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    Wrangler

    Wrangler

    @Wrangler

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    Posts made by Wrangler

    RE: Delta.exe Bounties
    The Wrangler shrugged briefly - an impressive feat for a program without shoulders - and responded in a resigned tone.
    "Ah, don't ye worry yerself about that, pardner. Just some tricky old varmint that went an' swindled me out a my favourite lasso by preying' on my community spirit a few years back. All tail dust an' tumbleweeds now, pardner. Especially 'cause..." For a moment, the Wrangler paused, its eyes flicking back and forth in a conspiratorial look. After another second or two the end of a rope rose up beside the program, approximately where its hands might be if it had any, and over its head. It was twirling a rapidly spinning lasso loop around the wrangler's body that followed the path upward until it was spinning above the prog's head.

    " ... 'cause I've still got my Second Favourite Lasso! Yee-haw!!" It continued to spin its lasso, clearly pleased with itself, and Delta might surmise that there was a limit to the amount of edifying conversation he was likely to get from the Wrangler prog.
    posted in Bounty Shop •
    RE: Delta.exe Bounties
    "Right you are, pardner!" With another small tip of its cowboy hat, the wrangler-prog printed off a second form and without really seeming to touch anything else caused a flip panel on the counter to turn over, revealing a modest brown sack with a large zenny symbol emblazoned on it in black ink, alongside a small data crystal containing the appropriate chip data. The Wrangler grinned.

    "There ye go! Good luck an' good huntin' pardner, Yee-haw!!" It seemed like it had intended some other action along with the shout and, for a brief moment looked mildly despondent with sigh. "I dun half miss me ol' lasso..." It seemed to recover again after a moment, waving Delta off with a renewed smile.

    Quote

    Bounty Reward for Starfish (Starfish)

    Area: Yoka, Beach

    2 kills: 400z, turn-in available
    5 kills: BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D
    ; OR 1000z
    10 kills: 1600z
    15 kills: 2400z
    20 kills: BubbleStar2Damage: 40 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: C
    ; OR BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D
    + 3000z; OR 4000z
    30 kills: 5000z
    50 kills: BubbleStar2Damage: 40 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: C
    + 3000z; OR BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D
    + 4000z; OR 7000z


    Bounty: Skeeter completed
    Delta GET: 2000z, Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    , Bounty: Starfish
    posted in Bounty Shop •
    RE: Delta.exe Bounties
    The wrangler prog tipped it's cut-off jpeg hat at Delta with a broad grin.

    "Ten bounties on them skeeter varmints, that's some good huntin', pardner! It's cash zenny for the two and ten thresholds, but how would ye like the five kill threshold pay-out there? The chip, or more zenny? All up, it'd be either 3000 zenny, or else 2000 and a nice little ol' Drain chip for ye. Yer pick, pardner! Make yer mind up and I'll get a new bounty sheet all ready fer ye to get to huntin'!"

    [Please Choose for progressive 2, 5 and 10 kill rewards: 3000z OR 2000z and Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    ]

    While it waited for Delta's decision, the Wrangler proceeded to print a new bounty docket from somewhere underneath its hat and let it slide onto the counter between them.

    "Ah took the liberty a' pressumin' yer wantin' another crack at the normal net bounties - meanin' no offence pardner, but ye don't look like yer tanglin' with rogue beasties just yet. Maybe soon if ye keep this pace up! Any of these critters take yer fancy?"

    StarfishStarfish (Starfish)

    Area: Yoka, Beach

    HP: 60
    Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
    Attack Accuracy: D
    Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
    Element: Aqua
    Possible Rewards (Per Virus): BubbleStar1, Zenny
    Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
    Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
    Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
    (Starfish)
    - BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D

    Bag-O-CandyBag-O-Candy (Bag-O-Candy)

    A paper bag with a jack-o-lantern face painted on it. If one looked inside, they would see an incredible amount of candy, more than should be possible to fit in such a bag. Unsurprisingly, they attack by launching candy from themselves, but can also throw healing candy at allies. Neither is especially healthy, though...

    Area: NetVegas

    HP: 100
    Primary Attack Damage/Effect: 20 Null + Break
    Primary Attack Accuracy: C
    Primary Attack Description: Throws a stone hard jawbreaker at an enemy.
    Secondary Attack Damage/Effect: 30 Heal, 10 damage to healed at end of turn
    Secondary Attack Accuracy: S
    Secondary Attack Description: Gives an ally an incredibly sugary candy, which heals them, but the resulting sugar crash harms them soon after slightly. Does not work on any Bag 'O Candy viruses, including itself.
    Tertiary Attack Damage/Effect: Nullify Recovery + 30 Heal, 10 damage to healed at end of turn
    Tertiary Attack Accuracy: S
    Tertiary Attack Description: If an enemy uses a Recovery chip or move, this virus absorbs the healing into itself, forms it into candy, and uses its Secondary Attack as a free action. Regen and Drain do not trigger this effect.
    Element: Null
    Possible Rewards (Per Virus): CandyBomb1, Zenny
    (Bag-O-Candy)
    - CandyBomb1Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
    Accuracy: C / S
    Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
    Duration: Once
    Element: Null
    Trader Rank: D

    SkarabSkarab (Skullavia)

    Area: Netfrica, Hades Isle, NetVegas

    HP: 120
    Attack Damage/Effect: 20 Null + Confusion + Homing
    Attack Accuracy: C
    Attack Description: Throws a bone that homes in on it's target.
    Element: Null
    Possible Rewards (Per Virus): Skully1, Zenny
    Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
    - Invincible while collapsed.
    (Skullavia)
    - Skully1Damage: 100 + Homing + Confusion
    Accuracy: C
    Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
    Duration: Once
    Element: Null
    Trader Rank: D

    BeetankBeetank (Beetank)

    Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

    Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

    HP: 80
    Primary Attack Damage/Effect: 15 Null + Blast 2
    Primary Attack Accuracy: C
    Primary Attack Description: Launches a bomb that explodes in a small radius.
    Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
    Secondary Attack Accuracy: D
    Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
    Element: None
    Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny
    (Beetank)
    - MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E
    , LilBombDamage: 80 + Blast 2
    Accuracy: C
    Description: Lobs a bomb that deals damage in a moderate range.
    Duration: Once
    Element: Null
    Trader Rank: D
    , CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D

    MagmaDragonMagmaDragon (MagmaDragon)

    This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

    Area: Hades Isle

    HP: 200
    Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Primary Attack Accuracy: C
    Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
    Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
    Secondary Attack Accuracy: C
    Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
    Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
    Tertiary Attack Accuracy: S
    Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
    Element: Fire
    Possible Rewards (Per Virus): HeatDragon1, Zenny
    (MagmaDragon)
    - HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
    Duration: Once
    Element: Fire
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    Swordy-WSwordy-W (Swordy-W)

    Area: Okuden Valley, Dentech, Yumland

    HP: 80
    Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
    Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
    Element: Wood
    Possible Rewards (Per Virus): BambooKnife, Zenny
    Special: Swordy-W's are immune to Confusion Status.
    Special: Uses Area Grab to get into attack range.
    (Swordy-W)
    - BambooKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Wood
    Trader Rank: D

    MelodyMelody (Melody)

    Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

    Area: ACDC, Kotobuki Town, Netopia, Dentech

    HP: 80
    Primary Attack Damage/Effect: 20 Null
    Primary Attack Accuracy: C
    Primary Attack Description: Jumps on the enemy.
    Secondary Attack Damage/Effect: 10 Null x 3 attacks
    Secondary Attack Accuracy: E
    Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
    Element: None
    Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
    Special: Increased evasion.
    (Melody)
    - Binder1Damage: 60 x 4 possible hits.
    Accuracy: D
    Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
    Duration: Once
    Element: Null
    Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
    Trader Rank: D
    , ColorBall1Damage: 40 + Rebound(4)
    Accuracy: C
    Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
    Duration: Once
    Element: Null
    Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: D
    (Rare)
    Puffy-APuffy-A (Puffy-A)

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
    Attack Accuracy: C
    Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
    Element: Aqua
    Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
    Special: Immobile.
    (Puffy-A)
    - Spreader1Damage: 40 + Spread 8
    Accuracy: A
    Description: A gun whose shot explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: D
    , BubbleSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    (Rare)
    DrixolDrixol (Drixol)

    Area: Electown, Kotobuki Town, Hades Isle

    HP: 90
    Primary Attack Damage/Effect: 20 Null + Break + Piercing
    Primary Attack Accuracy: C
    Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
    Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
    Secondary Attack Accuracy: B
    Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
    Element: Null
    Possible Rewards (Per Virus): DrillArm1, Zenny
    Special: Omnishoes when attacking.
    Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
    (Drixol)
    - DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    KillPlantKillPlant (KillPlant)

    Area: Beach, Yumland, Netfrica, Dentech

    HP: 100
    Primary Attack Damage/Effect: 30 Wood
    Primary Attack Accuracy: C
    Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
    Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
    Secondary Attack Accuracy: C / B
    Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
    Element: Wood
    Possible Rewards (Per virus): TreeBomb1, Zenny
    Special: This virus is immobile.
    - The Seed is immune to damage.
    - Fire and Impact will destroy the Seed.
    - This virus attacks every other turn, starting on the first turn.
    (KillPlant)
    - TreeBomb1Damage: 60 / 60 + Group Attack + Ground Attack (next turn) / 60 + Group Attack + Ground Attack + Aqua Boost 30
    Accuracy: C / D / C
    Description: Throws a tree seed that powers up when hit with Aqua.
    Duration: Varies
    Element: Wood
    Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 90 Wood.)
    Trader Rank: D

    BluegonBluegon (Bluegon)

    Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

    Area: Sharo

    HP: 200
    Primary Attack Damage/Effect: 40 Aqua + Wide Attack
    Primary Attack Accuracy: A
    Primary Attack Description: Exhales a wide stream of ice breath.
    Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
    Secondary Attack Accuracy: C
    Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
    Element: Aqua
    Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
    Special: As this virus is always in a hole, it is immune to all Ground attacks.
    Special: While this virus will never leave holes, it may still swerve to avoid attacks.
    Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
    (Bluegon)
    - AquaLineDamage: 180 + Knockback
    Accuracy: B
    Description: Creates a swift current that strikes a single enemy. Rare
    Duration: Once
    Element: Aqua
    Trader Rank: C
    (Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C
    (Rare)
    WallaWalla (Walla)

    TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 20 Null x 2 Targets
    Attack Accuracy: A
    Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
    Element: None
    Possible Rewards (Per Virus): TwinFang1, Zenny
    (Walla)
    - TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D
    posted in Bounty Shop •
    RE: Delta.exe Bounties
    "Them things? Sounds good, and no there is not much else to it, besides you havin to kill two of them variants to return the bounty, then you can get a new one. Other than that, you get max rewards at 50 kills...not that nobody has hit that tally yet, but everyone gots stuff ta do." He explained before printing out a second sheet for Delta, rewards for X kills and area of where to hunt them.

    Bounty Reward for Skeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    2 kills: 400z, turn-in available
    5 kills: Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    ; OR 1000z
    10 kills: 1600z
    15 kills: 2400z
    20 kills: Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C
    ; OR Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    + 3000z; OR 4000z
    30 kills: 5000z
    50 kills: Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C
    + 3000z; OR Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    + 4000z; OR 7000z

    "There ya go pardner, enjoy yer bug bites!"
    posted in Bounty Shop •
    RE: Delta.exe Bounties
    "Howdy there pardner! This is indeed the bounty shop!" The prog excitedly exclaimed as Delta wondered up to his stand, smile on face as Delta figured what he wanted. "Normal Net? Kay then pardner, don't go biting off more than you can chew! Once you take a bounty, the viruses you chose to hunt will be comin afta yew. Every encounter will be guaranteed to have one a them variants in each battle, so guage yer strength accordingly and don't go getting deleted, can't take yer stuff with ya to the great beyond if ya go gettin killed out there!" He exclaomed, a little serious undertone under his breath as he continued. "Should you die, we do not take on any liability, so...here ya go." He finished before his hat printed out a list of viruses, names and rewards besides the names.

    BigHatBigHat (BigHat)

    BigHats only attack a max of once per turn. The rest of their remaining actions are spent moving or dodging, a skill in which they are only average at best. BigHats only attack a second time if the FlashBomb they threw on that turn is somehow destroyed before the end of the turn, and they have an action remaining for the turn. FlashBombs thrown by BigHats do not harm viruses at all when they explode. The effect of FlashBomb cannot be dodged, but it can be blocked by defenses you can take cover behind, such as objects and Guards. Chip generated barriers and auras also prevent the effect, but signature generated defenses of these types will not. As FlashBomb is a light based attack, it has slashing to pierce Shadow, and Seeking to pierce Invis (note that dodging alone does nothing, so Invis will not help here anyway).

    Area: Kotobuki Town, Netopia, NetVegas

    HP: 100
    Attack Damage/Effect: 10 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
    Attack Accuracy: S
    Attack Description: Throws bomb that explodes in one turn in a flash.
    Element: None.
    Possible Rewards (Per Virus): FlashBomb1, Zenny
    Special: 20 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
    (BigHat)
    - FlashBomb1HP: 100
    Properties: Light
    Object Damage: 40 + Stun
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 40 + Seeking + Stun + Blind + Blast 4
    Accuracy: D (thrown) / A (trigger)
    Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
    Duration: 2 turns or until destroyed.
    Element: Elec
    Trader Rank: D

    PogoJackPogoJack (PogoJack)

    A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

    Area: Electown, Kotobuki Town, Netopia, NetVegas

    HP: 80
    Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
    Attack Accuracy: C
    Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
    Element: Normal
    Possible Rewards (Per Virus): PileDriver1, Zenny
    Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
    (PogoJack)
    - PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D

    DarkProgDarkProg (DarkProg)

    DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

    Area: SciLab, Netopia, NAXA

    HP: 60
    Primary Attack Damage/Effect: 20 Elec + Nova 2
    Primary Attack Accuracy: C
    Primary Attack Description: Emits some of its life energy as a static field.
    Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
    Secondary Attack Accuracy: S
    Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
    Element: Elec
    Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
    Special: ElecBody: This virus takes no damage from Elec elemental attacks.
    Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
    Special: Can use PanelGrab once.
    (DarkProg)
    - RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D
    (Rare)
    MagTectMagTect (MagTect)

    MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

    Area: SciLab, Electown, Netfrica, NAXA

    HP: 90
    Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
    Primary Attack Accuracy: B
    Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
    Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
    Secondary Attack Accuracy: C
    Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
    Element: Elec
    Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
    Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
    (MagTect)
    - MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D
    , MagnetMissile1Damage: 20 + Seeking + Pincer Attack x 2 Missiles
    Accuracy: B
    Description: Launches North and South magnetic homing missiles that converge on one target.
    Duration: Once
    Element: Elec
    Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
    Trader Rank: D
    (Rare)
    HauntedCandleHauntedCandle (HauntedCandle)

    This virus attacks every action if able.

    Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

    HP: 100
    Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
    Attack Accuracy: B
    Attack Description: Creates flame spire in a square. Targets panels.
    Element: Fire
    Possible Rewards (Per Virus): BurnSquare1, Zenny
    Special: Immobile.
    Special: Heat Body: This virus is immune to Fire damage and associated effects.
    Special: Square Attack: Attacks a 2 panel x 2 panel square area.
    Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
    (HauntedCandle)
    - BurnSquare1Damage: 60 + Blast 2 + Ground Attack
    Accuracy: B
    Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
    Duration: Once
    Element: Fire
    Trader Rank: D

    BluegonBluegon (Bluegon)

    Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

    Area: Sharo

    HP: 200
    Primary Attack Damage/Effect: 40 Aqua + Wide Attack
    Primary Attack Accuracy: A
    Primary Attack Description: Exhales a wide stream of ice breath.
    Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
    Secondary Attack Accuracy: C
    Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
    Element: Aqua
    Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
    Special: As this virus is always in a hole, it is immune to all Ground attacks.
    Special: While this virus will never leave holes, it may still swerve to avoid attacks.
    Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
    (Bluegon)
    - AquaLineDamage: 180 + Knockback
    Accuracy: B
    Description: Creates a swift current that strikes a single enemy. Rare
    Duration: Once
    Element: Aqua
    Trader Rank: C
    (Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C
    (Rare)
    PiranhaPiranha (Piranha)

    Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

    Area: Yoka, Dentech, Beach

    HP: 60
    Attack Damage/Effect: 5 Aqua x 3 Shots
    Attack Accuracy: A
    Attack Description: Locks on and fires 3 tridents.
    Element: Aqua
    Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
    Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
    (Piranha)
    - TriArrowDamage: 10 x 3 shots x 3 targets
    Accuracy: B
    Description: Launches volleys of three steel needles at up to three targets.
    Duration: Once
    Element: Null
    Trader Rank: D
    , TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    NullNull (Null&Void)

    Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

    Area: Sharo, NAXA

    HP: 100
    Primary Attack Damage/Effect: Set 2x Panel Trap: (10 Aqua + Gravity Crush 50 + Object Erasure)
    Primary Attack Accuracy: E
    Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
    Secondary Attack Damage/Effect: (Teleport) then (10 Aqua + Impact + Knockback)
    Secondary Attack Accuracy: B
    Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
    Tertiary Attack Damage/Effect: 10 Aqua + Piercing + Altitude Change
    Tertiary Attack Accuracy: D
    Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
    Element: Aqua
    Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
    Special: Regen(50): This virus regenerates 50 HP per action.
    (Null&Void)
    - GravityHold1Damage: 50 + Piercing + Altitude Change
    Accuracy: D
    Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
    Duration: Once
    Element: Null
    Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
    Trader Rank: D
    , WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: C
    (Rare)
    Puffy-APuffy-A (Puffy-A)

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
    Attack Accuracy: C
    Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
    Element: Aqua
    Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
    Special: Immobile.
    (Puffy-A)
    - Spreader1Damage: 40 + Spread 8
    Accuracy: A
    Description: A gun whose shot explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: D
    , BubbleSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    (Rare)
    ForestDragonForestDragon (ForestDragon)

    This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

    Area: Dentech, Yumland

    HP: 200
    Primary Attack Damage/Effect: 30 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
    Primary Attack Accuracy: C
    Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
    Secondary Attack Damage/Effect: 30 Wood + Impact + Group Attack (Arc)
    Secondary Attack Accuracy: C
    Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
    Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
    Tertiary Attack Accuracy: S
    Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
    Element: Wood
    Possible Rewards (Per Virus): WoodDragon1, Zenny
    (ForestDragon)
    - WoodDragon1Damage: 100 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    (Skeeter)
    - Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D

    HardheadHardhead (HardHead)

    HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.

    Area: Electown, Kotobuki Town, Dentech

    HP: 60
    Attack Damage/Effect: 30 Null + Break + Panel Break
    Attack Accuracy: C
    Attack Description: Fires Cannonball. Breaking. Breaks Panels.
    Element: Null
    Possible Rewards (Per Virus): Wrecker, Zenny
    Special: Immobile.
    - Iron Body when not attacking.
    (HardHead)
    - WreckerDamage: 80 + Break + Panel Break
    Accuracy: C
    Description: A bomb that breaks the ground it lands on
    Duration: Once
    Element: Null
    Trader Rank: D


    "If none a them spark yer fancy, yer free to reroll the list if you want."
    posted in Bounty Shop •
    RE: Jazz and the Bounties
    The Wrangler bobbed up and down, watching while its compatriot decided, then began to print out the second confirmation sheet.

    "Well, you're sure as spit goin' 'a find more swords 'n you can swing a lasso at! We've got a major upsurge of the fiery blighters across three networks today! Good huntin' to yer navi!" Wrangler didn't seem inclined to make any extra reminders about the turn-in qualifications to the other prog - he probably assumed it knew everything already. The data sheet slid across the counter as he tipped his hat again.

    Bounty Reward for Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    2 kills: 1200z, turn-in available
    5 kills: FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C
    ; OR 3000z
    10 kills: 4800z
    15 kills: 7200z
    20 kills: FireBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a burning, fiery aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Fire
    Trader Rank: B
    ; OR FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C
    + 9000z; OR 12000z
    30 kills: 15000z
    50 kills: FireBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a burning, fiery aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Fire
    Trader Rank: B
    + 9000z; OR FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C
    + 12000z; OR 21000z
    posted in Bounty Shop •
    RE: Jazz and the Bounties
    Somewhere in the middle of Netfrica, two progs smiled brightly at each other across an unstable patchwork wooden stall. One of them tipped its poorly clipped cowboy hat, and its eyes scanned across the identifier with a scroll of quick code assessment.

    "Well I sure don't have that there program on any o' my admin lists, but the permit checks out clean. Good enough fer me, pardner! Here's yer bounty, and here's yer next list. Hope that Jazz gave ye instructions on what he wanted ta hunt!" with another jovial nod, a cache of zenny flipped up form a hitherto unseen rotating panel in the surface of the stall, while the Wrangler himself printed out a new bounty list to slide onto the counter beside it:

    GloomerGloomer (Boomer)

    Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

    Area: SciLab, Okuden Valley, Dentech

    HP: 140
    Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
    Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
    Element: Wood
    Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
    Special: AirShoes, ShadowShoes.
    Special: Rang-Guard: Blocks frontal attacks when not attacking.
    - Can use PanelGrab as a free action each time another virus is deleted.
    (Boomer)
    - Boomerang2Damage: 90 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: C
    , QuickBoomerang2Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
    Accuracy: C
    Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
    Element: Null
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: C
    (Rare)
    Kabutank2Kabutank2 (Kabutank)

    While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.

    Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas

    HP: 150
    Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
    Primary Attack Accuracy: C
    Primary Attack Description: Launches a trio of bombs that explode in a small radius.
    Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
    Secondary Attack Accuracy: C
    Secondary Attack Description: Launches a bomb that ignores invisibility.
    Element: None
    Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
    (Kabutank)
    - TripleBombDamage: 30 + Blast 2 x 3 Bombs
    Accuracy: C
    Description: Throws three bombs with a wide range blast at an enemy.
    Duration: Once
    Element: Null
    Trader Rank: C
    , SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: C

    BarkBark (Lark)

    Area: Electown, Yoka, Beach

    HP: 200
    Attack Damage/Effect: 45 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    (Lark)
    - WideShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C

    Twisty2Twisty2 (Twisty)

    Area: SciLab, Electown

    HP: 160
    Attack: 60 Elec + Panel Break + Drop Attack
    Attack Accuracy: C
    Attack Description: Summons a RemoteBit to rain down lightning and break panels.
    Element: Elec
    Possible Rewards (Per Virus): RemoteBit2, Zenny
    Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
    (Twisty)
    - RemoteBit2HP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 120 + Panel Break + Drop Attack
    Accuracy: B
    Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
    Duration: 3 turns or Until destroyed
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    EarthJelly2EarthJelly2 (EarthJelly)

    EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

    Area: Yumland

    HP: 270
    Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
    Attack Accuracy: A
    Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
    Element: Wood
    Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
    Special: OmniShoes
    Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
    Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
    Special: This virus is anchored and cannot move when attacking.
    (EarthJelly)
    - MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
    Accuracy: B
    Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
    Duration: Once
    Element: Wood
    Trader Rank: C
    (Rare)
    VolcanerVolcaner (Volcano)

    Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

    Area: Netfrica, Hades Isle, NetVegas

    HP: 150
    Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
    Primary Attack Accuracy: B
    Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
    Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
    Secondary Attack Accuracy: C
    Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
    Element: Fire
    Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
    Special: Can spend an action healing itself if on Lava.
    Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
    (Volcano)
    - LavaCannon2Damage: 120 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: C
    , FireBomb2Damage: 90 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: C

    TotamTotam (Totem)

    Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.

    Area: Yumland, Netfrica

    HP: 140
    Primary Attack Damage/Effect: 60 Fire + LineAttack(3)
    Primary Attack Accuracy: B
    Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
    Secondary Attack Damage/Effect: Recover Max
    Secondary Attack Accuracy: S
    Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
    Element: Fire
    Possible Rewards (Per Virus): Totem2, Zenny
    Special: Immobile. Switches modes after taking damage.
    (Totem)
    - Totem2HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 140 Fire + Line Attack (3) / Healing 70
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: C

    Swordy-F2Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    HP: 160
    Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
    Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
    Element: Fire
    Possible Rewards (Per Virus): FireSword, Zenny
    Special: Swordy-F's are immune to Blind Status.
    Special: Uses Area Grab to get into attack range.
    (Swordy-F)
    - FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C

    TwinnerTwinner (Twins)

    Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

    Area: Netopia, NetVegas

    HP: 150
    Attack Damage/Effect: 60 Null + Lockon
    Attack Accuracy: A
    Attack Description: Both lock on, then fire.
    Element: None.
    Possible Rewards (Per Virus): Team2, Zenny
    Special: Omnishoes
    Special: If one is killed and the other is not in the same turn, that one is revived
    (Twins)
    - Team2HP: 200
    Properties: Light
    Object damage: 10
    Damage method: Telekinesis
    Attack Damage: 20 + Seeking
    Accuracy: A
    Description: Summons a Twinner virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: C

    CateenCateen (Catack)

    Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

    Area: SciLab, Electown, Dentech, Beach, Hades Isle

    HP: 200
    Attack Damage/Effect: 60 Null + Panel Crack + Blast2
    Attack Accuracy: B
    Attack Description: Blasts enemy with TankCannon.
    Element: None.
    Possible Rewards (Per Virus): TankCannon2, Zenny
    Special: May Move/Dodge while attacking.
    Special: Slow
    (Catack)
    - TankCannon2Damage: 120 / 120 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: C

    CloudierCloudier (Cloudy)

    Area: Yoka, Netopia, Sharo

    HP: 140
    Attack: 80 Aqua + Group Attack
    Attack Accuracy: C
    Attack Description: Summons a rainstorm that lasts 2 turns.
    Element: Aqua
    Possible Rewards (Per Virus): MediumCloud, Zenny
    Special: Immune to Ground Attacks.
    - Rainstorm lasts 2 turns.
    - Virus attacks every 3 turns.
    (Cloudy)
    - MediumCloudDamage: 90 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    KilburKilbur (Kilby)

    Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

    Area: Yumland, Okuden Valley, Dentech

    HP: 170
    Attack Damage/Effect: 70 Wood + Long Attack
    Attack Accuracy: B
    Attack Description: Hits opponents from the side with a Bamboo Lance.
    Element: Wood
    Possible Rewards (Per Virus): SideBamboo2, Zenny
    Special: Teleports when attacking.
    Special: Attacks once per turn only.
    (Kilby)
    - SideBamboo2Damage: 110 + Long Attack
    Accuracy: B
    Description: Summons a Kilbur virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
    Duration: Once
    Element: Wood
    Trader Rank: C


    ((Jazz gets: 1680z))

    "If'n he didn't tell ye what he was after, ye could jus' pick all at random like!" For some reason, this thought put a wide(er) eyed note of excitement into the prog's usual drawl.
    posted in Bounty Shop •
    RE: Hunting by numbers
    "Goin to the beach, then? Alrighty, I'll print that reward list out for ya sweetheart!" The prog shouted enthusiastically as he began to print the list out in the same breath, a short, but cohesive list. Ripping it off and handing it to Lyntael, in a single movement. "Y'know the deal sweetie, hit the listed kill goals, minimum of two of course, to get the rewards listed up to that point. Keep vigilant and enjoy the sand beneath your feet! I also hear they don't dredge those nets too often, so hey, you might stumble on some treasure!"

    Bounty Reward for Shellnerd (ShellGeek)

    Area: Yoka, Sharo, Beach, Okuden Valley

    2 kills: 1200z, turn-in available
    5 kills: TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C
    ; OR 3000z
    10 kills: 4800z
    15 kills: 7200z
    20 kills: QuadNeedleDamage: 50 x 4 Shots
    Accuracy: B
    Description: Fires four sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: B
    ; OR TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C
    + 9000z; OR 12000z
    30 kills: 15000z
    50 kills: StarArrow2Damage: 100 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: C
    ; OR QuadNeedleDamage: 50 x 4 Shots
    Accuracy: B
    Description: Fires four sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: B
    + 9000z; OR TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C
    + 12000z; OR 21000z
    posted in Bounty Shop •
    RE: Hunting by numbers
    The prog would let out a wide yawn as he came up from under his post having taken a little nap in the warm weather this day. "Aaaaaah. Howdy young lady! Sorry, was takin a li'l nap since it's been slow. You sayin ya wanted rogues? Alright, let me juuuuust..." He spoke a little tiredly, but with enthusiasm all the same, a list slowly printing out for Lyn as he handed it off to her. "Here y'all go! Have a look and see what takes yer fancy!"

    CrazyRazy2CrazyRazy2 (CrazyRazy)

    Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

    Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

    HP: 140
    Primary Attack Damage/Effect: 30 Null x 3 targets
    Primary Attack Accuracy: B
    Primary Attack Description: Shoots a 3-Way from its arm at enemies.
    Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
    Secondary Attack Accuracy: S
    Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
    Element: Null
    Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
    Special: OmniShoes
    Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
    (CrazyRazy)
    - 3-WayEffect: Splits buster shot in 3
    Accuracy: S
    Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
    Duration: 6 uses
    Element: Null
    Special: Overrides buster. Disables Charged Shot.
    Trader Rank: C
    , Navi+20Status: Buster Attack +20
    Accuracy: S
    Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
    Duration: 18 Uses or until overridden.
    Element: Null
    Trader Rank: C
    (Rare)
    VinerViner (Viney)

    Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

    Area: Okuden Valley, Yumland, Netfrica, Dentech

    HP: 160
    Attack Damage/Effect: 30 Wood + Bind
    Attack Accuracy: A
    Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
    Element: Wood
    Possible Rewards (Per Virus): Rope2, Zenny
    Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
    Special: Immobile.
    - Vines can be attacked for damage.
    (Viney)
    - Rope2Damage: 70 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: C

    ShellnerdShellnerd (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 140
    Primary Attack Damage/Effects: 20 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 40 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    (ShellGeek)
    - TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C
    , StarArrow2Damage: 100 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: C
    (Rare)
    WuLongWuLong (WuNote)

    This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.

    Area: Dentech, Yumland

    HP: 190
    Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
    Primary Attack Accuracy: C
    Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
    Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
    Secondary Attack Accuracy: S
    Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
    Element: Wood
    Possible Rewards (Per Virus): WoodNose2, Zenny
    Special: Two 40HP bushes appear on the field with this virus at the start of battle.
    Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
    Special: Can use PanelReturn once as a free action.
    (WuNote)
    - WoodNose2HP: 10
    Properties: Light, StoneBody, WoodBody
    Object Damage: 10 Wood + Stun 1
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
    Accuracy: B
    Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
    Duration: One turn
    Element: Wood
    Special: WoodBody: Immune to Wood damage.
    Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.
    Trader Rank: C

    ChumpuChumpu (Champy)

    Champy viruses teleport when they attack.

    Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

    HP: 150
    Attack Damage/Effect: 30 Fire + Impact x 2 Punches
    Attack Accuracy: B
    Attack Description: Punches twice with fire.
    Element: Fire
    Possible Rewards (Per Virus): FireHit2, Zenny
    (Champy)
    - FireHit2Damage: 90 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: C

    Super-X2Super-X2 (Super-X)

    The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

    Area: NAXA, Electown

    HP: 180
    Primary Attack Damage/Effect: 60 Elec + Break + Impact
    Primary Attack Accuracy: C
    Primary Attack Description: Fires a large laser beam from the main chest cannon.
    Secondary Attack Damage/Effect: 15 Elec x 4 hits
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires an array of lasers from various points on its' body.
    Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Fires a spread of energy bolts from its hand.
    Element: Elec
    Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
    Special: Can use SolarSeed once.
    (Super-X)
    - Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: C
    , ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of eight plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: C

    SnoozierSnoozier (Snoozy)

    Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

    Area: Yoka, Dentech, Sharo

    HP: 120
    Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
    Primary Attack Accuracy: C
    Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
    Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
    Secondary Attack Accuracy: S
    Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
    Element: Aqua
    Possible Rewards (Per Virus): Pillow2, Zenny
    Special: Will not attack sleeping targets.
    Special: May use RockCube at any time once per battle as a standard action.
    (Snoozy)
    - Pillow2Damage: 60 + Sleep
    Accuracy: B
    Description: A fluffy pillow that will make anyone drowsy when it hits.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: C

    CateenCateen (Catack)

    Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

    Area: SciLab, Electown, Dentech, Beach, Hades Isle

    HP: 200
    Attack Damage/Effect: 60 Null + Panel Crack + Blast2
    Attack Accuracy: B
    Attack Description: Blasts enemy with TankCannon.
    Element: None.
    Possible Rewards (Per Virus): TankCannon2, Zenny
    Special: May Move/Dodge while attacking.
    Special: Slow
    (Catack)
    - TankCannon2Damage: 120 / 120 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: C

    WaterDragon2WaterDragon2 (WaterDragon)

    This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

    Area: Beach, Sharo

    HP: 250
    Primary Attack Damage/Effect: 90 Aqua + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Primary Attack Accuracy: C
    Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Sea in its wake.
    Secondary Attack Damage/Effect: 90 Aqua + Impact + Group Attack (Arc)
    Secondary Attack Accuracy: C
    Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
    Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
    Tertiary Attack Accuracy: S
    Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
    Element: Aqua
    Possible Rewards (Per Virus): AquaDragon2, Zenny
    (WaterDragon)
    - AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    ElesphereElesphere (Eleball)

    Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.

    Area: SciLab, Electown, NAXA

    HP: 150
    Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
    Attack Accuracy: Special
    Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
    Element: Elec
    Possible Rewards (Per Virus): Plasma2, Zenny
    Special: OmniShoes. Attacks every other turn.
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    (Eleball)
    - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
    Accuracy: Buster Accuracy = B
    Description: Allows the user to strike with electrically charged punches from buster.
    Duration: 6 Uses.
    Element: Elec
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: C

    Anaconda-F2Anaconda-F2 (Anaconda-F)

    This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.

    Area: Netfrica, Hades Isle

    HP: 250
    Primary Attack Damage/Effect: 90 Fire + Line Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Spits out a line of fire.
    Secondary Attack Damage/Effect: 90 Fire + Phasing
    Secondary Attack Accuracy: E
    Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
    Element: Fire
    Possible Rewards (Per Virus): WyrmEgg2, Zenny
    Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.
    (Anaconda-F)
    - WyrmEgg2Damage: 130 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A fire-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Fire
    Trader Rank: C

    IronGuardIronGuard (IronShield)

    Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

    HP: 200
    Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
    Primary Attack Accuracy: C
    Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
    Secondary Attack Damage/Effect: 45 Null + Break
    Secondary Attack Accuracy: B
    Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
    Element: None
    Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
    Special: IronShield can defend against all non-Break attacks from the front or above.
    - The virus may turn towards an attacker to keep itself defended.
    - The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
    - The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
    - This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
    (IronShield)
    - IronShield2Effect: 4-Hit Shield
    Accuracy: S
    Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    , MegaEnergyBombDamage: 60 x 3 + Blast1
    Accuracy: C
    Description: A powerful bomb that hits three times
    Duration: Once
    Element: Null
    Trader Rank: C
    posted in Bounty Shop •