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    Skyrender

    @Skyrender

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    Suien Matsumoto and Rass.EXE - Zenny: 390 - Bugfrags: 0

    Suien Matsumoto
    Profile
    Email


    Key Items
    Suien's PET, Riccio's Quill, Contact Data: Ezarith E.

    Subchips

    -EnergyPack: 1
    -Escape: 2
    -Process Edit: 1
    -Unlocker: 2


    Rass.EXE
    Appearance
    Statistics:
    HP: 100
    Level: 17
    Element: Normal
    Subtype: Summon
    Passive Mobilize - Objects have a single-use move action
    Active: Masterwork - Add 20 + (Level) HP to object.
    Buster: Atk:5/Rpd:1/Chg:5
    Buster Type: Phasing
    Buster Damage: 30/300/600
    NaviCust (50/50):
    Undershirt [10]
    First Armor x5 [25]
    Fast Armor [15]
    Upgrades

    HP Memory: 0
    NC Upgrades: 2
    Process Upgrade: 15
    PowerUP: 8
    Buster Upgrade: Phasing
    Chip Levels: 6
    SP Levels: N/A

    GMO's
    None yet...


    FXP & Crosses

    FXP: [Current/Next Level]
    MeleeMan.EXE: 84/150 FXP
    Seraphim.EXE: 45/70
    Zephyr.EXE: 6/30
    Crosses:
    MeleeCross LV2 (Fire/Melee) +15 to Fire Chips, +20 HP, +1 Speed
    SeraphimCross LV1 (Normal/Cursor) +10 to Normal Chips

    Signatures

    [| Cap: 180 [270] / 30 || Points Remaining: 20/680 (Process Upgrades: 15)|]
    Actives:
    Rassboard
    20 HP object, Flying, Light, 1 Tactical Move/Turn, 5TC

    Fusion Restorer
    45 HP heal + 20 HP Casing, 2TC

    Sync Buster
    Dodge + Buster Charge, The next two times Rass make a charge attack, he gains a buster charge after the attack. 4TC

    Subsystem Hack
    Telekinesis, 2TC

    Fusion Force
    Ground Attack, Pull x2 Nova 4, 2TC


    Cross:
    M.A.S.S. (MeleeCross) - Soul Fist: Savior Flash
    Teleport + 2x Buster Charge, 4TC

    S.A.S.S. (SeraphimCross) ? Battle Monster: Tem
    Decoy, 1TC

    S.A.S.S. (SeraphimCross) ? Battle Monster: Argoyle
    Decoy, 1TC

    S.A.S.S. (SeraphimCross) ? Battle Monster: Ishamech
    Decoy, 1TC


    FusionFolder 30/30
    Normal
    AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    AreaGrabEffect: Teleport + Accuracy UP
    Accuracy: S
    Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
    Duration: Once
    Element: Null
    Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
    Trader Rank: D

    AreaGrabEffect: Teleport + Accuracy UP
    Accuracy: S
    Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
    Duration: Once
    Element: Null
    Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
    Trader Rank: D

    Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
    Accuracy: B / C / D
    Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
    Duration: Once
    Element: Null
    Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
    Trader Rank: D

    MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
    Accuracy: B
    Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
    Duration: Once
    Element: Null
    Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
    Trader Rank: D

    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    DBLBeam2Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 10 Null + Stun to all Enemies (Yellow Beam)
    - Status Cure to all Allies (Green Beam)
    Trader Rank: C

    GigasArm2Damage: 120 + Break + Impact + Knockback + Gigas Charge 120
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 120: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: B

    SwordyHP: 60
    Damage: 20 + Long Attack + Slashing / 15 + Wide Attack + Slashing
    Accuracy: B
    Description: Creates a Swordy-N virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
    Element: Null
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C

    Fire
    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    ShootingStar1Damage: 40 x 5 + Drop Attack
    Accuracy: E
    Description: Fires 5 extremely inaccurate meteors at a single enemy.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    Aqua
    LilCloudDamage: 70 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    SeaZoneEffect: Large Sea Terrain Change
    Accuracy: S
    Description: Creates a large zone of Sea Terrain, centered on you.
    Duration: Once
    Element: Aqua
    Special: Creates Onsen terrain instead of Sea if used in YokaNet.
    Trader Rank: D

    Elec
    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ElecSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Elec
    Trader Rank: C

    Satellite1Damage: 60 + Impact + Object Orbit
    Accuracy: B
    Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
    Duration: Once, or up to 2 turns, if orbiting.
    Element: Elec
    Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
    Trader Rank: D

    CobraEgg1Damage: 110 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Wood
    SideBamboo1Damage: 80 + Long Attack
    Accuracy: B
    Description: Summons a Kilby virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
    Duration: Once
    Element: Wood
    Trader Rank: D

    CactusBall2Damage: 40 x 4 Hits + Ground Attack
    Accuracy: C
    Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
    Duration: Once
    Element: Wood
    Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
    Trader Rank: C

    Objects
    RockCubeHP: 200
    Properties: Normal
    Object Damage: 200 + Impact
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Accuracy: Special
    Description: Creates a RockCube on the field directly before you.
    Duration: Until end of battle or destroyed.
    Element: Null
    Trader Rank: D

    RockCubeHP: 200
    Properties: Normal
    Object Damage: 200 + Impact
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Accuracy: Special
    Description: Creates a RockCube on the field directly before you.
    Duration: Until end of battle or destroyed.
    Element: Null
    Trader Rank: D

    DiscordHP: 50
    Properties: Heavy
    Object Damage: 50 + Impact
    Damage Method: Throw, Telekinesis
    Status Effect: Confusion + To-All-Clause (Enemies)
    Accuracy: S
    Description: Causes mass confusion in the enemy ranks.
    Duration: 1 turn or until destroyed.
    Element: Null
    Trader Rank: C

    TimpaniHP: 50
    Properties: Heavy
    Object Damage: 50 + Impact
    Damage Method: Throw, Telekinesis
    Status Effect: Hold + To-All-Clause(Enemies)
    Accuracy: S
    Description: Stops all enemies from moving with a powerful sonic wave.
    Duration: 1 turn or until destroyed.
    Element: Null
    Trader Rank: C

    WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Sensor1HP: 100
    Properties: Anchored, ElecBody
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 Elec + Beam Attack + Stun 1
    Accuracy: S
    Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
    Duration: Until destroyed or until it attacks.
    Element: Elec
    Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    RemoteBit1HP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 80 + Panel Break + Drop Attack
    Accuracy: B
    Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
    Duration: 3 turns or Until destroyed
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    SentinelGunHP: 50
    Properties: Anchored
    Object Damage: 10 + Impact
    Damage Method: Telekinesis
    Attack Damage: 10 Null + Stun 1
    Accuracy: A
    Description: Summons an autotargeting gun turret that fires stun bolts.
    Duration: Until destroyed.
    Element: Null
    Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
    Trader Rank: D

    SentinelGunHP: 50
    Properties: Anchored
    Object Damage: 10 + Impact
    Damage Method: Telekinesis
    Attack Damage: 10 Null + Stun 1
    Accuracy: A
    Description: Summons an autotargeting gun turret that fires stun bolts.
    Duration: Until destroyed.
    Element: Null
    Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
    Trader Rank: D


    Unused:
    Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D

    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    Hi-CannonDamage: 120 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: C

    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    MarkCannon1Damage: 70 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: D



    Supporting Protoplasm

    Current Configuration: Tem.SP
    Appearance
    HP: 40
    Level: 0
    Element: Normal
    Subtype: Summon
    Passive Self-Destruct - Objects deal (Max HP/2) Damage @ Nova2 upon destruction
    Active: Crafting - Create a 20 + (Level) HP object.
    Attack: 10
    Attack Type: None
    Signatures:
    Subsystem Hack
    Telekinesis, 2TC



    Vanity

    Twarma: 30
    Wowness: Infinite
    Awesomeness: Infinite
    God status: 1
    Internets: 1

    Posts made by Skyrender

    RE: Chip Net-Shop
    A piercing black light slammed into the network, the resultant particles quickly reforming into a fluid, black form. A luminous blue globe followed from the sky, crashing into the inky black form in a burst of brilliant azure light. A moment later, a slender blue-and-white netnavi took a confident step forward into the bustling concourse that was the Internet City Commercial Area. All manner of navigators and programs darted about their business, presenting a daunting challenge for the newly-mobile Tem. The golden-haired subsystem hesitated for a moment, her sharp blue eyes narrowing as she scrutinized the semi-random movements of the myriad of obstacles that lay before her.

    ...there!

    Seeing the briefest of pathways and seizing the opportunity, Tem pushed forward, nearly diving headfirst into a break in the crowd. The finned navi darted past a group of strolling NormalNavis with uncommon alacrity, slinked through a break in a parade of Mr. Progs with a single fluid lunge, and just barely managed to pivot in time to evade a passing convoy of data cubes apparently destined for SciLabs. A particularly well-worn violet-hued Navi cast a long sideways glance toward the former subsystem as she dove past him into a three-point landing at the foot of the nearest LinkMan kiosk.

    ”Hah!” shouted an excitable Tem, once again unintentionally vocalizing her internal thoughts, ”A flawless bit of maneuvering, if I do say so myself! Even that purple cretin over there can’t stop marveling at my agility and poise.”

    Tem’s “admirer” shook his head and walked away. “&$#in’ weeb pervert netOps,” he muttered, “Internet City’s going to %#$ these days…”

    Unperturbed, Tem rose to her feet and tapped her wrist, displaying a list of data for LinkMan’s review. ”Pardon me, sir,” she said, brushing a stray lock of hair out of her eyes, ”I would like to requisition this list of battlechips, and have prepared a zenny transfer accordingly.”

    2x SentinelGun - 3600z
    1x Satellite1 - 2100z
    2x Untrap - 800z
    Total: 6500z
    posted in Commercial Area •
    RE: Mission: Sharo Military Facility
    “Stories from the field? Sure, I’m happy to share one or two” began Suien, grateful for the change in conversation as he leaned back in his chair. However, as he mentally ticked through his misadventures, his small smile slowly transformed into a grimace as he realized the distinct lack of any acceptable stories to share.

    There was the time he brutalized some heelnavis in front of an elementary school class

    There was the time he got drunk and jacked into a broken TV at a bar

    There was the time he had that weird… not-date but also not-not-date with Rania and the weird old guy.

    There was the time he hung out with two underage girls in a shared bath

    There was the time he navigated Rass into an active combat situation while hungover

    There was the time he hacked a NetVegas security feed after a night of debauchery

    Suien shook his head. “Um…. unfortunately, I think I lead a pretty boring life.” he said, swirling his drink. “That’s part of my professional rut, so to speak. I’ve been mostly surviving overseas through contract work and odd jobs here and there.” After a moment’s hesitation, he continued. “You know, teaching, maintenance work, security system uh.... vulnerability testing,” he said, somewhat unconvincingly.

    Taking another sip, he glanced over toward his PET, refocusing his blurring vision. “If I’m being honest, taking care of Rass has been my main concern for the past few years,” he admitted, the words flowing easily from his slightly inebriated state. “I know it’s a bit strange to be tinkering with navis at my age, but I want to make sure that he… they... are self-sufficient and, well... happy. I owe the three of them that much after what happened.”

    After another pause, Suien realized his error, “Sorry, four,” he said quickly, “I meant the four of them.”
    posted in Sharo •
    RE: Chips&Candy@roaming.dnc
    To: Chips & Candy
    From: Tem.SP (smatsumoto@electopiamailserv.com)
    Subject: Chip Trade Event
    Message:

    This feels an awful lot like entrapment, and will not be incriminating myself or my netOp with any admissions of malfeasance. I have, in any event, attached our charitable contribution for your consideration.

    Attached chip: WaveArm3Damage: 160 + Piercing + Ground Attack + Chain(2)
    Accuracy: B
    Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
    Duration: Once
    Element: Null
    Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
    Trader Rank: B


    It sounds like someone must have the juiciest stories of all! Ah well, it's just fun and games, so I hope you enjoy your new chip and have a spooky season!
    -Prose
    posted in E-Mail •
    RE: Mission: Sharo Military Facility
    Suien’s face felt warm, though whether it was from Ema’s attention or the alcohol, he couldn’t quite tell. “Oh, me? Nah, it’s been a while, to tell you the truth.” he responded, conflating drinking partners with romantic partners in his inebriated headspace, “I mean sure, there was a couple.. Okay maybe just one, but… well, you know how it is.”

    The dark-haired netOp gazed up at the ceiling for an awkward moment, before shaking his head and adjusting his glasses. “It’s just such a pain to meet people these days,” he said finally, taking another sip from his glass, “I mean sure, you meet loads of people every day, but it’s so difficult to make a meaningful connection. Even if you’re lucky enough to start a conversation, nobody wants to make an effort to meet up again, much less develop any sort of relationship....”

    Realizing how inconsiderate his words must have sounded to the cloistered researcher, he quickly backpedaled, “I mean, I really shouldn’t complain about this sort of thing” he said quickly, “really, it’s just that I haven’t really found fulfillment in my professional life like you seem to have, so I’ve been trying to find fulfillment in… well, whatever I can get, really...” He trailed off again before taking another sip. “Er… sorry” he apologized sheepishly, “didn’t mean to be such a downer. I do appreciate the company this evening though. Really, I do.”
    posted in Sharo •
    RE: Rass Bounties
    Tem’s features hardened at Wrangler’s ostentatious show. "Of all the arrogant, pompous, self-important junk data... who the hell does this twerp think he is?" she thought....

    ...or at least, she thought she thought. "Wait, did I say that out loud?"

    The ascended subsystem blushed in embarrassment and frustration, and bit her lower lip as she once again slammed her palm downward to catch the errant paper, moving quickly but still taking the time to gingerly slide the bounty document off the edge of the counter. “Your concern, is greatly appreciated,” she growled through gritted teeth, glaring daggers at Wrangler as she pushed her body off of the counter. Turning around with deliberate vigor, Tem took off in a huff, making several frustrated - but ironically quite natural-looking - strides away from the bounty booth toward the netportal.

    If there was anything owed to Wrangler for assisting Tem in the development of her fine motor skills, this was lost on her. Whirling around as she stepped onto the telepad,, she crossed her arms across her chest contemptuously and shot a particularly sour look toward Wrangler as her body disappeared in a flash of black light.
    posted in Bounty Shop •
    RE: Mission: Sharo Military Facility
    “Whoa, easy there. Are you…” started Suien, his eyes widening in concern as Ema sputtered and coughed. The dark-haired netOp instinctively leaned forward and extended his arm to support Ema’s body, placing his hand gingerly on her shoulder. This gesture of concern proved unnecessary, however, as the Sharoan researcher seemed to regain her composure with almost uncanny speed.

    Quote (Ema)

    "Sorry. Feels like I got punched in the chest. Did I drink it wrong?" said Ema, clearing her throat in between sentences.


    “Oh… ah, no, don’t worry about it,” he said, quickly moving his hand to the back of his neck and scratching it sheepishly as he sat back down, “Truth is, I’m not exactly what one might consider an expert on the topic. The bottle is at cask strength though, so the proofage might be a fair bit higher than what you’re used to.”

    Glancing toward the newly-arrived half-empty bottles of Sharoan vodka that Karen had brought in, Suien paused. Then again, maybe not, he thought.

    “Anyways, I’ve heard it’s best to take it slow and enjoy the experience. Enjoy the aroma, let it linger on your palate before swallowing, allow the flavors to develop a bit before taking another sip,” he said, gently swirling his portion of the amber-colored liquid in the commemorative glass and lifting it to taste, “try to distinguish the flavors of peat, citrus, maybe a little caramel...” Suien trailed off as he noticed that Karen had already poured and downed her shot in a single gulp.

    Shaking his head, he smiled. “Or, you know, just toss it back and let it ride, I guess,” he said, taking a long sip of his drink, “Seems like you’re both no strangers to booze anyways, so far be it for me to try to prattle on about the ‘right’ way to drink.”
    posted in Sharo •
    RE: Rass Bounties
    Having at last settled into an acceptable stance, Tem rolled her eyes at Wrangler’s folksy platitudes and dawdling manner. “‘Little lady?’ I beg your incredible pardon,” she scoffed, instinctively lashing out with her “inner” voice, “Perhaps if you weren’t spending your scant system resources on sounding like a slack-jawed yokel, you wouldn’t actually be one.”

    With that, Tem attempted to snatch the newly-printed paper from the countertop, but only succeeded in brushing it to the side. Frowning deeply, she groped around the counter, struggling to pick up the sheet of paper. Motherboard &%$&ing fine motor control,” she thought as she slammed her palm down onto the paper, scrunched it up to retrieve it, and unceremoniously uncrumpled it to review its contents. Her icy blue eyes darted back and forth as she reviewed the viral list, pursing her lips in thought.

    “The Dynamite viruses,” she said finally, pressing the now-crumpled paper down onto the counter in front of Wrangler with perhaps a bit too much force, “We should be more than capable of… as you say… ‘wrangling’ at least a few.”
    posted in Bounty Shop •
    Rass Bounties
    A piercing black light slammed into the network, the resultant particles quickly reforming into a fluid, black form. A luminous blue globe followed from the sky, crashing into the inky black form in a burst of brilliant azure light. A moment later, a slender blue-and-white netnavi took a tentative step forward into the sweltering Netfrican netspace.

    Narrowing her eyes and glancing around the area, Tem found herself somewhat surprised at the spartan nature of the bounty store. Her gaze shifted downward toward the ground as she mentally mapped out a path forward that avoided any unstable-looking patches of network terrain.

    All right. Good. I can do this. I’m a genius, after all.

    A few seconds later, she started out, taking stable - albeit somewhat mechanical - strides in a meandering path toward the bounty counter.

    “Greetings, Mr. Wrangler,” she said, placing her hands at her hips, “I would like to peruse a Normal Network bounty list.”

    As Tem waited for Wrangler’s response, she fidgeted uncomfortably. Wait, this isn’t… no, maybe..., she thought, moving her arms conspicuously to a crossed position at her chest, then back to her hips, then finally left them dangling awkwardly at her side.

    ...still no, none of this feels right. What does one do with their arms normally?
    posted in Bounty Shop •
    RE: Navi Net-Shop
    Tem blinked. TempoMan’s courteous response and prompt service caught her completely off-guard. Despite her syrupy tone, she had expected some sort of pigheaded comment from the cobalt-blue shop navi and had taken the liberty of preparing a number of cutting retorts in advance. When no such comment came, she found herself staring at TempoMan instead, a slight blush coloring her cheeks.

    Catching herself, she quickly shifted her body and pushed off the counter with a stumble. “I, uh… thanks,” she muttered, her upper body swaying as she managed a small wave, “I’m sure we’ll be back before too long.”

    As she turned away and started walking toward the exit, the former subsystem felt warmth in her face, the corners of her lips drawing upward into an involuntary grin. Touching her cheeks with her gloved hands, Tem furrowed her brow in contemplation, which, surprisingly, failed to suppress her smile.

    That’s… new. she thought, as she initialized a jack-out command and disappeared in a stream of black light.
    posted in Commercial Area •
    RE: Rass Revisions
    Remaining Signature Points: 420

    Rass.EXE

    Sync Buster

    One consequence of the developmental trend toward more humanoid NetNavigators is the emulation of the organic brain within a computerized framework and the consolidation of these processes into a single centralized processor. The result is an immense improvement in an operator’s ability to interact with and understand their navigator, at the cost of a certain degree of efficiency only obtainable from traditional CPU processors.

    Most operators welcomed this change. After all, it’s a lot easier to talk to a tiny human than a desktop tower.

    That said, one downside of this development is that most mass-produced navis are bound to a single processor that issues commands from the electronic brain which translate into action. Many navis seek to overcome this weakness in a variety of ways. Some navis are designed to boost processing speed far beyond human levels. Some navis utilize intricate programming to string together a chain of hyper-efficient command sequences.

    For Rass, the solution is simply to have four brains and make them work together simultaneously.

    By streamlining various processes within the Rapid Assimilation Synthesis System, Rass and his subsystems are capable of creating a parallel process within the body, shortcutting common processing roadblocks and dramatically increasing the efficiency of his actions. For this particular command, Rass maintains control of his body to evade and fire while another subsystem simultaneously optimizes the energy output from the fusion core. The result is an extremely fast charge/discharge cycle, albeit one that sacrifices a certain degree of control. Externally, it’s not a particularly flashy maneuver - the only evidence of its activation is a brief flickering of Rass’ bodysuit from black and pink to totally white.

    Technical Version:
    Dodge (40 cost)
    Charge (40 cost)
    Trap Activated Attribute (Trigger: Rass makes a Charge Attack): [Rass gains a buster charge (40) after resolution of buster attack, Set New Trap Activated Attribute (Trigger: Rass makes a Charge Attack): [Rass gains a buster charge (40) after resolution of buster attack]]

    [i]Simplified Description:]/i]
    Dodge (40 cost)
    Rass gains a buster charge. The next two times Rass make a charge attack, he gains a buster charge after the attack. (3x Buster Charge = 120 cost, counts as a trap until the third charge attack)

    160 Cost, 4TC


    Subsystem Hack

    Rass’ “summoning” abilities can be traced to the ichorlike fusionist protoplasm that makes up his body. However, the protoplasm itself is simply a medium for his subsystems to control. This ability allows any of Rass’ subsystems to temporarily exit the fusionist protoplasm and enter any object on the battlefield in a burst of colored light. In so doing, Tem, Argo, or Ishamel can temporarily “fuse” with any object with the field - hijacking its structural data and allowing it to move according to their whim. The visual effect of this ability is that the targeted object will turn Blue, Green, or Red depending on which subsystem is currently inhabiting it.

    Telekinesis (80 cost)

    80 Cost, 2TC

    Fusion Force

    Rass slams one of his limbs into the network, briefly fusing with it and sending one of his subsystems through the network toward a given point. Once there, the subsystem releases a signal into the network, prompting a command to “fuse” with all targets within a given radius. Though actual fusion with the network is impossible, the signal will nevertheless draw inward all entities within a ((3 panel)) radius from the point.

    Ground Type Attribute
    Pull x2, Nova 4 = 80 cost, 2TC


    Supporting Protoplasm

    Subsystem Hack

    As an entity comprised of the same fusionist protoplasm as the main body, the Supporting Protoplasm can similarly fire off one of Rass’ subsystems to temporarily “fuse” with any object with the field - hijacking its structural data and allowing it to move according to their whim. Again, the visual effect of this ability is that the targeted object will turn Blue, Green, or Red depending on which subsystem is currently inhabiting it.

    Telekinesis (80 cost), 2TC


    M.A.S.S.

    Soul Fist: Savior Flash

    The mega-ultimate of fighter has adopted the legendary Soul Fist as his chosen battle style. Unable to fully grasp the philosophy of the vaunted art, however, the M.A.S.S. sees the Soul Fist as the use of dominating brute force to simply overpower a target. As such, Mass' version of MeleeMan's signature style relies on little more than sheer speed and strength to shatter his opponent's body and spirit. The Savior Flash is the first such technique, and begins with Mass channeling the majority of his system resources into destructive energies, manifested in a brilliant crimson aura. These volatile energies can be fused with any other attack, increasing the power by a significant amount. As soon as sufficient power is corrected, Mass teleports to a more strategic position (usually, in Mass' case, point-blank range) and prepares for battle.

    Buster Charge x2 (80) + Teleport (80), 4TC
    posted in Signature Attack Registration •