As she moved without a lost beat from the flick she took, the creature continued to move slowly as it attempted to try and keep up, her hand grasping firmly against a fiarly simple blade handle, a small crossguard to help balance the blade that curved downwards to act like a proper handguard. (Equipped
LongSwordDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C, full uses)
The creature's eyes glowing ominously in turn as a blast of energy was shot towards the sides, both beams honing in on Lyntael's signature, as she continued around, both managing to miss her as she weaved through them without a missed beat, though the two lasers seemed to be making 90-degree turns and such, attempting to come back around for Lyntael sooner rather than later.
All the while as she reformed her barrier and mud slicked down her new suit, another layer to prevent damage, but as she did and let loose another attack upon the beast, another blast of wind and energy flooding forth to blast the beast's core with as much force as she could muster, even if the hands tried to block the attack yet again, it was unfortunately in vain as it cut through the last of one of the digits and past it's palm into the core. A frustrated roar from the monstrosity would all but confirm to Lyntael that it had connected (50) as one hand fell to the ground with a twitch, it's connection severed for the moment, as the orb did all in it's power to try and stay connected.
Unfortunately for Lyntael, the beast's head had enough and rammed itself at her. Sending the navi flying back a bit, taking a bite out of her barrier's strength (50) as her shot would go slightly wide in turn, missing the orb, but catching the other hand, and causing it's digitless form to go to the ground for the moment, tendril snapping in turn. The face would flash anger at the dancer in turn, leading to it letting out another roar as it tried to move against the dancing navi.
But, with sword in hand, she would rush forward as she recovered from trhe knockback, barely avoiding a second hit from the head and, with a little luck, managing to clip the core with another hit, leading to the creature's core quivering in pain (100) and with her last attack managing to chip a small chunk of the core off (50), causing the core to let loose a blast of compressed air, sending the navi back quite a ways to keep the navi at bay for the moment.
Of course, this was when tendrils began to slither back to the palms, reconnecting and, with it, the crteature beginning to swing back around entirely...sans it's "head", which seemed a bit stuck in the mud at the moment. Either way, the new tendrils looked just a smidge weaker than before, leading to the beast to...well...sweat a little as a new digit for each hand to reform...almost as if giving Lyntael the finger. Suffice it to say if the beast was intelligent or not, it sure had some sass to it.
-- Viruses --
Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
Head: ??? HP (Middle of the creature's form, between the two arms...or would be if it wasn't stuck in the mud for an action)
Left Arm: ??? HP (1 digit remain) (Detatched once)
Right Arm: ??? HP (1 digit remain) (Detatched once)
Core: 670 HP (Pulsating brightly, behind it's arms)
-- Navis --
Lyntael.EXE: 335 HP (Mud) (ElecBarrier30)(Casing20) (Equipped:
LongSwordDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C, 2 uses left) (Slow2)(Off-Target) (Homing: Eye Lasers, due to attack again next turn)
-- Terrain --
Mud
Sand
Sea
-No new chips observed to be unearthed this turn
-The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
-The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
-Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
-Has it's own attacks, some effects are random
-Various chip data on the ground include the following list
3 Hi-Cannons scattered about in the west, each seemingly fully intact
WideSword behind the beast, a little chipped on the handle and blade
There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
-The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
-Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
-The head itself lacks any defense breaking properties if it hits, but will knockback it's target.
-the creature itself lacks any elemental alignment, if it has a secondary alignment, it's still up in the air.
-If the hands run out of digits, they will go inert for the turn, their future connections to the core will be weakened subsequently, leading to Slowed actions, if they can repair connections it's unsure to remove the aforementioned Slow
-The Core RESISTS Knockback/Microburst, but does not Nullify it. Multiple Knockbacks or Microbursts will very likely cause it to go flying, and therein, lose connection with it's parts. Weather there are any defenses or changes thereafter is still up in the air.
-When in Melee range, the core can let loose a blast of air to push back attackers, somewhere between a powered up knockback and a weak microburst, pushing enemies out to about mid-range.
posted in Beach Rogue Net •

Accuracy: B
Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C, full uses)
The creature's eyes glowing ominously in turn as a blast of energy was shot towards the sides, both beams honing in on Lyntael's signature, as she continued around, both managing to miss her as she weaved through them without a missed beat, though the two lasers seemed to be making 90-degree turns and such, attempting to come back around for Lyntael sooner rather than later.
All the while as she reformed her barrier and mud slicked down her new suit, another layer to prevent damage, but as she did and let loose another attack upon the beast, another blast of wind and energy flooding forth to blast the beast's core with as much force as she could muster, even if the hands tried to block the attack yet again, it was unfortunately in vain as it cut through the last of one of the digits and past it's palm into the core. A frustrated roar from the monstrosity would all but confirm to Lyntael that it had connected (50) as one hand fell to the ground with a twitch, it's connection severed for the moment, as the orb did all in it's power to try and stay connected.
Unfortunately for Lyntael, the beast's head had enough and rammed itself at her. Sending the navi flying back a bit, taking a bite out of her barrier's strength (50) as her shot would go slightly wide in turn, missing the orb, but catching the other hand, and causing it's digitless form to go to the ground for the moment, tendril snapping in turn. The face would flash anger at the dancer in turn, leading to it letting out another roar as it tried to move against the dancing navi.
But, with sword in hand, she would rush forward as she recovered from trhe knockback, barely avoiding a second hit from the head and, with a little luck, managing to clip the core with another hit, leading to the creature's core quivering in pain (100) and with her last attack managing to chip a small chunk of the core off (50), causing the core to let loose a blast of compressed air, sending the navi back quite a ways to keep the navi at bay for the moment.
Of course, this was when tendrils began to slither back to the palms, reconnecting and, with it, the crteature beginning to swing back around entirely...sans it's "head", which seemed a bit stuck in the mud at the moment. Either way, the new tendrils looked just a smidge weaker than before, leading to the beast to...well...sweat a little as a new digit for each hand to reform...almost as if giving Lyntael the finger. Suffice it to say if the beast was intelligent or not, it sure had some sass to it.
-- Viruses --
Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
Head: ??? HP (Middle of the creature's form, between the two arms...or would be if it wasn't stuck in the mud for an action)
Left Arm: ??? HP (1 digit remain) (Detatched once)
Right Arm: ??? HP (1 digit remain) (Detatched once)
Core: 670 HP (Pulsating brightly, behind it's arms)
-- Navis --
Lyntael.EXE: 335 HP (Mud) (ElecBarrier30)(Casing20) (Equipped:

Accuracy: B
Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C, 2 uses left) (Slow2)(Off-Target) (Homing: Eye Lasers, due to attack again next turn)
-- Terrain --
Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
Observations
-No new chips observed to be unearthed this turn
-The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
-The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
-Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
-Has it's own attacks, some effects are random
-Various chip data on the ground include the following list
3 Hi-Cannons scattered about in the west, each seemingly fully intact
WideSword behind the beast, a little chipped on the handle and blade
There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
-The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
-Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
-The head itself lacks any defense breaking properties if it hits, but will knockback it's target.
-the creature itself lacks any elemental alignment, if it has a secondary alignment, it's still up in the air.
-If the hands run out of digits, they will go inert for the turn, their future connections to the core will be weakened subsequently, leading to Slowed actions, if they can repair connections it's unsure to remove the aforementioned Slow
-The Core RESISTS Knockback/Microburst, but does not Nullify it. Multiple Knockbacks or Microbursts will very likely cause it to go flying, and therein, lose connection with it's parts. Weather there are any defenses or changes thereafter is still up in the air.
-When in Melee range, the core can let loose a blast of air to push back attackers, somewhere between a powered up knockback and a weak microburst, pushing enemies out to about mid-range.