt exhausted and worn down from the day's training. If they could just take care of whatever the threat was here, that would be enough... she needed tea and a shower, and ideally a bathroom, and was very much ready for this outing to be completed.

    ((Ready for Battle 15))
    posted in Beach Rogue Net •
    RE: Suburban Surfing
    As she focused on the map, eyes closed, Seafoam felt almost like she could hear the roll and crash of waves, and the scent of salty brine. The ground seemed to lurch underneath for for a moment, and as her eyes snapped open to catch her balance, the inquisitive navi found herself on what looked like the deck of a small raft, crudely cobbled together with a shallow keel and low guard rails all around. Tall waves dwarfed the tiny raft, lifting and dropping it again while a black storm rumbled and cracked overhead. Huddled in the centre of the raft, a familiar-looking trio of metools hid under their helmets, bopped around like beans in a basket while the storm battered at them. Far off, a rocky cliffside was just visible off the bow of the raft and its single-mast sail was straining in the storm winds as it tugged the tiny craft gradually towards the land.

    Shapes moved in between the dark waves, and the raft seemed to be taking on water; one of the trio had begun attempting to bail water, while another fought to keep the sail straight, but they each ended up ducking for cover beneath their helmets again any time the raft lurched badly. It seemed like it might make land, just... or it might not, and that was without dealing with whatever danger lurked in the waters.

    For a moment or two, Seafoam was aware of the sense of this being some kind of memory or vision, but then the sense faded and the world around her began to feel and seem real in every way that mattered... though it didn't seem as though the trio of metools cold see her or were aware of her presence in their unfolding story. The question was, what seemed more important for Seafoam to do in this moment?
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    OOC Notes
    ((The net space is based on the net spaces from the MMBN universe, but are more advanced through the progression of time and technology. In effect, it's as solid or as liquid as you wish for it to be for your roleplay, more or less. Unless your mod sets down specific descriptors that rule a scene certain ways, you can treat them as simple panels and run across them, or you can treat the scene as more real-world reactive and the water as something you wade and swim through. In general, the world reacts in a much more real-world way, compared to the games, but it is still largely comprised of panels when you get into the nitty-gritty. In a combat situation, you won't generally submerge in a liquid panel unless you choose to do so (or are forced to by an effect), but the battle maps are also three dimensional, so you may find submerged viruses may not be in your melee range unless you dive down to meet them, and so on.

    You are correct in that I did not make mention of any lifeguards being present; I'd encourage you to seek answers to questions like that in character, such as by looking around to check for them - the same way that you examined your badge for any extra features, for example - rather than asking your mod directly out of character. It gives the mod the opportunity to 'yes-and' or 'no-but' your plays.))


    A quick check failed to reveal any extra features on the badge Prose had given him, unfortunately. It was convincing enough visually, and it would probably get him past and staff or security doors that needed an ID scan, but there didn't appear to be any higher order functions to the tag... it seemed like Delta might be on his own for now.

    His shouts caught the attention of the playing navigators who each looked around in confusion for a moment, before beginning to make a hasty retreat towards the sand while Delta approached the shape below the waters. The reaching tentacles lunged upward but their ambush was spoiled; most of the grabbing tendrils missed their marks and the one that managed to catch at a navi's ankle only held for a moment before she slipped free with a shriek of panic and swiftly rushed to join her friends. Frustrated, however, the dark shaped turned its attention to the noisy navi interrupting its schemes. At least it seemed like Delta had something of a clear space to operate in for the moment.

    -=Beach Invaders=-
    JellyJelly (Jelly)

    Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

    Area: Beach

    HP: 220
    Attack Damage/Effect: 30 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 20 + 1 action charge
    Attack Accuracy: A
    Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
    Element: Aqua
    Possible Rewards (Per Virus): Wave1 (Rare), Zenny
    Special: OmniShoes
    Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
    Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
    Special: This virus is anchored and cannot move when attacking.
    ??: 220Hp [Sea][Submerged; near the bottom, about a movement deep]
    StarfishStarfish (Starfish)

    Area: Yoka, Beach

    HP: 60
    Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
    Attack Accuracy: D
    Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
    Element: Aqua
    Possible Rewards (Per Virus): BubbleStar1, Zenny
    Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
    Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
    Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
    : 60Hp [Sea][Submerged; on the bottom, about a movement deep]
    SlimeySlimey (Slimey)

    Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

    Area: Sharo, NetVegas, Beach

    HP: 90
    Attack Damage/Effect: 15 Aqua + Slow
    Attack Accuracy: A
    Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
    Element: Aqua
    Possible Rewards (Per Virus): MetaGel1, Zenny
    Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
    : 90Hp [Sea][Submerged; on the bottom, about a movement deep]

    -=Beach Inspector=-
    Delta.Exe: 200Hp [Sea]

    -=Beach Resort=-
    70% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    Most of the area
    10% Normal
    • No effects.
    Outer perimeter, a floating walkway between the resort waters and the rest of the ocean
    20% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    The distant shore, about two movements away.

    -=Beach Battle, Start!=-
    posted in Beach Net •
    RE: The WineGlass Private Beach Resort
    Delta's initial patrol along the main beachfront seemed peaceful and safe, for the most part. Beach-going navis didn't pay him much heed and everything seemed calm for now. The early-morning resort guests were now just beginning to be joined by the more relaxed starters and navis of all types were dotted about sunbathing, playing in the sand, swimming or surfing.

    An outer ring encompassed a large body of the sea directly off the beach, with a floating walkway ringing the outside. This seemed like it might effectively e the resort boundary, on the seaward side of things and marked the limit for where swimmers could expect to be safe from the normal perils of beach net. As delta made a trip along the gently bobbing perimeter path, the sea inside the boundary appeared clear of any mysterious anomalies, until he reached a point about two thirds of the way around his sweep.

    A dark shape moved slowly, blending in with the sandy sea floor at the very bottom of the water - a large shape that was easy to miss at a glance. Upon closer inspection, Delta could make out that the creature, whatever it was, was hard to spot because it was largely transparent as it edged along the sandy bottom, but once he had seen it, Delta began to pick out what looked like a mass of thinner, longer tendrils and tentacles reaching forward and upwards, every so slowly and carefully, towards a group of navis playing games in the water, splashing each other and seemingly unaware of what approached from below.
    posted in Beach Net •
    RE: The WineGlass Private Beach Resort
    While there didn't seem to be any obviously lurking viruses in his immediate vicinity, who knew what lingered in the unseen places of the resort? Prose, for her part just nodded again, seemingly satisfied with Delta's down-to-business demeanour. She pulled a small trinket, seemingly from the chest band of her swim suit, and handed it up to him. It looked like a small pager, except that it was white and circular, with a single red button on the front, a stylised red wing design on the back and a short antenna that ended in a fuzzy red tip.

    "Just give that a press if you need to get in touch, no problem and good luck. I think you'll be fine!" As she stepped back again the small bunny-girl gave Delta another grin and a wave then seem to jump backwards as though hopping off the edge of a cliff. There was a terrible screeching static sound like tearing code or the fabric of the nearby net complaining, and then her form was simply gone from sight.

    This left Delta with a few choices, on his own and with a mission to do. A sweep of the beach itself didn't seem likely to turn up any viruses that the civilians frequenting the area hadn't already found... though if there was something lurking unseen beneath the sparkling waters, there would be a lot of navis potentially in danger. He could also start by heading towards the more structured areas of the resort; there was the main resort lodge that presumably housed the private rooms and other accommodations for guests, a secondary series of smaller buildings that looked like they were mainly designed as restaurants and cosmetic beautification opportunities...

    He could also try clearing out the pool and spa zones where were apart from the main buildings between the formal structures and the beach itself. Finally there was the partitioned off section of the beach at the opposite end of the resort from where he was now, and there was a door between the main buildings that looked like it would probably lead into the more 'behind the scenes' inner workings of the resort - staff rooms, storage areas and the like. Where he decided to start was mostly up to Delta now.
    posted in Beach Net •
    RE: Suburban Surfing
    Sure enough, after a few moments of decoding and recompiling, the crystal opened up to present Seafoam with an additional chip for her troubles.

    ((GMD: FanHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Fan Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a VacuumFan to pull enemies closer and reduce their evasion.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    ))
    posted in ACDC Net •
    RE: Coastal Paths
    The sudden swooping dive of the flying metavirus buffeted Lyntael as she twisted aside just in time and tried to steady her footing, a small gasp of surprise bitten off in the moment. Even as she tried to turn her sight to track the massive creature, her body was already responding ahead of her, her instinctive barrier crackling into shape as it spread out from her chest, stabilised as it passed beyond her strikers and faded from sight. Her charge lifted with the sudden spike of adrenalin, tingling beneath her skin as Lyntael herself drew a breath and took quick stock of the development.

    Another metavirus; probably one of the largest ones she'd seen in person and clearly out for blood... the strange sensation struck her again as she watched it bank back towards her, just how calm she was in the face of the threat. She had no doubt those talons would rip her in two if they cold latch onto her properly, and the odds of reasoning with the creature seemed remote at best, but still... She let out a slower breath, setting her stance even as her heart rate rose to match her swelling charge. At the peripheral of her vision, she took note of the other viruses that had shown themselves – either disturbed by the larger one, or summoned by it to assist; either way, they weren't her enemies unless they made a point of it... but the large one certainly seemed to be barring her way forward, maybe even guarding it deliberately.

    A small scattering of sparks fanned out from her body in between rising pulses of the charge in her chest and she focused on the hawk, tracking its movements and staying light enough on her feet to avoid any errant aggression from the surrounding viruses. She could feel the way the air curled around the flying virus, eddying about its wings as it arced in the sky... it almost felt like she could reach out to those same currents and pull them back from the creature... almost... around her a fresh flurry of cycling winds sprang up to enshroud her form and lift her steps as another pulse of electricity crackled from her skin into the surrounding mud and water.

    She didn't strike out at anything actively, keeping her focus on the main virus and weaving in place as she needed to to track with its movements and avoid harm from other sources – any virus that got too close at the wrong time might get a sting, but Lyntael was focused on the more dangerous target alone, waiting for the right moment. She'd given it a chance to back off, but the hawk was making it clear that its first swoop was more than a warning shot, so dealing with it swiftly was the safest course now, to save herself and anyone else who passed by.

    Her charge continued to build and she embraced it as another ripple of sparks washed off her form and her strikers began to glow brighter and brighter. Anything that managed to land a strike on her body at this point would receive a more thunderous cascade of electricity for its trouble, but Lyntael turned with the Hawk while the electric current filling her body made every part of her buzz with heat. She narrowed her stance and brought her hands close together on her central line, then let herself drop to one knee with her toes digging hard into the mud until she found the purchase of solid ground to brace against. Her own air currents circled, warding off attempts at ranged assault and she took a long breath then let it out slowly.

    When the hawk dived for her again Lyntael held still, watching it, then sprang as it closed in. She leapt up and forward, driving with her braced leg to give the rising strike from her following foot as much speed and force as her small frame could put behind it. The power flooding her body flowed in a rush that gave sudden relief to its burning pressure, drawing in to her chest from every extremity then thundering outward through her ankle striker as her kick reached its peak. The flare of lightning obliterated all sense for a moment as Lyntael followed through. Her body arced over in a graceful turn that followed the momentum of her strike and trailed spiralling wind currents with her until she landed one foot after the other, a few feet back from where she'd leapt.

    Her form held for a moment in perfect grace before the drain feeling dragged her to buckle and the empty void of charge gnawed at her. A pulse answered from somewhere deeper within her, and then the charge was surging back again, circling up inside her and filling her lungs with fresh breath as she blinked through the fading light of the blast to see if the aggressive virus had survived her response.

    Summary

    L*) Turbulence (Auto-deflect on shot or lobbed attack)
    L*) Gust (Knock Back effects are Double Strength, and attacks with them gain Wind type)
    L*) First Armour: (20Hp Casing)
    L1) A Burning Ache, for laughter recalled (Buster Charge, 40Hp Barrier, SupportBase(20), Counter(On Hit): (20Elec Nova2, Knockback), 15Hp Sacrifice, Off-Target (1 Rank, 1 Round)), 4CD (Overcharge -1)
    L2) A Manifest Spirit, and eyes that dance (10Elec Nova2, Take Aim, Dodge, Movement, Off-Target (1 Rank, 1 Round)), 3CD (Overcharge -1)
    L3) A Single Ember, for a life once stalled (Buster Charge, Status Cure, SupportBase(20), 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 Round)), 3CD (Overcharge -1)
    L*) Fast Armour: 20Hp Casing Refresh
    L4) My Fear Swells, but I hold tight (Dodge, 20Elec Nova2, Knockback, Charge-Burner), 3CD (Overcharge +1)
    L5) My Faith Can Heal, with time for laughter (Buster Charge, Feint, Movement, 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 round)), 3CD (Overcharge -2)
    L6) Full-Charge Buster Strike (600Elec, Disarm, A (+Take Aim in case of negatives)), (Overcharge +12) @ TinHawk (meeting it if/when it comes for another fly-by)

    Cooldowns and Overcharge

    Overcharge: Begin: +0, A Burning Ache (-1), A Manifest Spirit (-1), A Single Ember (-1), My Fear Swells (+1), My Faith Can Heal (-2), Full-Charge Strike (+12), End: +12
    posted in Beach Rogue Net •
    RE: The WineGlass Private Beach Resort
    Prose sipped on her drink, finishing it more swiftly as Delta elected to remain standing and chose not to flatter the tiny navi's playful compliment fishing. She tilted her head to one side, appraising him as she set her emptied drink down.

    “Tough crowd, huh? Alright, straight to business then. Walk with me...” She hopped down from her stool, an action which only effectively made her small stature more apparent, then walked to the entrance of the small bar, looking out across the curving bay of the resort's beach.

    “It's not exactly a coordinated thing... let me explain... So... A few hours ago, there were a bunch of strange disturbances across the rogue layer of beach net. Something really messed with the weather systems and even if those old lower network ones are deprecated, that's still not something your average navi can do without a lot of high end permissions and... augments, let's say. The disturbances came and went, like a creature passing across the network, but the ripples fanned out pretty badly, and some of them bled over into the public upper net. Here.” Prose shrugged and began to wander out from the cafe and down towards the waterfront across the soft sand, hands behind her head.

    “Now... there's a Cybeast that we know of that might cause something like that... but if it were her, we'd be expecting the effects to be a little worse, and Beach really isn't her normal stomping grounds either... so, I've been sent to look into it. Since you're here, I can drop down to the lower net and have a proper look around right away. I'll give you a direct link if you need to stay in touch though... what I need from you is... you're going on a bug hunt, so to speak.” Here Prose glanced back towards Delta with a small smirk and a raised eyebrow, then returned to her more serious focus again.

    “See, the ripples that reached up this high weren't anything major, but it did cause a surge of agitated movement from a load of lesser viruses – the ones intelligent enough to get out of the way when something big happens, you know? We got a big volume of sudden virus activity all through this region, especially around here, and wouldn't you know, there's a navi beach resort here, with loads of civilian navis who don't have combat capabilities or busting programs. There are auto systems in place to keep the resort safe, of course, and they picked up the big groups, but they didn't get everything, and there's always a chance that some of the viruses that slipped through might even be ones that scuttled up here from the rogues – the auto-systems won't be calibrated to deal with them. I need you to do a sweep of the resort and find any loose viruses you can, and take care of them before any civilians get caught in the crossfire. If you can, take note of what you find and where you find it... it might be helpful.” Prose skipped forwards a few steps then turne dto face Delta more directly, still grinning as though her topic of conversation was no more concerning than a spring breeze.

    “Got all that? Oh! You'll need this too!” She darted forward again quickly, then reached up high to poke at a point on the left of Delta's chest. There was another sound like complaining static as a square badge rapidly formed from disparate red strings of code; as it came into proper form, the badge had a digital Id photo of Delta himself, behind a fancy WineGlass logo, with a serial number and scan code beneath. Prose tilted her head, scrutinising her work for a moment or two then grinned again.

    “There you go, you're now WineGlass Resort Security. That should get you everywhere you need to go! Okay, I should head down, and you should get hunting... any last questions?” The bunny girl waited to see if Delta needed to know anything else before beginning his mission, though it looked like she was otherwise ready to part ways with him until his task was complete.
    posted in Beach Net •
    RE: Suburban Surfing
    Picking her moment carefully, Seafoam first evaded the next attack from her counter-element foe then took the shot a moment later before it could respond. No misses this time as her cannon shot pinned the irksome virus and put an end to its threat. The lingering shrubby was only moments behind, warping out from its cover position to belch another wide log in Seafoam's general direction, but the navi was already moving to circumvent the poorly-aimed attack. Her quick retaliatory harpoon might not have had too much power, but it was just the right amount to ensure that that particular shrubby wouldn't be bothering any more ACDC civilians.

    Still in the flow of combat, Seafoam sent out a wave of energy to convert a large amount of the surrounding panels to sea that she could work with, taking preemptive cover, but after a few moments she'd confirm that her own attacks had all landed true, leaving no more hostiles for her to worry about for now.

    By the time the navi surfaced again, she'd be able to see that the remaining logs thrown by the shrubby bobbed neatly in the water while, in keeping with the oddities of net physics, the trees remained upright and standing on the water's surface, somehow. The moment of peace would give Seafoam a chance to retrieve the glittering crystal still safely lodged in one of the tree's branches, if shew anted to – chances were the network's auto-recovery code would have reverted her panel changes by the time she was finished collecting it.

    -=Woodland Critters =-
    BunnyBunny (Bunny)

    Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

    Area: ACDC, SciLab, Electown, Dentech

    HP: 50
    Attack Damage/Effect: 10 Elec + Stun1
    Attack Accuracy: A
    Attack Description: Hops around randomly before lining up a shot and firing.
    Element: Elec
    Possible Rewards (Per Virus): ZapRing1, Zenny
    Special: Slightly better dodges.
    : DELETED
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    A: DELETED (Ping!)
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    B: DELETED

    -=ACDC Ranger =-
    Seafoam.Exe: 110Hp [Normal]

    -=Wooded Outskirts =-
    100% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.


    -=Objects=-
    Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
    Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam
    Shrub A: DELETED
    Shrub B: DELETED
    GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]

    -=Battle 2, Victory!=-
    Spoils: 600z, RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D


    Open GMD?
    posted in ACDC Net •
    RE: Suburban Surfing
    Seafoam returned fire at the aggressive Bunny while she requested her chips, but just as the virus' own ring attack had missed her initially, so Sefoam's retaliatory wave wasn't swift enough to prevent the Bunny hopping out of the way before it was hit.

    The chips arrived moments later and her shockwave thundered across the ground, tearing up the bush that one of the shrubby viruses was hiding behind and battering the creature itself as it passed. In startled hast,e the virus drew itself up and spat a wide rolling log of wood towards Seafoam, covering its trail as it then dashed away to hide behind one of the narrow trees instead. The log missed its target, halting with a dull thud against a different tree while Seafoam herself was forced to dodge away from another shocking electrical ring launched from the bunny's ears.

    Her shotgun blast managed to rip apart the second bush and eliminate the Second shrubby as well, just before it could teleport out to attack her, leaving just two targets on the field arrayed against her.

    -=Woodland Critters =-
    BunnyBunny (Bunny)

    Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

    Area: ACDC, SciLab, Electown, Dentech

    HP: 50
    Attack Damage/Effect: 10 Elec + Stun1
    Attack Accuracy: A
    Attack Description: Hops around randomly before lining up a shot and firing.
    Element: Elec
    Possible Rewards (Per Virus): ZapRing1, Zenny
    Special: Slightly better dodges.
    : 50Hp [Normal][About a movement ahead of Seafoam directly ahead]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    A: 10Hp [Grass][Behind Narrow Tree A]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    B: DELETED

    -=ACDC Ranger =-
    Seafoam.Exe: 110Hp [Normal]

    -=Wooded Outskirts =-
    60% Normal
    • No effects.
    Most of the area
    40% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    Much to the side to Seafoam's Left

    -=Objects=-
    Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
    Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
    Shrub A: DELETED
    Shrub B: DELETED
    GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]
    posted in ACDC Net •